branchrust_reboot/main/tree_revampcancel

103 Commits over 121 Days - 0.04cph!

6 Years Ago
Slightly increased wind params on new foliage to make it more dynamic at low wind strength
6 Years Ago
Tweaked wind params on tree and bush materials to prevent excessive bending
6 Years Ago
Merge from main
6 Years Ago
Fixed icesheet decal movement
6 Years Ago
Tweaked a few vegetation material wind params for too much distortion or not enough motion
6 Years Ago
Polished beech tree textures and models
6 Years Ago
Merge from main
6 Years Ago
Added dir adherence control over height blend Lowered maximum globals 2-2 on wind prefab Updated shadergui for rust/std shaders and copy/paste for core set
6 Years Ago
Fixed vertex colour on dead beech trees
6 Years Ago
Beech tree wind material settings
6 Years Ago
Merge from main
6 Years Ago
Oak trees wind material settings
6 Years Ago
Brich trees material wind settings
6 Years Ago
Douglas firs / tweaked vertex colour / tweaked wind material settings
6 Years Ago
Pines / fixed vertex colour issues / tweaked material wind settings
6 Years Ago
Added windx manager global scale controls for testing; editor-only
6 Years Ago
Fixed derped foliage displacement Exposed max accum wind force magnitudes to windx manager Touched relevant shaders
6 Years Ago
Snow pines / removed green vertex color from trunks
6 Years Ago
Updated grass material defaults
6 Years Ago
Wind fixes
6 Years Ago
Merge from main
6 Years Ago
Beech trees / Removed blue channel from vertex color
6 Years Ago
Deleted old dead trees
6 Years Ago
Added beech tree colliders / added beech tree autospawn prefabs
6 Years Ago
American beech LODS/ prefabs and billboards
6 Years Ago
American beech trees / prefabs / LOD0 and LOD1 / textures and materials
6 Years Ago
Added temp_field_large spawn population to procedural maps
6 Years Ago
Merge from main
6 Years Ago
Pine snow_a tweaked vertex color for testing
6 Years Ago
Cherry picked 26009
6 Years Ago
Merge from main
6 Years Ago
Oak fixes
6 Years Ago
Oaks / photoscanned bark / prefab settings / additional LOD levels / tundra variants
6 Years Ago
Switched birch tree render lod scripts to tree lod
6 Years Ago
Removed old dead maple tree
6 Years Ago
Large trees spawn population
6 Years Ago
Oak resource prefabs
6 Years Ago
Oak colliders
6 Years Ago
Oak prefab tweaks / textures polish / rebaked billboards
6 Years Ago
Oak trees / meshes / textures / LOD's / prefabs
6 Years Ago
merge from main
6 Years Ago
temperate birch tweaks halved textures size
6 Years Ago
merge from main
6 Years Ago
tweaks
6 Years Ago
Fixed core/foliage tinting to match rust/foliage
6 Years Ago
merge from main
6 Years Ago
fix
6 Years Ago
Collider capsule radii update, tighter collision meshes
6 Years Ago
Birch colliders, population prefabs, tundra variation
6 Years Ago
Birch trees imposters setup and files