branchrust_reboot/main/biome environment testscancel
182 Commits over 61 Days - 0.12cph!
Unignored and move shaderforge
Reduced res maps for test caves.
Rock materials material updates
No broken pink stuff in test scenes.
Cave assets and test scene. Vpaint, scenemate and volumetric light kit added to third party assets.
More snow stuff. Brrrrrrr.
Cleaned up masked-blend shader, optimized a little bit, removed height-based sorting to depend on splat order; updated test material
Patched lighting on masked-blend layer terrain shader; tweaked test material
Added experimental masked-blend layer terrain shader; sample normal+height maps
Improved some awfully flat looking ground textures.
I like big butts, and these new bushes too.
Medium ground foliage progress. All affected by wind.
- Added slight offset to the third person camera
- Added new Menu scene
- Removed camera from bootstrap scene
- Removed various test scenes and terrain assets
Ignoring ShaderForge and SceneMate
Few tweaks to the menu scene
Meta plus a conflict delete
-- Optimised mushroom assets and moved to terrain clutter
-- Updated menu scene
-- Added clothing mats for the menu scene
-- Added wip campfrie shader
Prefab dependancy fixes and terrain texture spec.
File cleanup. Tree type 3's LOD'ed and prefabed. Squeezed 50% more texels out of all trees.
Merged changes from main branch
Tree optimizations and roots and stuff.
Forest type 3 WIP. Such trees, wow.
ignore configing some plugins
More forest ground clutter, new temporary tree leave texture technique files.