197 Commits over 1,491 Days - 0.01cph!
Fixed highlight mesh rendering
Added unlit cutout ASE template
Fixed outline shader to work with transparency (BEF-464)
Proper fix for decal color issues
Attempt at fixing decal color issues
Updated Amplify Impostors to 0.9.2r2; to fix shader serialization issues
Updated ASE to 1.5.6r7; to fix template updating errors
Fixed before foliage impostor shader version (ASE meta)
Fixed tree/impostor shadows broken again on 2018.3.0b4 (BEF-569)
Added Before/Decal template for ASE
Added template sample Before/Decal Standard ASE
Renamed DecalShaderStandard to DecalStandard
Mitigated shadow issues via impostor hemi-octa clamping
Updated ASE to v1.5.6r4; adds fixes to 2018.3b event & shortcut handling
Updated Amplify Impostors to 0.9.2 (includes fixes to ASE node)
Added foliage animation/sway to impostors and shadows
Excluded some variations from decal standard shader; renamed to Before/Decal/Standard
Moved foliage animation code to a shader function
Updated before foliage shader
Hack to fix tree/impostor shadows (2018.3 bug report pending)
Recompiled impostor runtime shader
Updated Amplify Impostors to v0.9.1
Added Apply Layer masking option to standard decal shader
Fixed NRE in DeferredDecalRenderer.OnDisable
Switched tree_umbrella_thorn to impostor shadow + updated prefab and view
Reworked, improved and cleaned up deferred decal renderer a bit
Fixed decal lighting/GI
Rebaked all other tree impostors and bushes
Fixed bush_fern material losing diffuse map
Fixed and rebaked tree_umbrella_thorn (part 2)
Updated before foliage shaders: original, impostor bake and impostor runtime
Updated Amplify Impostors to v0.9.0
Cleaned up biomedefs
Updated foliage impostor bake preset
Removed tree_pine impostor (on this branch)
New single-pass impostor runtime + bake shaders
Updated beforefoliage shader
Updated impostor shaders
Added tree_pine impostors
Added tree_pine impostor materials to biomedef
Fixed ASE material copy-paste
Updated Impostors to latest
Added beforefoliage impostor bake and runtime shaders
Changed color, hue variation and darken to instanced properties in BeforeFoliage
Updated ASE to latest 1.5.4
Updated impostors to latest
Updated ASE to latest v1.5.4r6
Added Amplify Impostors first public release v0.8.0r3
Added alpha test + cutoff to decal std shader
Subtracted
16473, impostor editor needs work
Instanced a few more materials
Set _ColorLerp, _Wind and _WindExtra as instanced properties on Before/Foliage
Enavled GPU instancing on a few materials
Fixed BeforeAtmosphericScattering shader func cases where unity_MatrixVP was no good
Fixed particle shader compilation errors
Added BeforeAtmosphericScattering shader function
Updated water_edge_ASE shader to use BeforeAtmosphericScattering
Updated atmospheric scattering sampling code