reporust_rebootcancel

134,066 Commits over 4,293 Days - 1.30cph!

3 Hours Ago
Parachute can now be added to the hotbar, we have the technology
Today
Merge from naval_update
Yesterday
catching up with naval_update
Yesterday
subtracting 141703
Yesterday
fix
Yesterday
ifdefs
Yesterday
Full set of paintball splat decals & related files.
Yesterday
Skip some stuff when removing children for edit mode. Remove an unused client function and call. More profiling.
Yesterday
And more profiling
Yesterday
More profiling
Yesterday
Additional profiling
Yesterday
Bulb material consistency
Yesterday
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Yesterday
pt_boat_turret_seat_angle_fix -> main
Yesterday
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
Yesterday
paintball gun sounds
2 Days Ago
Update: add StressTestImmediateCaptureMT test It smashes the profiler from all 20 threads doing allocations and calling methods, while main tries to record just 1 method in a loop. This triggers heap corruption - think allocation pooling would solve this. Tests: ran extra unit test - it failed drastically
2 Days Ago
merge from rug_window_fix
2 Days Ago
Fixed bear rug not deployable on windows
2 Days Ago
Stop another prop renderer log
2 Days Ago
main -> pt_boat_turret_seat_angle_fix
2 Days Ago
Bugfix: kind-of-fix the thread race with Immediate Mode API (late profiler callback might be in progress as we're releasing resources, leading to invalid write) - built debug binaries from a3312fa9 - Added a mini stress test for main thread only, needs multithreading to fully validate I need to optimize internals a bit, to avoid allocation overhead Tests: ran unit tests on repeat 10 times - no issues
2 Days Ago
- Move turrets into the invoke handler - Minor turret code refactor
2 Days Ago
Merge from artist_pack_dlc
2 Days Ago
Fixed rug not deployable on windows
2 Days Ago
main -> pt_boat_turret_seat_angle_fix
2 Days Ago
proprenderer_error_spam_fix -> main
2 Days Ago
Dont update prop renderer in playmode
2 Days Ago
Do manifest again
2 Days Ago
Merge from main
2 Days Ago
- Paintball impact particle effects setup, unintentionally causes multi coloured water splash effects but it kind of works so fuck it - Some small work to paintgun viewmodel - Rebuild manifest, commit changes relating to this DLC pack
2 Days Ago
merge from fix_manifest_errors -> main
2 Days Ago
Auto select console inputfield on open
2 Days Ago
Update manifest
2 Days Ago
Update manifest (prefabs)
2 Days Ago
merge from main -> fix_manifest_errors
2 Days Ago
Final clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
2 Days Ago
Add alive time and pos to print stats boat command.
2 Days Ago
Update: first working version of immediate capture API - binaries built from b3a39bd2 commit Has a bug with a race, will fix next Tests: passes unit tests
2 Days Ago
System info tab
2 Days Ago
merge from artist pack dlc
2 Days Ago
branch and folder creation for monument blockers, plus the start of some idea blockouts
2 Days Ago
paintable window deploy guide mesh
2 Days Ago
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
2 Days Ago
Disabled previous ambience emitters for storm hull creaks, added new sounds and support for storm hull creaks on the ghost ships
2 Days Ago
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2 Days Ago
Server admin tab, layout changes