branchrust_reboot/main/SkinUpdates_2cancel

32 Commits over 30 Days - 0.04cph!

7 Years Ago
transferred over haircap materials to new generic shader and added normal maps. balanced colours and alpha clip values for when not using tsaa removed morphs on facial hair lod 2 and pushed out eyebrow and facial hair lower lods to be more universal
7 Years Ago
Merge from main
7 Years Ago
Cherry picked a few shader-related changesets from main
7 Years Ago
Added option opacity masking to core/generic shader Fixed core/hair opacity clip in shadows Fixed core/foliage animation on shadows
7 Years Ago
added radiosity lighting to vertex colours on hair meshes, added normal maps for hair caps, starting to rework hair cap material
7 Years Ago
Playermodel and colliders use old LOD3 meshes Default head uses old naming convention, updated skinsets.
7 Years Ago
Twaked hair contact shadows
7 Years Ago
tweaking values on hair materials to work with non TSAA opacity clip settings
7 Years Ago
Added hair secondary opacity clip control for non-TAA
7 Years Ago
Explicit excluded d3d9 target from hair shader
7 Years Ago
fixed up skinning on male_hairstyle_02 and baked out ao on all lods
7 Years Ago
added radiosity bake to vertex colour channel on male_hairstyle_02
7 Years Ago
Moved vertex occlusion input to vertex color red channel; disabled vertex coloring
7 Years Ago
Forced bias fallback only for alpha
7 Years Ago
added AO vertex lighting to vertex alpha channel on male_hairstyle_02 LOD0
7 Years Ago
Added vertex-alpha as occlusion input to hair shader
7 Years Ago
Adjusted near view SSAO again Fixed overly lit indirect diffuse on hair BRDF
7 Years Ago
tweaked hair materials to not be as reliant on ssao
7 Years Ago
Hair shader zero mip bias when tssaa is disabled
7 Years Ago
Created and added male hairstyle 02 to skinupdates2 branch
7 Years Ago
Moved internal motion vector code to cginc to allow custom passes Added custom motion vector pass to hair shader to reduce tssaa ghosting Added non jittery hair shader fallback for non-tssaa modes
7 Years Ago
Cherry picked shader changes from main
7 Years Ago
tweaked material values and textures to look more realistic and natural in all lighting conditions. Tweaked alpha values to blend to skin better. Added female_hairstyle_01 lods
7 Years Ago
fix for self-intersecting polygon error on playermodel
7 Years Ago
Merge from main
7 Years Ago
added temp icons for female hair prefabs
7 Years Ago
tweaked material values and colours on hair materials, wip female variant of hairstyle 1
7 Years Ago
Added and updated prefabs for hair style 1, style 2, female and male armpit and pubic hair, female and male eyebrows, facial hair style 1 with morph targets Added temp icons for prefabs Removed old and erroneous files
7 Years Ago
Merge from main
7 Years Ago
Isolated hair changes
7 Years Ago
Isolated clothing changes
7 Years Ago
Isolated player model changes (no clothing updates)