reporust_rebootcancel

129,750 Commits over 4,232 Days - 1.28cph!

4 Hours Ago
Update: apped hex prefix when emitting native method address Tests: none, trivial change
4 Hours Ago
merge from main
5 Hours Ago
Update: emit address of native function Trying to chase up why sometimes names missmatch with what VS disassembly window shows Tests: viewed BasePlayer::BoxTest
5 Hours Ago
Bugfix: use mnemonics instead of bytes when checking if decoding should finish My initial attempt to inpsect raw opcode didn't work in all cases, leading to false-positive parsing aborts. Tests: viewed BasePlayer::ServerUpdate and BasePlayer::BoxTest
5 Hours Ago
re-set viewmodel rendererer on base weapon
5 Hours Ago
Initial files,folders and prefab setup
5 Hours Ago
Final profiler window tweaks: supports larger packet rundowns
5 Hours Ago
bit more set dressing
5 Hours Ago
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6 Hours Ago
Capture all missed outgoing packets in client and server
6 Hours Ago
hackweek arcade small prototype tweaks
6 Hours Ago
Update: better detection when to stop decoding stream - now tracks max referenced jump address and stops on last ret or jmp -offset Tests: viewed nested call in BasePlayer::BoxTest
6 Hours Ago
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Ensure 'server' is set right on our inbound packets
missed files (again)
Record the rest of the inbound packets I missed: group enter, group change, group destroy, world data, voice data, entity flags, entity position
Today
Bugfix: ensure instruction pointer gets saved to list only if we stopped parsing teh stream Previously we could add the ip to the list before we decided to stop decoding, leading to out of sync issues Tests: viewed BasePlayer::BoxTest
Can now sleep in beds via the radial context menu Just a mount pose, has no effect other than extreme immersion
Better effect outgoing packets
missing file
Today
Update: change asm text color if it's a potential address Tests: viewed BasePlayer::BoxTest
main -> network_profiler
Fix bug where last segement in radial context menu could devour the entire radius (this can be easily cherrypicked to main)
- Can now name horses via the horse details panel - General improvements to how chicken names were being updated too - Small cleanup of bits relating to recent horse medical syringe changes
Today
Bugfix: avoid double-draw Tests: viewed BasePlayer::BoxTest
- Autocomplete ranks suggestions based on how some minor closeness values - Got history working again
Today
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Today
Pressing a vending machine marker on the map again while its store menu is open now closes it
Today
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Today
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Today
Spawn pops
Today
Fix bug where switching animation method wasnt updating pose until new power was sent Added explanation text for simple input usage method, polished up menu dialog
Today
Made particle collisions work correctly on the GPU
Today
Fixed tokens for halloween garland
Today
Opening trading card pack overlay
Today
Icon generation, reran manifest
Today
Update: Add relative jump arrows This was much more painful than expected, but a bit of hodge-podge and it's gud Tests: viewed BasePlayer::BoxTest
Today
Savas specific spawn stuff + more terrain progress
Today
Tier 2 Attire techtree setup
Today
When opening the tech tree, always start on the highest level page by default
Today
added icon for curtains, tweaked values, sounds, crafting mat and cost
Today
Updated halloween garland with final art (pending LODs). Ran manifest
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
Today
add option for specifying a camera angle to a certain skinnable spawn point
Today
Trading Cards view
Today
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Today
fixed undo buffer storing in the wrong order when clearing
Today
compile fix
Today
fixed server leaking marching cubes data
Today
undo/redo working, also fixed some tooltips