19,298 Commits over 1,614 Days - 0.50cph!
Various UI widget stuff
Unit portrait lighting
Effect icons and colors
Command button widget tweak.
human quit current task anim and rabbits are easy to get close to
added human trigger quit
made animal eating have longer transition time
Added more tutorial items.
Added Alert Flag
Fixed perception calculations (nothing to see here...)
alert!! animator setup for animals
UnitAttachments no longer require a rigidbody, updated UnitViewUtility importer, re-saved prefabs
Fucked up the UI to make petur angry
humans without attachment rigidbody or fixed joints
Increased perception range a bit
Removed DecisionPlan from the codebase
Added break conditions to GoalPlans, evaluated on SimTick
Fixed commands modal firing gamespeed events when not open. duh.
AI tweaks
Time controls fixes
new coms triggers to use for humans to communicate with each other
triggerComsPoint
triggerComsPointFloor
triggerComsComeHere
triggerComsShout
triggerComsYes
triggerComsNo
triggerComsDont
triggerComsTalk
Fixed DataEditor creating assets using the base type as prefix when it the type is a subclass
Renamed a lot of assets to correctly match the scheme
UI time toggles animator fix
Ability.SetCombatTarget species comparison condition re-instated to prevent player commanding people to murder each other
latest export of human + merge
Added DecisionContextScope enum for cleaner management of decision scope and weight/multiplier application
Player task animator states, colors and icon swap
Unity's crying over Destroy, wants DestroyImmediate.
Added Condition Trigger.
Moved Alert and Fleeing checks to Conditions.
Added Unit Comparer static class with Hostility check.
EDITING ALL THE BEHAVIOUR ASSET FILES BY HAND A LIKE A DRUNKEN CUNTWHISTLE TO FIX MY STUPID DATA MIGRATION ERRORS FROM EARLIER THIS EVENING
Put the new threat check condition back into the AI Designer
Renamed a perception condition
Fixed Sneak To & Attack GP not reading from blackboard
Updated Berry Bush to include Interaction Trigger
All UI animations used unscaled time
AI Designer add child node button moved to outside window so that it cannot be pushed down by DSE content listing
Starting adding stuff to differentiate a player commanded attack target
Removed deprecated attachment point test in unit attachments.
Merged
Removed line instead of just commenting it out.
Added Animal Territory Herbivore AI.