branchrust_reboot/main/hdrp/world_art_revampcancel

54 Commits over 0 Days - ∞cph!

5 Years Ago
Merge from main
5 Years Ago
Terrain splats atlases updated
5 Years Ago
biome tinting wip fix to grass splat to allow desaturated version in snow biome
5 Years Ago
Terrain splats atlases updated Temperate biome tinting
5 Years Ago
Removed tiling patterns on splats, readying splats color balance for biome tinting
5 Years Ago
Tweaked blend factor settings for all splat layers
5 Years Ago
Coastal cliff material fixes
5 Years Ago
Coastal cliff progress
5 Years Ago
Fixed terrain cliff blending fading to cliff material instead of "puddle" Nuked base-only potato terrain shader path
5 Years Ago
Medium rock formations progress
5 Years Ago
Added actual names instead of numbers for layers on terrain material Added fallback layer to terrain material; named Puddle for now (test for Damian) Optimized some shader property names to IDs on terrain texturing
5 Years Ago
Added post-sampling terrain splat control renormalization (fix for dark edges)
5 Years Ago
Simplified terrain fetch code to skip base map; now only fetches splats that are actually used Reduced terrain splat blending complexity; now only top down instead of bidirectional
5 Years Ago
Nuked deprecated cginc
5 Years Ago
Added relevant terrain fetch opts and changes from main
5 Years Ago
Changed terrain normal array to srgb for slight compression quality gain; re-generated arrays
5 Years Ago
Fixed terrain sampler issue with layer metallic and blending
5 Years Ago
Merge from main
5 Years Ago
Moved ASE into a local package (testing)
5 Years Ago
Pulled terrain fetch improvements from main
5 Years Ago
Added per-layer metallic property to terrain shader Integrated metallic to terrain fetch Updated terrain sampler SF and related shaders
5 Years Ago
Updated Cliff shader
5 Years Ago
Changed terrain atlas/array generator to accept packed metal_height_ao_gloss maps instead of separate spec and height maps Generated new terrrain texture layer arrays Updated terrain sampler SF to match atlas changes Updated terrain shader; cleaned up deprecated material properties Deleted another deprecated shader
5 Years Ago
Added a bespoke terrain to the world_revamp test level, and some dressing to show the new assets
5 Years Ago
Atlas set settings
5 Years Ago
Adding new terrain splats collection
5 Years Ago
Moving terrain4 terrain maps to a different folder pending deletion
5 Years Ago
Arid prefab variants of temperate clutter rocks
5 Years Ago
improved temperate color gradient ramp and rock14 low frequency albedo texture
5 Years Ago
removing repeating pattern from rock_14
5 Years Ago
More arid/temperate rock formation models, cols, prefabs
5 Years Ago
Optimized Cliff shader detail albedo segment to rely on worldposition uv instead of tri-planar projection Added a Cliff_Basic shader without triplanar for cheap clutter rocks
5 Years Ago
Fixed Cliff shader issues on scenes w/o terrain Fixed Ciff shader name Moved shore wetness properties to SF; now toggable Nuked some deprecated global shader constants
5 Years Ago
a whole lot of visual polish on new rocks
5 Years Ago
cliff shader uses proper overlay blend mode
5 Years Ago
merge from hdrp
5 Years Ago
Arid formations/cliffs models, cols, prefabs -- final-ish
5 Years Ago
rock_08 texture set improvements
5 Years Ago
Fixed the Peaks and Cavity modulation being applied before applying detail albedo to cliff shader - Cavity especially should look crisper now
5 Years Ago
Merge from /main/hdrp
5 Years Ago
Added Terrain Alpha Sampler SF Added TerrainASE shader for feature parity with main (except metallic) Fixed HDRP/Custom/Cliff terrain texturing Changed terrain4 material to HDRP/Custom/TerrainASE and copied params from /main Re-enabled Shore Wetness SF Nuked deprecated terrain atlas cginc and related code
5 Years Ago
Disabled ASE automatic install of HDRP templates
5 Years Ago
WIP arid formations/cliffs models and materials 2
5 Years Ago
WIP arid formations/cliffs models and materials
5 Years Ago
Nuked some unused textures
5 Years Ago
Adding rd_rock_08 for the arid cliffs to generic textures
5 Years Ago
cliff shader tweaks added an arid 1D ramp to the gradient ramp texture
5 Years Ago
Tweaked tree impostor textures for quality and perf