repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Set flag before invoke
9 Years Ago
Continued work on combat cancelling
9 Years Ago
Fixed target death event not being unsubscribed properly.
9 Years Ago
Target moving out of appropriate distance for attacking should now trigger combat interruption.
9 Years Ago
Stat minipulation fixes, scaled properly with tickrate. Real world values in editor Fxied Death effect not found by UnitManager
9 Years Ago
Better editor values
9 Years Ago
missed a bit
9 Years Ago
Added a gate for potential duplicate invokations of OnChainBreak event due to UML-revealing loop in the API.
9 Years Ago
Debug tool entity selection drop down replaeced with button + GenericMenu with categories
9 Years Ago
Logs can now be chopped into big sticks
9 Years Ago
Units in combat should now look at their target (not really tested yet due to some other issues).
9 Years Ago
Death flag fix Entity selection improved in AI Debugger Decision logger grouping by DSE log id and decision plan equality
9 Years Ago
Combat NRE fix
9 Years Ago
atmos edit
9 Years Ago
atmos edit
9 Years Ago
atmos edit
9 Years Ago
Decision logger group improvements
9 Years Ago
atmos edit and hunting loop added
9 Years Ago
Profile hooks for Agent debug Only selected agent generates log data by default
9 Years Ago
Exposed EntityManager budget to inspector DecisionLogGroup fix
9 Years Ago
Actually fixing decision log counts
9 Years Ago
Added machine item output process (not tested yet).
9 Years Ago
Debug crap
9 Years Ago
Abilities in GoalPlan BehaviourChains can now filter by available SmartObject Interactions on their prospective targets, during DM
9 Years Ago
AI Designer improvements, data save
9 Years Ago
Don't reserve subscription slots during DM, only when adding the best resulting variant to the BehaviourChain
9 Years Ago
Cleaning up GPV/BC Agent
9 Years Ago
Removing some un-used SmartObject subscription overloads and params
9 Years Ago
No longer reset all SmartObject reservations every tick in EntityManager SmartObject reservation cleanup in BehaviourChain
9 Years Ago
Ignore destroyed entities in UDM filtering just to be safe
9 Years Ago
TakeFromDispenser NRE fix
9 Years Ago
Split Building Goals in to new module Added some basic Social AI modules to humans
9 Years Ago
BehaviourPlanData no longer stores lists of SkillRequirement and ToolType SkillRequirement is a class Desires support ToolTypes
9 Years Ago
Item Craft Desires no longer create Find Item Desires for each of their required crafting ingredients
9 Years Ago
Animals can consume items
9 Years Ago
TakeFromDispenser Unit.Items NRE catch and console warning
9 Years Ago
Potential fix for some SmartObject reservation issues First pass at Player created Desire injection (crafting)
9 Years Ago
Animals no longer require the Items component to eat items, or eat from dispensers
9 Years Ago
Don't allow player to try and subscribe to a smartobject/interaction that has no available subscription slots.
9 Years Ago
Added a friendly support calculation for "negative threat", needs testing.
9 Years Ago
Refactoring Machine a bit, fixed issues creation/init and inter-process dependencies not working. TLDR : you can cook shit now
9 Years Ago
Machine tweak
9 Years Ago
Compile fix
9 Years Ago
Compile fix fix
9 Years Ago
Sometimes behaviour plan interface ids are not equalling to a smartobject's interaction plan when we would expect it to (their ids are equal).
9 Years Ago
Compile fix fix fix fuck off you panda fuck
9 Years Ago
ItemOutput machine process now works. Senses should take into account actual perception distances now.
9 Years Ago
Senses no longer stores arrays of SmartObject, but Entity Added modes to DepositItem Action (Blackboard or Intention) Added Carried Items to DM target source filtering MachineCanProcessItem tweaks MachineProcessSettings stores an Interaction ref, validated in editor Fixed Group.SetKnownUnits not doing what it should
9 Years Ago
ActivitySubTypes moved into separate enums and related refactoring.
9 Years Ago
Data save