19,298 Commits over 1,614 Days - 0.50cph!
Added XP from researching stuff.
Settlement Morale now ticks back up when the conditions are right instead of instantly getting back to 1.
ResearchStation no longer listens to OnMinute when in Global mode
Added new role selection popup window
Added role level, experience to unit info tab
Fixed ResearchStationWidget scaling
SettlementMorale now compares bravery levels of both settlements instead of number of units
Settlement level up flag fix
Crappy role selection idea
Crafting widget dictionary key fix
Fixed researching action ending too soon to get the research finishing bonus.
Fixed 1 minute's worth of extra XP being awarded.
Removed entity destruction debug log
StatManipulatorParameters NRE fix
Removed invalid stat manipulator from Explorer personality and editor methods in PersonalityTypeDefinitionEditor that were referencing a no longer existing field
Removed Big Rock and Big Block Of Mud (this causes the game to hang for a reason I have yet to figure out)
Subtracted
16473, impostor editor needs work
Remove null items from ItemSpawner in OnValidate (seems to have fixed the getting stuck)
Merge from branch on which big rock and big block of mud were deleted
Changes to stop ItemSpawner getting stuck in a while loop
construction material spawner on island 1 until we get better biome spawns.
stone pile harvestable without a tool.
logging of possible NRE in ItemView.
initialise Settlement Morale at 1 so the settlement doesn't instantly surrender
Don't spawn ViewSpawner on inactive transforms
Re-enabled the spawning of some key items and resources
re-enabled stranger and raid spawn points on island 1
Fixed GPV's module score being set to the score of the entire GPV instead of just the module.
People on stone gathering duty will now harvest from any dispenser that provides rocks.
Terrain inspector resets painting mode on disable (might be bad 4 petur pls let me know)
ProjectVersion.txt (2018.1.5f1)
TerrainMetaInspector NRE fix
Removed "claim a home" AI
BEF-280: Homeless people notification doesn't ever go away or update to account for the people who now have a home
Added depositing to the rock harvesting goal so that people are more likely to deposit the rocks instead of going to gather something else
Added a UI indicator for people who are homeless
rock pile has vertex colours so can deconstruct when items are picked
Reshuffling some AI Module priorities.
Added some animals back to island 1.
BEF-276: UI scaling option doesn't get saved
UI scale test
Moved preview renders to Assets/
proper stone pile view model
Disabled cooking on a stick
made stonepile visual depletion work
Various UI style editor stuff, TMPro style color syncing
TooltipElement NRE handling
AI designer comment nodes
Tweaked some target filtering on eating on stick AI.
Cleaned up and hopefully fixed AI on people who left the tribe.