repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Removed UnitInfo because it was stupid Fixed some issues with entity naming Entity stores creation time (game DateTime from TOD) Fixed UnitBehaviourWidget cutting off longer behaviour descriptions Fixed index our of range in ECM tick
9 Years Ago
structure placement sfx added
9 Years Ago
Items have physics re-enabled when dropped by dead units \o/
9 Years Ago
Conditions and Considerations both implement the same BlackboardReadKeys property pattern as ActionSettings
9 Years Ago
Nuked some old cosiderditions (new word)
9 Years Ago
Code compiles again!
9 Years Ago
Modal popup hover state fix
9 Years Ago
hair movement slimplified and works. need to check see if it breaks instancing. added hair caps under the hair that dont get animation to stop flesh poking out
9 Years Ago
Remade Zone object in smartobject_test scene, which fixes weird warnings (ty Unity you mentalist)
9 Years Ago
Merge from main
9 Years Ago
Added AIModuleSettingsWrapper, holds weight, stored in DecisionMakerParameters and TraitSettings Removed Weight from Goal and GoalPlan data
9 Years Ago
Data save
9 Years Ago
TraitSettingsEditor cleanup
9 Years Ago
More editor, data save
9 Years Ago
Moved gate closing in ECM
9 Years Ago
Fixed NRE in PlayeProgression
9 Years Ago
Module lists are unique
9 Years Ago
Reorderable unique-ness fix
9 Years Ago
Merge from Parallel DM
9 Years Ago
Renamed BeforeDebugObject to DebugToolsObject, fixed Instance property
9 Years Ago
Agent+Behaviour cleanup
9 Years Ago
TrySetCurrentGoalPlanVariant stuff
9 Years Ago
More
9 Years Ago
Fixed UI errors
9 Years Ago
started adding influence maps and debug view of them
9 Years Ago
Fixed the merge
9 Years Ago
Influence maps work a bit more now (still not quite there)
9 Years Ago
Fixed y being used instead of z when setting grid position
9 Years Ago
Couple more influence tweaks
9 Years Ago
How do you like this, silly panda?
9 Years Ago
Grid position finding is more accurate now
9 Years Ago
Grid resetting no longer slow as fuck
9 Years Ago
Begone, params
9 Years Ago
EntiySettings.GridUpdateRates Moved grid updates to a tick accumilation setup in EntityManager Added GridManager Add/Remove Gid[IntVector2] overload
9 Years Ago
Group and Social GridUpdateRates overrides
9 Years Ago
Fixed EntityManager GridManager update routine being broken
9 Years Ago
Cleanup
9 Years Ago
Entity destruction/cleanup gate
9 Years Ago
Entity/EntitySettings to BaseEntity/EntitySettings, base types are abstract EntityComponents that want to execute Unity's Update must impement ITickable, Entity types can derive from TickableEntity Fixed bad property drawer in BuildingSettingsEditor
9 Years Ago
Sesnes.IsPerceivable optimisations
9 Years Ago
Unit/Entity type perception cache in SensesComponentManager
9 Years Ago
Fixed bug in AI Debugger (top keks) causing NRE when rendering GPV slots EntityManager won't tick until GameManager.GameState == Game
9 Years Ago
Unit derives from TickableEntity
9 Years Ago
Editor tweak
9 Years Ago
Fixed missing condition in Goto
9 Years Ago
Debug Tools Object pre-existing in main scene, stores gradient for IM vis
9 Years Ago
InfluenceGrid.Reset actually works now
9 Years Ago
Unit collections parented to container in zone Visual FX cached in a container transform Added ScreenShake camera effect Numerous other tidying of object parentage Moved Machine VFX and VicinityEffect setup to init, not constructors
9 Years Ago
Weather fx tweaks
9 Years Ago
Misc cleanup