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27 Commits over 0 Days - ∞cph!

5 Years Ago
Merge from main
5 Years Ago
Fixed terrain cliff blending fading to cliff material instead of "puddle" Nuked base-only potato terrain shader path
5 Years Ago
Added actual names instead of numbers for layers on terrain material Added fallback layer to terrain material; named Puddle for now (test for Damian) Optimized some shader property names to IDs on terrain texturing
5 Years Ago
Added post-sampling terrain splat control renormalization (fix for dark edges)
5 Years Ago
Simplified terrain fetch code to skip base map; now only fetches splats that are actually used Reduced terrain splat blending complexity; now only top down instead of bidirectional
5 Years Ago
Nuked deprecated cginc
5 Years Ago
Added relevant terrain fetch opts and changes from main
5 Years Ago
Changed terrain normal array to srgb for slight compression quality gain; re-generated arrays
5 Years Ago
Fixed terrain sampler issue with layer metallic and blending
5 Years Ago
Merge from main
5 Years Ago
Moved ASE into a local package (testing)
5 Years Ago
Pulled terrain fetch improvements from main
5 Years Ago
Added per-layer metallic property to terrain shader Integrated metallic to terrain fetch Updated terrain sampler SF and related shaders
5 Years Ago
Updated Cliff shader
5 Years Ago
Changed terrain atlas/array generator to accept packed metal_height_ao_gloss maps instead of separate spec and height maps Generated new terrrain texture layer arrays Updated terrain sampler SF to match atlas changes Updated terrain shader; cleaned up deprecated material properties Deleted another deprecated shader
5 Years Ago
Fixed Cliff shader issues on scenes w/o terrain Fixed Ciff shader name Moved shore wetness properties to SF; now toggable Nuked some deprecated global shader constants
5 Years Ago
Merge from /main/hdrp
5 Years Ago
Added Terrain Alpha Sampler SF Added TerrainASE shader for feature parity with main (except metallic) Fixed HDRP/Custom/Cliff terrain texturing Changed terrain4 material to HDRP/Custom/TerrainASE and copied params from /main Re-enabled Shore Wetness SF Nuked deprecated terrain atlas cginc and related code
5 Years Ago
Disabled ASE automatic install of HDRP templates
5 Years Ago
Nuked some unused textures
5 Years Ago
Tweaked tree impostor textures for quality and perf
5 Years Ago
Reviewed and fixed treelod prefabs
5 Years Ago
Testing for impostor NRE
5 Years Ago
Moved revamp shader and shaderfuncs around Renamed cliffs to HDRP/Custom/Cliff Fixed compile errors and include files due to hdrp switch Changed terrain sampler SF to ignore specular; set metallic to zero for now Changed shore wetness sampler SF to bypass calc (for now)
5 Years Ago
Merge from /main/env-shaders/world_art_revamp/premerge