branchrust_reboot/main/SkinUpdates_2cancel
13 Commits over 0 Days - ∞cph!
Cherry picked a few shader-related changesets from main
Added option opacity masking to core/generic shader
Fixed core/hair opacity clip in shadows
Fixed core/foliage animation on shadows
Twaked hair contact shadows
Added hair secondary opacity clip control for non-TAA
Explicit excluded d3d9 target from hair shader
Moved vertex occlusion input to vertex color red channel; disabled vertex coloring
Forced bias fallback only for alpha
Added vertex-alpha as occlusion input to hair shader
Adjusted near view SSAO again
Fixed overly lit indirect diffuse on hair BRDF
Hair shader zero mip bias when tssaa is disabled
Moved internal motion vector code to cginc to allow custom passes
Added custom motion vector pass to hair shader to reduce tssaa ghosting
Added non jittery hair shader fallback for non-tssaa modes
Cherry picked shader changes from main