reporust_rebootcancel

139,999 Commits over 4,383 Days - 1.33cph!

9 Minutes Ago
added a little low wall to the penthouse greybox separating kitchen/living
31 Minutes Ago
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
32 Minutes Ago
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33 Minutes Ago
Merge from workbench_upgrades
34 Minutes Ago
industrial electric furnace - reduced AO to 512
36 Minutes Ago
io workbench visual point setup
38 Minutes Ago
industrial electric furnace - game model - updated prefabs - Added stand in textures - Setup IO on off states in prefab - Added off and glass material
40 Minutes Ago
Some setup on io.table.deployed
40 Minutes Ago
industrial electric furnace - rename material to on state
50 Minutes Ago
main -> vendingmachine_ui_refresh
1 Hour Ago
server_browser_row_fix -> main
1 Hour Ago
Fix server browser only showing 4 entries until you scroll or change the page
1 Hour Ago
Removed example charms from accessory manager
1 Hour Ago
Fixed broken materials in backpacks and parental advisory charms Re-cached viewmodel textures, fixing the NRE Resized backpack texture sizes
1 Hour Ago
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.
1 Hour Ago
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1 Hour Ago
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Merge: from unitask_reliable_taskpool - Optim: UniTask internal pooling now reliably caches items Tests: unit and perf tests, ran around Craggy with Jobs 3
1 Hour Ago
Optim: ensure UniTask.TaskPool reliably caches items - copied from repo at 88737fb5 Original version was written in wait-free fashion which permitted only 1 participant while failing others. Rewritten to be lock-free, which allows to guarantee pooling Tests: ran unit and perf tests. stuck breakpoints to confirm that repeated perf test invocation didn't have allocations. ran around craggy with jobs 3
1 Hour Ago
fixed draw distances on new static door prefabs and layer to world collisions for the apartment complex building
1 Hour Ago
merge mortar_prototype to main
2 Hours Ago
Regenerate protobuf serializers
2 Hours Ago
doubleconnect_eac_fix -> main
2 Hours Ago
Add extra guard rails to quick join so that spamming it wont connect multiple times to the same server. More changes to try and fix the EAC reconnect issue
2 Hours Ago
Fix animals not steering and scientists not facing target in unity nav mode
3 Hours Ago
Cleanup
3 Hours Ago
Merge from npc_gesture_heldentity_fix
3 Hours Ago
Fixed the issue with the near plane being incorrect for the spot light again, and fixed some issues with trying to get an instance from the render texture pool when there are none available
3 Hours Ago
merge from main
3 Hours Ago
Route regular server joins through the console command instead
3 Hours Ago
Bowless Crossbow - updated textures with new naming, added .skin file, updated prefabs
3 Hours Ago
bundle nuke prefabs - sometimes working? sometimes not?
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
initial BC pass - revert per-prefab overrides on BC controller, all modifications done on base prefab - controller setup for low iteration count with low root motion strength
4 Hours Ago
merge from weapon_refresh_salvaged_cleaver
4 Hours Ago
Subtract 146134 to bring back the new cleaver Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good
Rin
4 Hours Ago
merge from main
Rin
5 Hours Ago
merge from weapon_refresh_salvaged_cleaver
5 Hours Ago
Skin pass for ice armour vest and mask
Rin
5 Hours Ago
merge from cave_large_medium_ladder_fix
Rin
5 Hours Ago
merge from wire_pooling_fix
5 Hours Ago
Merge from workbench_ugprades
5 Hours Ago
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup
5 Hours Ago
Merge from main
6 Hours Ago
Adding unity install step for each pipeline
6 Hours Ago
codegen
6 Hours Ago
merge from main