branchrust_reboot/main/vehiclescancel
6 Commits over 671 Days - 0.00cph!
Updated texture array creator (fixes + sort on drop)
Added base layer + detail mask texture array path w/ instanced per-material index
Added "rust/standard indexed" shader set
Nuked custom 2d texture array inspector (unity now has built-in)
Changed detail color to instanced properties
Added detail layer blending control via detail color on rust/std shader set
Renamed some things in shaders and moved other things around
Renamed DepthMask component to WaterDepthMask since it's water only now
Added Water Masking toggle to particle shaders used for water FX, to clip them against the water mask
Enabled Water Masking on rowboat water surface FX