132,234 Commits over 4,262 Days - 1.29cph!
exported latest paintball gun vm animations
fixed an issue where you couldn't actually do finely controlled modifications, moving the brush too slowly actually counted as not having moved the brush at all - significantly easier to make small modifications now and it feels more fluid
paintball gun viewmodel
- updated item name & description so it can be found
- animator update
Fix snake not updating lifestory hits and animal kills
Fix all new AI not updating lifestory hits
made burst-friendly interface for SDF Modifiers to make adding more easier, job uses generic but it always has an explicit typed usage
Fix cant start coroutine because object is inactive error
quickcraft_improvements -> main
Make the Autoturret idle animation run only on the client.
This prevents turrets constantly sending network aim direction update packets constantly even when they have no target or are around no players
Saves roughly 20KB/s for our big turret base save
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quick_craft_improvements -> main
Minor quick craft button cleanup
Opening Quick Craft down from 5.50ms to 3.39ms
- Minor Cleanup
Taper the quick craft rebuild over a few frames with coroutines to half the workload
merge from crosshair_button_release
Fix the crosshair preview buttons triggering on pressed instead of released
Merge from space_station_weapon_skin
painball viewmodel - removed 'extra tape' mesh from prefab & deleted file from folder
Added admire sounds to the salvaged axe
Convert seq_num uint → int
Merge from naval_update/industrial_optim
Rework buffer transfers, all tests now pass
Remove unused method PurchaseUpkeepTime(float)
Fixed a bunch of tests, buffer transfers still failing
merge from solarpanel_tests
Added solar panel tests
Minor SolarPanel class cleanup
Added 15 industrial tests to the test suite
Covers basic item transfers, splitting, filtering and filter fail/pass IO passthrough scenarios
merge from fix_console_thread_cancel -> main
Potential fix for multiple console logging threads running at the same time, causing formatting issues
- cancel the CancellationTokenSource inside Enable() incase it gets called twice (editor only probably)
- cancel the CancellationTokenSource inside Disable() before unsubscribing from the callback
Add debris to roof & triangle roofs
- show debris locations in DrawGizmosSelected()
First iteration of easel bars adjusting for painting size, clean up code
Add ConVar for `use_cached_stability`
- will cause all stability to use `CachedSupportValue()` instead of using `SupportValue()` which will return a different value
- fixes mismatch between what stability is set to, and the stability value read from supports
- should extremely rare situations where certain bases cause infinite stability updates due to the mismatch above
- may cause additional stability updates so locked behind a convar
Fix water collision jobs in buoyancy throwing exceptions due to temp allocator use.
hotreload_serialization_fix_2 -> main
Patch out the rest of the items we dont need: android app support and expose server stuff