reporust_rebootcancel

130,197 Commits over 4,232 Days - 1.28cph!

4 Minutes Ago
scientist_boat_ai -> naval_update
6 Minutes Ago
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
9 Minutes Ago
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
15 Minutes Ago
Don't show cannon health bar if mounted
19 Minutes Ago
Cannon set condition from health on pickup
25 Minutes Ago
Mark sails as orange on the deploy guide if they are going to be blocked
30 Minutes Ago
ghost ship ambient sounds and reverb zones
50 Minutes Ago
Recursion fix (woops)
52 Minutes Ago
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around
1 Hour Ago
scientist_boat_ai -> naval_update
1 Hour Ago
- Scientist boats can now save/load properly in all contexts - Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver - Fix oilrig scientist boat manager loading error - Simplify scientist boat loading
1 Hour Ago
Fixed small ramp not cancelling animation when colliding with a player boat
1 Hour Ago
Mark the cannon base as IsDynamic Queue a network update prior to unparenting the child entities when converting a boat to construction, otherwise if the boat has to move (when using the dock and edit function) the child entities think they are in the wrong location briefly when switching to construction. This resulted in objects using RendererBatch constructing their batches in the wrong location
2 Hours Ago
building planner rolled out mesh for 3p view
3 Hours Ago
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3 Hours Ago
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4 Hours Ago
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5 Hours Ago
very wip test
5 Hours Ago
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5 Hours Ago
santa_prop(scientist) repose
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
Missed file
5 Hours Ago
local BBS pos/rot change as part of larger wip changes
5 Hours Ago
Pilot hazmat repose
6 Hours Ago
tweaked heart balloon text position
6 Hours Ago
Cleaned out baked digital counter from the textures.
6 Hours Ago
made metallic version of single balloon that doesnt use SSS
Today
Fixed zipline editor NRE caused by floating city 4
Krieg Hazmat pose
Today
merge from naval_update
Today
removed redundant w_blueprint prefab
Today
removed old textures/mats to avoid confusion
Today
updated anims to fix clipping issues
Today
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
Today
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
Today
Boat planner - Set up viewmodel - Set up dropped worldmodel - prefab updates
Today
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Today
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Kick hazmat repose
Today
merge from boat_building
Today
▆▄▅▇▆ █▅▅▉▋▊▇ ▌▅▊▄▉▄▄▄▇▌▌.▇▄█▇▌▇▅▉▆▆█▋ (▇▉▌▋▋█ ▌▉▅▄ ▇▇ ▄▌█▉▉ █▅▅▇▆▋▇▌▅▇▌█ ▅█▄▇█▆▉ ▋▆ ▇▉▉▇▊▇+▋▅▆▄▌▊), ▄▋▅▆▇▅▋▉ ▍▉▅▄▅▄▊▆▍▊▉▍▋ ▇▅▉▊▍ ▉█▉ ▊▌▇▍▋▄▊ ▌▄ ▄▅▌▆ ▇▋██▆▊▊█▅ ▊█▍▌▋▊ - ▉▊▇▉▆ ▍▆▊▌▄ ▇▍▍▇▍ ▉▇▅▉
Today
Sunglasses repose
Today
▅█▋▍▇ ▋▆▅▆▍▆▋█ ▅▆▌▋▋▍ ▆▅ ▇█▊▌_▅▊▊▌▉▌ ▋██ ▄▆▌█.█▉▍▇▇▍▍▉ ▊▄▊▆▆▊▄▋▋, ▋▄▄▄▅▅▊ ▇▋▅█▆▄▄▍ ▍▆▇▇▇▋
Today
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Today
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Today
Hide boat building UI if there's a finished boat.
Today
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Today
Added tactical gloves
Today
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