branchrust_reboot/main/biome environment testscancel

182 Commits over 61 Days - 0.12cph!

10 Years Ago
Merge prep
10 Years Ago
Unignored and move shaderforge
10 Years Ago
SF plugin
10 Years Ago
Lots of rocks
10 Years Ago
Reduced res maps for test caves.
10 Years Ago
Normal map fix
10 Years Ago
Added Scenemate
10 Years Ago
Rock materials material updates
10 Years Ago
Northern tundra progress
10 Years Ago
No broken pink stuff in test scenes.
10 Years Ago
Cave assets and test scene. Vpaint, scenemate and volumetric light kit added to third party assets.
10 Years Ago
merge from main
10 Years Ago
10 Years Ago
Some missing files.
10 Years Ago
Backup commit
10 Years Ago
More snow stuff. Brrrrrrr.
10 Years Ago
Snow stuff WIP
10 Years Ago
Cleaned up masked-blend shader, optimized a little bit, removed height-based sorting to depend on splat order; updated test material
10 Years Ago
Patched lighting on masked-blend layer terrain shader; tweaked test material
10 Years Ago
Added experimental masked-blend layer terrain shader; sample normal+height maps
10 Years Ago
Improved some awfully flat looking ground textures.
10 Years Ago
I like big butts, and these new bushes too.
10 Years Ago
Forest type 4 tweaks.
10 Years Ago
Forest density progress.
10 Years Ago
Medium ground foliage progress. All affected by wind.
10 Years Ago
10 Years Ago
- Added slight offset to the third person camera - Added new Menu scene - Removed camera from bootstrap scene - Removed various test scenes and terrain assets
10 Years Ago
Ignoring ShaderForge and SceneMate
10 Years Ago
Few tweaks to the menu scene
10 Years Ago
Delete conflict
10 Years Ago
Meta plus a conflict delete
10 Years Ago
meta files, apparently.
10 Years Ago
Merged
10 Years Ago
Merged from main
10 Years Ago
Merged from main
10 Years Ago
-- Optimised mushroom assets and moved to terrain clutter -- Updated menu scene -- Added clothing mats for the menu scene -- Added wip campfrie shader
10 Years Ago
Prefab dependancy fixes and terrain texture spec.
10 Years Ago
A few missing files.
10 Years Ago
File cleanup. Tree type 3's LOD'ed and prefabed. Squeezed 50% more texels out of all trees.
10 Years Ago
10 Years Ago
Merged changes from main branch
10 Years Ago
Commit before merge.
10 Years Ago
Tree optimizations and roots and stuff.
10 Years Ago
Forest type 3 spawned
10 Years Ago
Forest type 3 WIP. Such trees, wow.
10 Years Ago
22.5% more trees.
10 Years Ago
ignore configing some plugins
10 Years Ago
More forest ground clutter, new temporary tree leave texture technique files.
10 Years Ago
Merge from 654 and stuff
10 Years Ago
Some spec on the terrain