3,772 Commits over 2,161 Days - 0.07cph!
▇▍▌▌▋█▌ ▋▋▅ ▅▍▉▇▉▉▇ ▌▄ ▄▆█▌█▊ ▍.▇ + ▉▋▄▍▋ ▋▌▄█▋▍▍ ▇▉ ▇▅▆▋█▋-▍▄▉▌ ▇▉▊▌▍▅█▆▋ ▅▆▍▊▆█
Added "UV Set for Emission" property to Rust/Standard and Rust/Standard-Specular
Added soft particles + double-sided ligthing via transmission + smoothness to LitParticle shader
Quick property naming particle shader & material fix
Added geometric refl/spec anti-aliasing
Fixed NRE in WindZoneExManager when a main camera does not exist
Fixed foliage lighting in forward mode
Fixed rock shading in forward mode
Optimized NVG effect (now single pass)
Fixed server-only runtime errors during client component stripping
Restored HapisIslandTerrain (still used in a bunch of scenes)
▌▌▅▉█▇▋ ▋▉▇▇▅▆▄▇ █▇▉ █▅▆▄▉ ▍▋▇▍▅▊
Fixed transition to terrain thickness = 1
Added translucent version of lit terrain-blend + minor shader naming changes
▇▋▋▇▄▆ ▄▇▄▆ █▉▅▄▋▋▄▋▅▉ ▍█▅▋▇▄ ▊█▄▄▍
Merge from hdrp/merge-fix-4
Fixed river and swamp materials
Fixed runtime shader error on lit terrain blend shader
Disabled terrain instancing
▇▋▆█▇ ▊▄▉ ▅▅▇▊▍█▄▆ ▊▅ ▊▊▆▅▅▉ ▊▋▌▍█▅▋
Fixed missing terrain pyramid shader level between 200 and 300
Fixed missing terrain potato detail for shader level below 300
Disabled SRP batcher (perf test)
Properly reapplied
47976 (HDAdditionalLightData optimization)
Reapplied
47976 (HDAdditionalLightData optimization)
Fixed lit particle reverse fresnel opacity
Added reverse fresnel opacity to HDRP/Custom/LitParticle shader
Added Lit Particle template and shader (wip)
Updated other templates
Updated HDRP to 7.3.1 + moved rpcore, shadergraph, vfxgraph to pkg manager
▉▄▅▌▍ ▍▄▇▌▅ ▊▊▊▉▉▄ ▅▌█▄▅▇ ▄▉ ▄▌▄▌/▌▍▉▌▍▊▊▋ ▄▅▍▇▍▆▆
Fixed script NREs on scenes without terrain
Touched some skinned mesh materials (motion vectors in 7.2)