reporust_rebootcancel

139,550 Commits over 4,383 Days - 1.33cph!

1 Hour Ago
Fix terrain quality remapping
4 Hours Ago
Fixed scientists using multiple masks at once, now matches main
4 Hours Ago
Fixed AI not being able to be spawned inside of WakeAI zones if in an editor scene Awake was happening before the local server was initiated and throwing an exception so it wasn't getting query events This is an issue on main but it's blocking quick testing on this branch so I'll do it here, could cherrypick this change to main if needed
5 Hours Ago
Merge from main
5 Hours Ago
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6 Hours Ago
Stove stuff.
6 Hours Ago
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Today
merge from networkgrid_iterationspeed_changes
Today
Another null check in OnNetworkSubscribersLeave
Today
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fix junkyard greencard spawning in desk
Today
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Today
Bowless Crossbow - texture update
Today
merge from main
Today
Fixed the 'Fire Rate' tooltip used by projectile weapons sharing the same token as the attachments
Today
merge from render_pipeline_testing
Today
work around issues causing fog to be incorrect/denser than it should
Today
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Today
Merge: from networkgrid_iterationspeed_changes - Bugfix: handle more cases of lazy-initted net group subscribers instead of NREing Tests: none, trivial changes
Today
Bugfix: more null checks around lazy created subscribers - utilities in BaseNetworkable - BaseEntity.SignalBroadcast (in case npc shoots outside of players range) - TreeManager.OnTreeSpawned (in case they spawn on an empty server) Tests: none, trivial changes
Today
Merge from main
Today
Basic entry point calculation so it lands approx near target spot
Today
Stove WIP & related materials.
Today
Increase start height
Today
Ice metal vest new fbx and setup
Today
Fix
Today
Setup some placeholder art in the prefab, initial rotation.
Today
Sync installed ugprades for the player's current workbench to the client. Show icons of any installed upgrades in workbench vital UI notification panel (wip, works but looks shit - Workbench level 1 only for now) Add placeholder icons for all upgrades.
Today
Frankenstein visibility
Today
Frankenstein visibility
Today
Merge: from networkgrid_iterationspeed_changes - Bugfix: avoid NREs from accessing uninitialized subscribers for net groups Tests: booted into craggy with server occlusion and jobs 0, 1, 2, 3 modes
Today
Bugfix: avoid NREs by skipping not yet initialized subscribers for the network group Tests: booted into craggy with server occlusion and jobs 0, 1, 2, 3 modes
Today
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Today
Merge: from main
Today
Merge: from serverprofiler_filters_april2026 - Update: remove a couple assemblies and utils from being recorded in snapshots to reduce overhead Tests: exported snapshot in Jobs 3 mode and inspected
Today
* Fix wolf and tiger not jumping on foundations * Port sample position fix for ghostships to new navmesh agent * Re-add failed path vddraw
Today
Update: april batch of ServerProfile filters - Release binaries built from 8643e0d9 Excludes: websocket-sharp and UniTask assemblies, Facepunch.System's Deque and TimeSpanExt classes Tests: inspected snapshot from editor in jobs 3 mode
Today
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Today
edited crossbow bowless viewmodel  anims
Today
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Initial prototyping
Today
merge fix for increased 2.5gb memory usage on servers
Today
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
Today
merge from waterwheel_deployable