19,298 Commits over 1,614 Days - 0.50cph!
Fixed Effect not reseting removal action chain validity
TakeFromDispenser ConsumeOne mode doesnt pick up the item
Hints UI editor, disabled player progression widget
Hint screenshot support, layout tweaks
Added CanPickUpDispensable Condition, added to
Added Unit.Items.CanPickUp and Unit.Attachments.CanAttach overloads for ItemSettings
GoalPlan.BringDispenserItemToPlayerBuilding filters for held items
set meat material value on corpse skinning to prevent errors from art side
Improving GPV construction failure events
Various AI tweaks
Make every goal start at a priority value of 10 in the editor.
Let's start with the highest priority rather than the lowest when iterating through goals of modules in DM.
Consumable is now an item component, supports decay
Added ICookable interface, used by Consumble and Corpse
MachineProcess.CookCorpse is now CookCookable
Replaced an error with a warning
UnitViewUtility.UpdateViewFromSourcePrefab doesnt need to instantiate the old prefab
Testing singular building goal
DesireWeightConsideration tweaks
DesireWeightConsideration weight scaling modes
Removed player commanded building goal
No ground radial movement shit
made radial menu really snappy
Cleaning up AI data
Deleted ItemGathering module
Added a third Desire Weight mode and started replacing desire weight usages with the correct type
Set the desire weight considerations to be the correct types
Porting all corpse data to CorpseCreator params, items are created programmatically. Deleted corpse items.
Deleted some unused goal plans
MachineProcess calls AddItem on load
Fuel to effect hour callback safety
Machine process persistence fuckeries, CookCookable cleanup
Buildings destroy items on deposit, because fuck it
Large and small template carcass items
PlayerController saves selected entity
improvements to visual persistence of buildings
Building construction state cleanup