19,298 Commits over 1,614 Days - 0.50cph!
Inspection window paperdoll support
UI equipment icon mode, editor
Fixed triggers not being evaluated
human female fabric clothes
proper asset assigned to human female fabric chest
removed null consideration
Inventory drag and drop icons (drop into game view to take off/drop items)
Update portrait clones on clothing change (this is shit and needs some refactoring)
Stat bars can show raw or %
Merge from main
Decay icon color, item drop sound to config, paperdoll hookup
Stockpile debugging fuckery.
TakeOne interaction now registers the harvested item to the blackboard container if there is one.
Item slots managed on unit inspector base component, so will work in all tabs
trying to make clothes craftable from weaver statin
added chest and legs to weaver station machine process to make them actually show up under the crafting menu
rebuilt fabric clothing item view models
Fixed people continually switching hand when trying to free up both hands.
weaver station has lots of APs
Inspector & selected unit widgets.
Added option to allow items to stay in hands if they are the same ID as the ones being dispensed.
Fixed ResourceView not updating at the start of the game.
Stat manipulations through tooltip/value elements
WIP new context menu widget
Got rid of UIManager.PlaySound
Exposed common UI sounds in game config/UI section
Hide Hot effect from UI
Revert selected unit widget
Context menu hooked up
NRE fix
fixing some vertex colours on the weaver asset
Removed energy bar from overhead unit frames
Context menu resets
fixed UnitEquipmentIcon not renaming itself in onValidate
StatBar staged label support
Mood staged value strings