branchrust_reboot/main/terrain-improvementscancel

207 Commits over 31 Days - 0.28cph!

10 Years Ago
Merged legacy-terrain and procgen7 branches
10 Years Ago
Scene stuff
10 Years Ago
Moved TerrainBindShaderProps functionality to TerrainMeta Moved some code to 2x4 splats
10 Years Ago
Removed dead decor scripts. Plugin to Ignore.conf
10 Years Ago
Merge from main
10 Years Ago
Missing meta files
10 Years Ago
Replaced TerrainColorMap with TerrainAlphaMap (color to be calculated from biome map)
10 Years Ago
Backup
10 Years Ago
Fixed TerrainMeta edit mode errors on terrains that don't have all components
10 Years Ago
Removed TerrainColorSet from a couple of rock prefabs (no longer required)
10 Years Ago
Removed TerrainColorSet from some prefab scenes (no longer required)
10 Years Ago
Initialize terrain alpha map with 1 if no texture to load was found
10 Years Ago
Backup
10 Years Ago
Fixed terrain bakes in LegacyLevel Added missing TerrainColor component to LegacyLevel Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
10 Years Ago
Subtracted commit 6783
10 Years Ago
Scene stuff
10 Years Ago
Reapplied fixes from commit 6783
10 Years Ago
Merge from main
10 Years Ago
backup
10 Years Ago
scene stuff
10 Years Ago
part 2
10 Years Ago
Fixed OSX/GL shader compilation errors; fixed parallax Completed switch to 2x4 terrain control on legacy shader set Added particle accum layer to terrain blend shader; deprecated base layer AO
10 Years Ago
Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source
10 Years Ago
Made non-unique folder meta file GUID unique
10 Years Ago
Merge from main
10 Years Ago
Removed some missing script references
10 Years Ago
Removed TerrainTexture and TerrainOverlay constant containers Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks
10 Years Ago
Compress terrain biome texture in VRAM Don't create terrain alpha texture mip maps
10 Years Ago
Scale rock detail texture UV tiling with object scale via property block
10 Years Ago
Refactored TerrainConfig to be generic for N splats without hardcoded splat names
10 Years Ago
Added some missing terrain texture binds
10 Years Ago
scene stuff
10 Years Ago
scene stuff
10 Years Ago
legacylevel normalmap
10 Years Ago
Moved terrain blend to top of particle accum Hit that 16 sampler limit again; moved detail occlusion to detail albedo alpha
10 Years Ago
Changed prefab cycle from shift-c to alt-shift-c
10 Years Ago
snow stuff
10 Years Ago
Improved uvmix
10 Years Ago
Snow is no longer treated as an overlay
10 Years Ago
Added some lightweight compression to a couple of terrain maps
10 Years Ago
Merge from main
10 Years Ago
Removed TerrainNormalMap (get normals from TerrainHeightMap on the fly, height map also stores normal texture now) Removed the need for normal map decoding at level start (no more need for texture decompression hackery)
10 Years Ago
Added missing byte to float conversion to biome texture generation
10 Years Ago
Post-merge fixes
10 Years Ago
Pre-road backup
10 Years Ago
Re-committing LegacyLevel scene
10 Years Ago
Fixed normal map bake
10 Years Ago
Attempt at missing script fix
10 Years Ago
Fixed lighthouse LOD group component
10 Years Ago
backup