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140,262 Commits over 4,383 Days - 1.33cph!

1 Hour Ago
Industrial Autoturret - Updated textures (again!!)
3 Hours Ago
industrial electric furnace - updated wip textures - updated icon preview
3 Hours Ago
Update(tests): add unit test that validates StableObjectArray is in sync with TransformAccessArray Tests: ran the test - they're not, gotta fix it tomorrow
3 Hours Ago
- Remove allocs from raknet profiling serialization, ip w/o port and port are now separately assigned when ipaddress is set, changing it to a one-time alloc on connection - Event field value types have been converted to a union, reducing memory per event field by around half - Add support for StringView event fields (currently unused)
3 Hours Ago
Merge: from main
4 Hours Ago
Bugfix(editor): cleanup connected players before we shutdown server when stopping playing in editor Tests: started and stopped play mode
4 Hours Ago
Bugfix: if shorevector caching is disabled, then make sure we generate it Prev version skipped if it found the cache files on disk even though it didn't load them Tests: booted into craggy
4 Hours Ago
Bugfix: properly dispose of BasePlayer.PlayerCache - also invoke DisposeInternalState on assembly reload Tests: started and stopped playing on Craggy
4 Hours Ago
merge from sceneloader_improvements
4 Hours Ago
Order fix so its more like before
4 Hours Ago
Clean: rename BasePlayer.StableIndex -> BasePlayer.ActivePlayerInd Eventually we'll have SleeperInd and etc, so doing this change early Tests: compile all modes pases
4 Hours Ago
Setup Large Apartment Kitchen Cabinets and Cupbaord Prefabs Setup Large Apartment Kitchen Cabinet Detail Layer Paint Material
4 Hours Ago
merge from main
4 Hours Ago
Clean: delete PlayerCache and it's unit tests Tests: compiles
4 Hours Ago
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4 Hours Ago
Scaled up the progress image on weapon attachment item icons
4 Hours Ago
Bugfix(editor): rengerate client-side shorevector cache if it's size changed Tests: connected to a server running craggy
4 Hours Ago
updated merge from lumberjack pickaxe fix branch
4 Hours Ago
merging from lumberjack pickaxe fix branch
5 Hours Ago
added missing deploy/attack anim events to melee,grenade and paddle anim clips
5 Hours Ago
finally made drag-by-angle genuinely consistent at varying angle for all boat shapes and sizes - increased hull triangle bounds slightly to properly fit it - handling non-square hull block bouds when getting bounds of hull for defining raycast planes - increased number of hits per-raycast to handle large bounds, would return incorrect hits in some cases due to unity things
5 Hours Ago
Updating wooden armour pants skinning
5 Hours Ago
Merge: from main
5 Hours Ago
Update: StableObjectArray rewrite - version 2 - Replaces PlayerCache on the server in all the relevant paths Still need to do clientside projectiles stable cache before ripping it out Tests: booted into Craggy, ran around. Need to test 2p, but being stopped by some shore vector out of bounds access, hoping sync fixes it
5 Hours Ago
At first add no limit on max build queue
5 Hours Ago
Bugfix: StableObjectArray.StableIndexLookup was returning unbounded array Tests: booted into craggy and ran around
6 Hours Ago
Compile fix UIPrisonerHoodOverlay
6 Hours Ago
Merge from main
6 Hours Ago
Replace LocalOrSpectatePlayer property with GetLocalOrSpectatePlayer() that will always prefer to return the currently spectated player regardless of current camera viewmode Replaced property with getter method to make it clearer that we should prefer to cache the player rather than repeatedly fetching Checked and replaced all the previous usages. Many files touched, many minor bugs fixed due to the spectate player value having been wrong. Definitely* no new bugs introduced
6 Hours Ago
Jump suit skinning update
Today
merge from storeoverride_loading_fix
Today
Fixed store content loading when using overrides
Today
npc tutorial animations updated
Today
Fix potential culprit for double free of tileData
Today
Halterneck skinniing update
Today
Limit max number of tiles being built in the background
Today
Added Salvaged Sword invetory sounds and bone club drop sound tweaks
Today
Hide skirt skinning
Today
moved ScopedOcean from TestFixture->RustTestFixture
Today
Update: useful bits from the first failed StableObjectArray conversion It ended up being too pervasive for my liking, going to try a simpler approach Tests: compiles as part of rewrite, but none otherwise
Today
fixed playerboat test fixture SetUp not calling base.SetUp and nuking the GlobalNetworkHandler in teardown
Today
Prisoner hood overlay fixes
Today
removed old test fixture api usage
Today
merge from console_uparrow_fix
Today
Fixed console auto complete preventing you to go through the history when open
Today
Fix budget being treated as seconds despite being miliseconds
Today
Fixed exception in DoPrepare on shields because they don't have a HoldAnimationOverride
Today
merge from playerboat_tests
Today
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