userDiogo Teixeiracancel
branchrust_reboot/prerelease/dungeon_art_4cancel

14 Commits over 92 Days - 0.01cph!

7 Years Ago
Fixed foliage not showing on editor start (bug in ST wind code)
7 Years Ago
Added global wind control via windzone
7 Years Ago
Removed height params from foliage wind anim; controlled by green vcolor channel now
7 Years Ago
Added xz & y wind attenuation via vertex color rr & g
7 Years Ago
Disabled revz in editor (only needed on builds)
7 Years Ago
Cherry picked shadow shader fixes from main
7 Years Ago
Fixed potential compile error in ST billboard Fixed rust/std shadows not considering custom displacement Added ST style wind support to foliage shader ("fastest" mode) Added global_WindDirection set via wind prefab
7 Years Ago
Fixed foliage shader
7 Years Ago
Improved temporal alpha dither to break pattern + touched foliage and grass shaders
7 Years Ago
Tweaked transmission and added biome tinting Added transmission to foliage shader and stripped more unused properties Updated speedtree shaders with transmittance params
7 Years Ago
Changed std/blend-layer mask mixing to multiply-add
7 Years Ago
Fixed std/blend-layer shader merge errors
7 Years Ago
Fixed mesh decal lighting
7 Years Ago
Cherry picked latest shader changes from main