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130,839 Commits over 4,232 Days - 1.29cph!

7 Minutes Ago
update to lr300 viewmodel with right hand mag release
13 Minutes Ago
Fixed Spot with inaccurate colliders on cargoship
14 Minutes Ago
Wetsuit repose
17 Minutes Ago
base (vanilla) techtree pass
19 Minutes Ago
Some prevent movement blockers for falling weapons in large oilrig
23 Minutes Ago
Space LR300 - updated WM and LODs with right hand magazine catch
28 Minutes Ago
easier traversal on stairs in WTP
37 Minutes Ago
glass surface type > glass small on security towers
41 Minutes Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
40 Minutes Ago
Merge: from main
45 Minutes Ago
Adjusted sail transmission colour
49 Minutes Ago
Boatbuilding station, cannonball and boat planner pass
54 Minutes Ago
boat building deployables gameplay pass - WIP
56 Minutes Ago
fixed early culling barricades at trainyard
60 Minutes Ago
cargoship LOD3 glass is see through now
1 Hour Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
1 Hour Ago
fixed moved AC tubes in cave_large_sewers
1 Hour Ago
wind amplitude from arid/temperate applied to tundra grasses
1 Hour Ago
removed renderer batch selectively on floating junkpiles crates
1 Hour Ago
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1 Hour Ago
Fix NRE when Indirect Instancing is disabled
2 Hours Ago
auto updated mats and metas from old versions of editor
3 Hours Ago
Include light colour term in thin transmission mode
4 Hours Ago
turret_fixes -> naval_update
4 Hours Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
4 Hours Ago
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4 Hours Ago
Fix Indirect Instancing accidentally being enabled by default
5 Hours Ago
Resort 50 cal left after the merge
5 Hours Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
5 Hours Ago
naval_update -> turret_fixes
5 Hours Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
5 Hours Ago
- More seat adjustments
5 Hours Ago
Try out seat relative position re-sync update
5 Hours Ago
Merge from boat_building
5 Hours Ago
Merge from boat_building/effects
5 Hours Ago
Bring down reload to like 14.7
5 Hours Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
5 Hours Ago
Reorient seat in the turret Better eye pos
5 Hours Ago
6 Hours Ago
merge from main/naval_update/modular_boat_sounds
6 Hours Ago
Reorient seat in gun space
6 Hours Ago
merge from main/naval_update
6 Hours Ago
- Only update server seat if no client auth
6 Hours Ago
Compile fix
6 Hours Ago
update from naval_update
6 Hours Ago
minor steering wheel sound tweaks
6 Hours Ago
- Remove debug logs - Remove ddraw
6 Hours Ago
- Missing
6 Hours Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
Today
Cache blockages in all directions, saves a bunch of time for fx management