19,298 Commits over 1,614 Days - 0.50cph!
trying to make hunting station and shaman station stockpiles work
unsuccessfully trying to make stockpile on shaman station work
field assets (not functional or unlockable)
Fixed building dirt decal orientation
Fixed error in UnitFrame.Unassign when no effectList is specified
Disabled IK look in Actions.FaceTarget (causing errors in build)
Tooltips no longer timeout-autohide
Radial menu no longer shows interactions for unit items or attachments (testing UX)
Fixed normalized values for skills and attributes being shite
Growable component cleanup
Exposed fixed time step values per gamespeed to config data
Disabled building view decals
Increased sleep and bounce thresholds
Moved time/phys config out of game options data and into the main config asset (no longer saved with player exposed options)
temporary removal of stick auto dispensing to see how it effects perf on a build, will revert very soon
reverted stick spawner removal
Sesnes system bugfix from pal
sticks have lods
code for generating items turns off collision for meshes the lod meshes not named lod0
missed a file from last checkin
fixed silly mistake with code and rebuild assets for stick collision
Added experimental option to spawn dispensables on the ground instead of ejecting them from the dispenser to try to improve physics performance.
Added stick pile resource and disabled sticks dropping from trees.
disabled destroy on deplete on stick pile
stick pile interaction positions
Exposed ItemView collision detection mode and set it to Discrete
stick pile vertex colour setup
Fixed activity elements not clearing properly
Unit list frame flashes for new Units when added
Knowledge window
Unit frame UI ref
Boatloads of unit related UI tweaks and improvements
Decreased Goal Momentum on Hunt Goal
raid event activity sets the appropriate target instead of always targeting the player tribe
Fixed role exp slider not showing properly
Stranger spawns should now also allow clothes from the starting pool.
Rat raids account for food supplies.
Settlement debug stuff.
Fixed settlement level up popup not working
Nuked tabbed windows, progression and tribe windows
Added GroupMember debug with button to trigger tribe leaving.
Added Desirability Event triggering buttons to the Desirability debug.
Fixed AI settlement leader death causing the leader selection UI to pop up.
Fixes to settlement joining AI that should prevent people from joining player settlements without asking.
Fixes to moving away from fire AI.
Clearing allowed items lists in stranger spawning.
UnitFrame stat bar cleanup, contextual display for stamina and energy
Entity.Ownable uses slots
Settlement level progress is displayed as screen space widget
Various UI