branchrust_reboot/main/hdrp/world_art_revampcancel
                         
                     
             
         
     
    
        
54 Commits over 0 Days - ∞cph!
    
    
    
        
        
            
            
            
                
                Terrain splats atlases updated
                
                
                
                
             
         
        
            
            
            
                
                biome tinting wip
fix to grass splat to allow desaturated version in snow biome
                
                
                
                
             
         
        
            
            
            
                
                Terrain splats atlases updated
Temperate biome tinting
                
                
                
                
             
         
        
            
            
            
                
                Removed tiling patterns on splats, readying splats color balance for biome tinting
                
                
                
                
             
         
        
            
            
            
                
                Tweaked blend factor settings for all splat layers
                
                
                
                
             
         
        
            
            
            
                
                Coastal cliff material fixes
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed terrain cliff blending fading to cliff material instead of "puddle"
Nuked base-only potato terrain shader path
                
                
                
                
             
         
        
            
            
            
                
                Medium rock formations progress
                
                
                
                
             
         
        
            
            
            
                
                Added actual names instead of numbers for layers on terrain material
Added fallback layer to terrain material; named Puddle for now (test for Damian)
Optimized some shader property names to IDs on terrain texturing
                
                
                
                
             
         
        
            
            
            
                
                Added post-sampling terrain splat control renormalization (fix for dark edges)
                
                
                
                
             
         
        
            
            
            
                
                Simplified terrain fetch code to skip base map; now only fetches splats that are actually used
Reduced terrain splat blending complexity; now only top down instead of bidirectional
                
                
                
                
             
         
        
        
            
            
            
                
                Added relevant terrain fetch opts and changes from main
                
                
                
                
             
         
        
            
            
            
                
                Changed terrain normal array to srgb for slight compression quality gain; re-generated arrays
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain sampler issue with layer metallic and blending
                
                
                
                
             
         
        
        
            
            
            
                
                Moved ASE into a local package (testing)
                
                
                
                
             
         
        
        
            
            
            
                
                Pulled terrain fetch improvements from main
                
                
                
                
             
         
        
            
            
            
                
                Added per-layer metallic property to terrain shader
Integrated metallic to terrain fetch
Updated terrain sampler SF and related shaders
                
                
                
                
             
         
        
        
            
            
            
                
                Changed terrain atlas/array generator to accept packed metal_height_ao_gloss maps instead of separate spec and height maps
Generated new terrrain texture layer arrays
Updated terrain sampler SF to match atlas changes
Updated terrain shader; cleaned up deprecated material properties
Deleted another deprecated shader
                
                
                
                
             
         
        
            
            
            
                
                Added a bespoke terrain to the world_revamp test level, and some dressing to show the new assets
                
                
                
                
             
         
        
        
            
            
            
                
                Adding new terrain splats collection
                
                
                
                
             
         
        
            
            
            
                
                Moving terrain4 terrain maps to a different folder pending deletion
                
                
                
                
             
         
        
            
            
            
                
                Arid prefab variants of temperate clutter rocks
                
                
                
                
             
         
        
            
            
            
                
                improved temperate color gradient ramp and rock14 low frequency albedo texture
                
                
                
                
             
         
        
            
            
            
                
                removing repeating pattern from rock_14
                
                
                
                
             
         
        
            
            
            
                
                More arid/temperate rock formation models, cols, prefabs
                
                
                
                
             
         
        
            
            
            
                
                Optimized Cliff shader detail albedo segment to rely on worldposition uv instead of tri-planar projection
Added a Cliff_Basic shader without triplanar for cheap clutter rocks
                
                
                
                
             
         
        
            
            
            
                
                Fixed Cliff shader issues on scenes w/o terrain
Fixed Ciff shader name
Moved shore wetness properties to SF; now toggable
Nuked some deprecated global shader constants
                
                
                
                
             
         
        
            
            
            
                
                a whole lot of visual polish on new rocks
                
                
                
                
             
         
        
            
            
            
                
                cliff shader uses proper overlay blend mode
                
                
                
                
             
         
        
        
            
            
            
                
                Arid formations/cliffs models, cols, prefabs -- final-ish
                
                
                
                
             
         
        
            
            
            
                
                rock_08 texture set improvements
                
                
                
                
             
         
        
            
            
            
                
                Fixed the Peaks and Cavity modulation being applied before applying detail albedo to cliff shader - Cavity especially should look crisper now
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added Terrain Alpha Sampler SF
Added TerrainASE shader for feature parity with main (except metallic)
Fixed HDRP/Custom/Cliff terrain texturing
Changed terrain4 material to HDRP/Custom/TerrainASE and copied params from /main
Re-enabled Shore Wetness SF
Nuked deprecated terrain atlas cginc and related code
                
                
                
                
             
         
        
            
            
            
                
                Disabled ASE automatic install of HDRP templates
                
                
                
                
             
         
        
            
            
            
                
                WIP arid formations/cliffs models and materials 2
                
                
                
                
             
         
        
            
            
            
                
                WIP arid formations/cliffs models and materials
                
                
                
                
             
         
        
            
            
            
                
                Nuked some unused textures
                
                
                
                
             
         
        
            
            
            
                
                Adding rd_rock_08 for the arid cliffs to generic textures
                
                
                
                
             
         
        
            
            
            
                
                cliff shader tweaks
added an arid 1D ramp to the gradient ramp texture
                
                
                
                
             
         
        
            
            
            
                
                Tweaked tree impostor textures for quality and perf