129,750 Commits over 4,232 Days - 1.28cph!
Update: apped hex prefix when emitting native method address
Tests: none, trivial change
Update: emit address of native function
Trying to chase up why sometimes names missmatch with what VS disassembly window shows
Tests: viewed BasePlayer::BoxTest
Bugfix: use mnemonics instead of bytes when checking if decoding should finish
My initial attempt to inpsect raw opcode didn't work in all cases, leading to false-positive parsing aborts.
Tests: viewed BasePlayer::ServerUpdate and BasePlayer::BoxTest
re-set viewmodel rendererer on base weapon
Initial files,folders and prefab setup
Final profiler window tweaks: supports larger packet rundowns
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Capture all missed outgoing packets in client and server
hackweek arcade small prototype tweaks
Update: better detection when to stop decoding stream
- now tracks max referenced jump address and stops on last ret or jmp -offset
Tests: viewed nested call in BasePlayer::BoxTest
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Ensure 'server' is set right on our inbound packets
Record the rest of the inbound packets I missed: group enter, group change, group destroy, world data, voice data, entity flags, entity position
Bugfix: ensure instruction pointer gets saved to list only if we stopped parsing teh stream
Previously we could add the ip to the list before we decided to stop decoding, leading to out of sync issues
Tests: viewed BasePlayer::BoxTest
Can now sleep in beds via the radial context menu
Just a mount pose, has no effect other than extreme immersion
Better effect outgoing packets
Update: change asm text color if it's a potential address
Tests: viewed BasePlayer::BoxTest
Fix bug where last segement in radial context menu could devour the entire radius (this can be easily cherrypicked to main)
- Can now name horses via the horse details panel
- General improvements to how chicken names were being updated too
- Small cleanup of bits relating to recent horse medical syringe changes
Bugfix: avoid double-draw
Tests: viewed BasePlayer::BoxTest
- Autocomplete ranks suggestions based on how some minor closeness values
- Got history working again
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Pressing a vending machine marker on the map again while its store menu is open now closes it
Fix bug where switching animation method wasnt updating pose until new power was sent
Added explanation text for simple input usage method, polished up menu dialog
Made particle collisions work correctly on the GPU
Fixed tokens for halloween garland
Opening trading card pack overlay
Icon generation, reran manifest
Update: Add relative jump arrows
This was much more painful than expected, but a bit of hodge-podge and it's gud
Tests: viewed BasePlayer::BoxTest
Savas specific spawn stuff + more terrain progress
Tier 2 Attire techtree setup
When opening the tech tree, always start on the highest level page by default
added icon for curtains, tweaked values, sounds, crafting mat and cost
Updated halloween garland with final art (pending LODs). Ran manifest
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
add option for specifying a camera angle to a certain skinnable spawn point
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fixed undo buffer storing in the wrong order when clearing
fixed server leaking marching cubes data
undo/redo working, also fixed some tooltips