userDiogo Teixeiracancel
branchrust_reboot/main/tree_revampcancel

29 Commits over 121 Days - 0.01cph!

6 Years Ago
Merge from main
6 Years Ago
Tweaked a few vegetation material wind params for too much distortion or not enough motion
6 Years Ago
Merge from main
6 Years Ago
Added dir adherence control over height blend Lowered maximum globals 2-2 on wind prefab Updated shadergui for rust/std shaders and copy/paste for core set
6 Years Ago
Added windx manager global scale controls for testing; editor-only
6 Years Ago
Fixed derped foliage displacement Exposed max accum wind force magnitudes to windx manager Touched relevant shaders
6 Years Ago
Updated grass material defaults
6 Years Ago
Wind fixes
6 Years Ago
Merge from main
6 Years Ago
Cherry picked 26009
6 Years Ago
Merge from main
6 Years Ago
Fixed core/foliage tinting to match rust/foliage
6 Years Ago
Disabled warnaserror on this branch
6 Years Ago
Merge from main
6 Years Ago
Fixed imposter shader cylindrical billboarding Added custom mesh per imposter asset Deprecated imposter instanced properties
6 Years Ago
Merge from save157
6 Years Ago
Fixed imposter normals baking Fixed remaining quad sizing and pivot issues Switched core/foliage to roughness (sorry) Clean up and interface work
6 Years Ago
More work on imposter shader and tools (wip) Added foliage billboard shader Fixed foliage material inspector property copy-paste; extended to derived shaders Removed unused assets
6 Years Ago
First pass single frame imposter runtime and tools
6 Years Ago
Merge from main
6 Years Ago
Reflective normal flip for foliage two-sided lighting
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Fixed foliage tinting randomization
6 Years Ago
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6 Years Ago
Added base+biome tinting to core/foliage Added copy/paste buttons to all core shader inspectors
6 Years Ago
Cherry picked all shader changes from main
6 Years Ago
Added vertex occlusion (vaalpha) control to core/foliage