19,298 Commits over 1,614 Days - 0.50cph!
AIGraphData in AgentParameters
AI Designer now supports moving nodes, saves graphs to a database asset
Fixed AIDesigner regenerating layout in some places where it should not
Player, tribe create tinkering
AI Designer tweaks and bug fix with goal parenting
AI Designer node storage refactor
cleaned up idles and looks and updated avatar postprocessor
Tribe creation progress, game state/UI cleanup
Fire light animation and other things
Start game button on tribe create UI
Moar work on manager refac.
Fixed hair color picker
WIP customisation radial/button tests
Ported Stats and Effects systems to EntityComponent
Removed AgentManager, ItemManager and GroupManager
Brute force refactor of simulation management in EntityManager pending ms budget architecture refactor from ptrefall
SimTick effects, not tick. Whoops
Maybe this will fix standalone builds being stupid
Moved EntitySettings component list generation to OnEnable, not OnValidate. Derp
UI scale and some other tweaks
Added some icons, updated entity data with default icon or appropriate icons where available
Added RadialMenuButton UI component
Added Icon UI component for easier icon + background + color management
ActivityNoficiationsWidget doesn't use the CommandButton system
CommandButton renamed to RadialMenuCommand
Radial buttons now align text based on their position in the radial
Icon assignement and prefab updates
Clothing and hair picker WIP/draft
Cleaning up some radial menu stuff
Fixed tribe create customisation buttons not working, events now setup in code
Added missing radial menu widget in TribeCreate UI
WIP refactor of stat minipulator data
Removing EffectParameters
Added EffectSettingsWrapper, used where data stores a list of effects, for easier property drawer usage
Effects data
NestedEditor attribute / drawer tweaks, added to all EffecSettings fields
Removed old NestedEditor types
StatMinipulatorParametersDrawer swishy++
Merge from effect refactor