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103 Commits over 121 Days - 0.04cph!
Slightly increased wind params on new foliage to make it more dynamic at low wind strength
Tweaked wind params on tree and bush materials to prevent excessive bending
Fixed icesheet decal movement
Tweaked a few vegetation material wind params for too much distortion or not enough motion
Polished beech tree textures and models
Added dir adherence control over height blend
Lowered maximum globals 2-2 on wind prefab
Updated shadergui for rust/std shaders and copy/paste for core set
Fixed vertex colour on dead beech trees
Beech tree wind material settings
Oak trees wind material settings
Brich trees material wind settings
Douglas firs / tweaked vertex colour / tweaked wind material settings
Pines / fixed vertex colour issues / tweaked material wind settings
Added windx manager global scale controls for testing; editor-only
Fixed derped foliage displacement
Exposed max accum wind force magnitudes to windx manager
Touched relevant shaders
Snow pines / removed green vertex color from trunks
Updated grass material defaults
Beech trees / Removed blue channel from vertex color
Added beech tree colliders / added beech tree autospawn prefabs
American beech LODS/ prefabs and billboards
American beech trees / prefabs / LOD0 and LOD1 / textures and materials
Added temp_field_large spawn population to procedural maps
Pine snow_a tweaked vertex color for testing
Oaks / photoscanned bark / prefab settings / additional LOD levels / tundra variants
Switched birch tree render lod scripts to tree lod
Removed old dead maple tree
Large trees spawn population
Oak prefab tweaks / textures polish / rebaked billboards
Oak trees / meshes / textures / LOD's / prefabs
temperate birch tweaks
halved textures size
Fixed core/foliage tinting to match rust/foliage
Collider capsule radii update, tighter collision meshes
Birch colliders, population prefabs, tundra variation
Birch trees imposters setup and files