branchrust_reboot/main/tree_revampcancel
29 Commits over 121 Days - 0.01cph!
Tweaked a few vegetation material wind params for too much distortion or not enough motion
Added dir adherence control over height blend
Lowered maximum globals 2-2 on wind prefab
Updated shadergui for rust/std shaders and copy/paste for core set
Added windx manager global scale controls for testing; editor-only
Fixed derped foliage displacement
Exposed max accum wind force magnitudes to windx manager
Touched relevant shaders
Updated grass material defaults
Fixed core/foliage tinting to match rust/foliage
Disabled warnaserror on this branch
Fixed imposter shader cylindrical billboarding
Added custom mesh per imposter asset
Deprecated imposter instanced properties
Fixed imposter normals baking
Fixed remaining quad sizing and pivot issues
Switched core/foliage to roughness (sorry)
Clean up and interface work
More work on imposter shader and tools (wip)
Added foliage billboard shader
Fixed foliage material inspector property copy-paste; extended to derived shaders
Removed unused assets
First pass single frame imposter runtime and tools
Reflective normal flip for foliage two-sided lighting
Fixed foliage tinting randomization
Added base+biome tinting to core/foliage
Added copy/paste buttons to all core shader inspectors
Cherry picked all shader changes from main
Added vertex occlusion (vaalpha) control to core/foliage