branchrust_reboot/prerelease/dungeon_art_4cancel

224 Commits over 123 Days - 0.08cph!

4 Years Ago
Merge from main
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4 Years Ago
Fixed foliage not showing on editor start (bug in ST wind code)
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4 Years Ago
Added global wind control via windzone
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4 Years Ago
terrain grass texture tint tweaks end
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4 Years Ago
Removed height params from foliage wind anim; controlled by green vcolor channel now
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4 Years Ago
overgrowth tint tweaks terrain grass texture tint alignment (works on the same colour level as overgrowth)
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4 Years Ago
Added xz & y wind attenuation via vertex color rr & g
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4 Years Ago
Disabled revz in editor (only needed on builds)
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4 Years Ago
small draw distance fix on warehouse
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4 Years Ago
Cherry picked shadow shader fixes from main
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4 Years Ago
Fixed potential compile error in ST billboard Fixed rust/std shadows not considering custom displacement Added ST style wind support to foliage shader ("fastest" mode) Added global_WindDirection set via wind prefab
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4 Years Ago
Bunker room prefab update
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4 Years Ago
Bunker room glass
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4 Years Ago
Bunker room COL/LODs
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4 Years Ago
Pipe variants, prefabs, LOD/COL
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4 Years Ago
Bunker room LODs/COL/prefabs
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4 Years Ago
Pipe/debris/industrial fixtures asset tweaks
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4 Years Ago
Bunker room prefabs
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4 Years Ago
Bunker prefabs
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4 Years Ago
Bunker room prefabs
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4 Years Ago
Fixed foliage shader
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4 Years Ago
tweaked loot placement in MT
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4 Years Ago
Bunker rooms backup
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4 Years Ago
Concrete debris
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4 Years Ago
Light prefabs with shadows
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4 Years Ago
Industrial fixtures
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4 Years Ago
Modular pipes
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4 Years Ago
Modular pipes
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4 Years Ago
Bunker materials
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4 Years Ago
Bunker trims
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4 Years Ago
Industrial fixtures greybox
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4 Years Ago
Scene2Prefab
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4 Years Ago
4 Years Ago
posish fix for the office occluder - airfield
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4 Years Ago
Batch of occluders for rubble piles, shipping containers, modular brick/concrete walls, pipeline pipes + prefab setup
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4 Years Ago
switching overgrowth materials to nature/foliage shader
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4 Years Ago
Batch of occluders for industrial structures, sphere tank, airfield office, airfield hangars, airfield perimeter walls, powerplant cooling stacks + prefab setup
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4 Years Ago
Improved temporal alpha dither to break pattern + touched foliage and grass shaders
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4 Years Ago
Tweaked transmission and added biome tinting Added transmission to foliage shader and stripped more unused properties Updated speedtree shaders with transmittance params
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4 Years Ago
Replaced old roadside powerboxes on procgen - removed old
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4 Years Ago
merge from main
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4 Years Ago
Updatingsome procgen clutter Adding a second large common bush
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4 Years Ago
dock_ground_concrete material changes concrete_h meta resize to 1024
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4 Years Ago
4 Years Ago
creeping plants / flowers custom normals pass for volume lowered cutout to .21 for distance volume
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4 Years Ago
concrete_h mask
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4 Years Ago
Added concrete_h texture
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4 Years Ago
merge from main
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4 Years Ago
cherry picking 18836
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4 Years Ago
cherry picking 18817
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