reporust_rebootcancel

130,987 Commits over 4,232 Days - 1.29cph!

17 Minutes Ago
- Re-setup, will need wes to fix the rest
23 Minutes Ago
naval_update -> Cannon_Animation
24 Minutes Ago
Add reset trigger support
35 Minutes Ago
pt_boat_polish_pass_2 -> naval_update
36 Minutes Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
36 Minutes Ago
merge from naval_update/deep_sea
50 Minutes Ago
merge from deepsea_generation_tweaks
51 Minutes Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
55 Minutes Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
1 Hour Ago
S2P + HLOD all floating cities
1 Hour Ago
Merge from floating_cities (stomped prefabs, will need to S2P)
1 Hour Ago
Airfield puzzle reset now ignores above ground players via the prefab (S2P) Removed the mid wipe hack we did for last month
1 Hour Ago
Remove boat door from tutorial
2 Hours Ago
Tweaked deep sea generation, entities are more clustered
2 Hours Ago
merge from naval_update
3 Hours Ago
merge from boat_building
3 Hours Ago
compile fix
3 Hours Ago
Merge from extended_decay
3 Hours Ago
Reset decay when converting to editable
3 Hours Ago
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3 Hours Ago
WIP on standardized object health display conditions
3 Hours Ago
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
3 Hours Ago
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4 Hours Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
4 Hours Ago
naval_update -> pt_boat_polish_pass_2
4 Hours Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
4 Hours Ago
Scene2prefab
4 Hours Ago
Fixed mounting issues on sofa in the casino
4 Hours Ago
Boat damage cooldown fix
4 Hours Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
5 Hours Ago
merge from main/naval_update
5 Hours Ago
Optimized improvised walkway LOD2 meshes (support variants only)
5 Hours Ago
merge from boat_building
5 Hours Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
5 Hours Ago
Fix occasional sail state/interaction being fucked after a load.
5 Hours Ago
Diving Fins Repose
6 Hours Ago
fix birthday hat with mannequin giving free light
6 Hours Ago
Add a tool to convert navmesh obstacles to modifier volumes, rebake all ghostship nav using volumes
Today
Fix NRE on bradley's death
Today
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Today
merge from main/naval_update
Today
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Extra files
More agressive LOD distances on improvised walkway set Changed LOD1 from 10 to 5 LOD2 from 25 to 15 Thin supports and railings culling set to 60 from 75
Today
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Merge from naval_missions
Remove test script
Rename new missions to have helpful prefixes
Today
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
Today
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)