branchrust_reboot/main/terrain-improvementscancel
14 Commits over 31 Days - 0.02cph!
Added parallax occlusion mapping to highest terrain quality mode
Added emission to custom standard refraction shader
Added supersample anti-aliasing option to offline terrain normal texture bake + cancelable progress bar
Added property set copy/paste between SpeedTree materials
Fixed parallax in PVT mode
Fixed terrain splat biome-based tinting
Fixed black terrain when enabling PVT on OSX
Updated LegacyLevel to work with latest changes
Terrain shader consolidation mega merge; removed deprecated terrain shaders, now using only one; reorganized
PVT merged 4 cache textures into 1; better TerrainExtension integration; now enabled via keyword toggle
Deprecated PVT_Terrain, moved functionality to TerrainTexturing; lowest quality base texture now works on legacy mode as well
Changed Terrain_Color to Terrain_Alpha; updated shaders from 4 chan color to 1 chan alpha
Updated TestLevel; Procedural Map updated via script
Attempt at missing script fix
Changed prefab cycle from shift-c to alt-shift-c
Moved terrain blend to top of particle accum
Hit that 16 sampler limit again; moved detail occlusion to detail albedo alpha
Fixed OSX/GL shader compilation errors; fixed parallax
Completed switch to 2x4 terrain control on legacy shader set
Added particle accum layer to terrain blend shader; deprecated base layer AO