branchrust_reboot/main/terrain_textures_reviewcancel

13 Commits over 0 Days - Infinitycph!

7 Days Ago
Merge from main
8 Days Ago
Merge from main
8 Days Ago
Increase terrain cell LOD count Handle off-centre ring holes Add debug colour option
8 Days Ago
Fix terrain quality not reducing lod extents to the minimum
8 Days Ago
Remove screenspace terrain hole texture (replaced by RRP stencil testing)
9 Days Ago
Merge from main
12 Days Ago
Collapse odd verts on LOD borders to handle seams, removes need for multiple meshes Give terrain inspector better sliders per LOD and more info Improve terrain cell snapping and padding with the other mesh topologies
13 Days Ago
Merge from main
15 Days Ago
Merge from main
19 Days Ago
Remove HeightSlope slope only used by map rendering saves ~11MB, more in deepsea Use normals instead of slope for map rendering
19 Days Ago
Add iso grid topology option
19 Days Ago
Enable terrain normal mips and use for lower detailed lods Fix ring position rounding issues at lower cell sizes Remove terrain stencil material from terrainConfig (is now the default) Use y-distance from terrain to skip LOD rings
20 Days Ago
Terrain diffuse base pyramid disable