226 Commits over 1,491 Days - 0.01cph!
Fixed highlight mesh rendering
Added unlit cutout ASE template
Fixed outline shader to work with transparency (BEF-464)
Proper fix for decal color issues
Attempt at fixing decal color issues
Updated Amplify Impostors to 0.9.2r2; to fix shader serialization issues
Updated ASE to 1.5.6r7; to fix template updating errors
Fixed before foliage impostor shader version (ASE meta)
Fixed tree/impostor shadows broken again on 2018.3.0b4 (BEF-569)
Added Before/Decal template for ASE
Added template sample Before/Decal Standard ASE
Renamed DecalShaderStandard to DecalStandard
Mitigated shadow issues via impostor hemi-octa clamping
Updated ASE to v1.5.6r4; adds fixes to 2018.3b event & shortcut handling
Updated Amplify Impostors to 0.9.2 (includes fixes to ASE node)
Added foliage animation/sway to impostors and shadows
Excluded some variations from decal standard shader; renamed to Before/Decal/Standard
Moved foliage animation code to a shader function
Updated before foliage shader
Hack to fix tree/impostor shadows (2018.3 bug report pending)
Recompiled impostor runtime shader
Updated Amplify Impostors to v0.9.1
Added Apply Layer masking option to standard decal shader
Fixed NRE in DeferredDecalRenderer.OnDisable
Switched tree_umbrella_thorn to impostor shadow + updated prefab and view
Reworked, improved and cleaned up deferred decal renderer a bit
Fixed decal lighting/GI
Rebaked all other tree impostors and bushes
Fixed bush_fern material losing diffuse map
Fixed and rebaked tree_umbrella_thorn (part 2)
Updated before foliage shaders: original, impostor bake and impostor runtime
Updated Amplify Impostors to v0.9.0
Added impostor shadows for all LOD levels in pine, oak, birch, sapling, shruberybush, fern
Reduced/adjusted shadow bias on all impostor shadows
Disabled motion vectors on impostors
Fixed impostor highlights for pine, birch, oak, sapling
Highlighter override support for multiple overlay renderers
Added ability to override highlighter renderer (for impostors)
Switched to impostor shadows on LOD1
Tweaked shadow bias on bush impostors
Disabled animated cross fade
Updated impostor shaders
Updated some trunk materials
Added impostor for sapling, birch, shrubery_fern and bush; updated views and biomedefs
Added impostor for tree_oak.prefab; updated views and biomedefs
Added first proper impostor (tree_pine.prefab); updated views and biomedefs
Cleaned up biomedefs
Updated foliage impostor bake preset
Removed tree_pine impostor (on this branch)
New single-pass impostor runtime + bake shaders
Updated beforefoliage shader
Updated impostor shaders
Added tree_pine impostors
Added tree_pine impostor materials to biomedef
Fixed ASE material copy-paste
Updated Impostors to latest
Added beforefoliage impostor bake and runtime shaders
Changed color, hue variation and darken to instanced properties in BeforeFoliage
Updated ASE to latest 1.5.4