139,203 Commits over 4,352 Days - 1.33cph!
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update apartment_complex_monument/prototype
merge from main -> apartment_complex_monument
merge rust_relay_server -> main
merge main -> rust_relay_server
add !disabled check for overfishing toast message, saves an RPC
merge from waterwheel_deployable
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
Add mortar3 (cannon based mortar)
add convar for wheel budgeted work queue ms
fix particle playing out of water, fix guide size
Merge: from projectileweaponmod_allocs
- Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls
Tests: inspected snapshot taken while shooting
Optim: avoid IEnumerable Enumerator allocation
Not as generic, but saves an alloc
Tests: took a snapshot while shooting
merge rust_relay_server -> main
merge main -> rust_relay_server
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh.
Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait
resolved websocket reconnect spam, added relay convars for managing relay state (shutdown etc)
Added 3p horseback turning anims and hooked up in player animator
Bowless Crossbow - updated model orientation, fixed screw, WIP textures
Apartment complex b / wrapped up LOD0 geo and rooftops
Industrial Shelves;
- Perliminary texture pass on wall shelf, half shelf and full shelf.
- Added mask texture for colour changing.
- Setup material to support colour tint.
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values.
Increased the force timeout.
merge from automated_testing
Updated all the convarscope calls in tests to use the new notation
Simplified ConVarScope calls
paintable signs added to kiosks
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Added Small Kitchen Cabinet Prop Models and Textures
Setup Small Kitchen Cabinet Prop Prefabs, LODs, Colliders and Materials
Added and Setup Small Kitchen Cabinet Prop Folders
Prop Test Prefab Update
pinched hatch inwards on triangle frame to stop clipping in some instances.