branchrust_reboot/prerelease/dungeon_art_4cancel
14 Commits over 92 Days - 0.01cph!
Fixed foliage not showing on editor start (bug in ST wind code)
Added global wind control via windzone
Removed height params from foliage wind anim; controlled by green vcolor channel now
Added xz & y wind attenuation via vertex color rr & g
Disabled revz in editor (only needed on builds)
Cherry picked shadow shader fixes from main
Fixed potential compile error in ST billboard
Fixed rust/std shadows not considering custom displacement
Added ST style wind support to foliage shader ("fastest" mode)
Added global_WindDirection set via wind prefab
Improved temporal alpha dither to break pattern + touched foliage and grass shaders
Tweaked transmission and added biome tinting
Added transmission to foliage shader and stripped more unused properties
Updated speedtree shaders with transmittance params
Changed std/blend-layer mask mixing to multiply-add
Fixed std/blend-layer shader merge errors
Fixed mesh decal lighting
Cherry picked latest shader changes from main