branchrust_reboot/main/terrain_textures_reviewcancel
13 Commits over 0 Days - Infinitycph!
Increase terrain cell LOD count
Handle off-centre ring holes
Add debug colour option
Fix terrain quality not reducing lod extents to the minimum
Remove screenspace terrain hole texture (replaced by RRP stencil testing)
Collapse odd verts on LOD borders to handle seams, removes need for multiple meshes
Give terrain inspector better sliders per LOD and more info
Improve terrain cell snapping and padding with the other mesh topologies
Remove HeightSlope slope only used by map rendering saves ~11MB, more in deepsea
Use normals instead of slope for map rendering
Add iso grid topology option
Enable terrain normal mips and use for lower detailed lods
Fix ring position rounding issues at lower cell sizes
Remove terrain stencil material from terrainConfig (is now the default)
Use y-distance from terrain to skip LOD rings
Terrain diffuse base pyramid disable