userDiogo Teixeiracancel
branchrust_reboot/main/vehiclescancel

6 Commits over 671 Days - 0.00cph!

4 Years Ago
Updated texture array creator (fixes + sort on drop)
4 Years Ago
Added base layer + detail mask texture array path w/ instanced per-material index Added "rust/standard indexed" shader set
4 Years Ago
Nuked custom 2d texture array inspector (unity now has built-in)
4 Years Ago
Changed detail color to instanced properties
4 Years Ago
Added detail layer blending control via detail color on rust/std shader set
6 Years Ago
Renamed some things in shaders and moved other things around Renamed DepthMask component to WaterDepthMask since it's water only now Added Water Masking toggle to particle shaders used for water FX, to clip them against the water mask Enabled Water Masking on rowboat water surface FX