reporust_rebootcancel

137,465 Commits over 4,352 Days - 1.32cph!

4 Minutes Ago
Sort the nodes by Y position before multi unlocking so its guaranteed to be consistent going from top to bottom
19 Minutes Ago
Updated Test prefab
20 Minutes Ago
main -> new_console-ui
25 Minutes Ago
Compile fix
36 Minutes Ago
exported edited salvaged axe  refresh viewmodel animations
39 Minutes Ago
Apartment complex b damage progress
43 Minutes Ago
Merge from chat_colour_config
46 Minutes Ago
String interp
49 Minutes Ago
new_console-ui/commandlist -> new_console-ui
50 Minutes Ago
new_console-ui -> new_console-ui/commandlist
51 Minutes Ago
Swap to using on toggle changed for animation play
53 Minutes Ago
Fix nre with new command list ref
54 Minutes Ago
- Add an open transiiton when opening command list - Cleanup command list reference - Add missing search bar reference
1 Hour Ago
sendmodelstate_optimization -> main
1 Hour Ago
apartment complex models backup
1 Hour Ago
Adding chat label options to accessibility UI
1 Hour Ago
merge from main
1 Hour Ago
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1 Hour Ago
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3 Hours Ago
Update: replicate hardcoded network grid logic into data setup of NetworkVisibilityGrid - added PositionToGridInd, but not used/tested Going to add grids visualization next Tests: none
3 Hours Ago
Set correct default colours
3 Hours Ago
merge from furnace_workshop_fx
3 Hours Ago
Add convars. Codegen.
4 Hours Ago
Local chat convar name
4 Hours Ago
ChatEntry.SetMessageText pulls the colour from configs based on channel instead of the current hardcoded. Add local chat colour config.
4 Hours Ago
Camping Cooker LODs
4 Hours Ago
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5 Hours Ago
exported edited salvaged axe refresh viewmodel animations
6 Hours Ago
Set default discord message colour to previous discord colour.
Today
Apply correct channel label colours. Colour external/discord messages correctly.
Today
fixed trim metallics
Today
updated charms ids and updated skins list
Today
second pass kiosk trims
Today
Updating armoured ladder hatch fbx
Today
more charms folder tidy
Today
WIP adding chat channel colour customisation. Added lookup funcs and colour config assets.
Today
Fixes
Today
merge from main
Today
Separated out interior of kiosk E + set dressing within prefab
Today
BunnySuit Texture fixes
Today
Allow Chinese lanterns to be placed on rock ceilings
Rin
Today
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Today
Added a super simple 3rd person rotation component for attachments
Today
Cull the third person attachment at 10m
Today
Convert remaining attachments to prefab variants
Today
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
Today
Remaining lights.
Today
Update DLLs with latest W11 fix
Today
Merge from main