userDiogo Teixeiracancel
branchrust_reboot/prerelease_xpcancel

21 Commits over 121 Days - 0.01cph!

8 Years Ago
Fixed trippy/wonky rivers (RUST-1072)
8 Years Ago
Fixed see players through walls with motion blur (RUST-1069)
8 Years Ago
Temporary b22 shader fix
8 Years Ago
Replaced deprecated calls to RenderTexture.isCubemap Moved process GPU device requests call to MainCamera.cs Added "terrain.atlasmipfix" and "terrain.basetexcomp" commands to disable all native gfx api calls (only pvt and these two features use them) Added comments regarding terrain.* commands to ConVar.Terrain script
8 Years Ago
Fixed holosight item showing a phantom file / duplicate error
8 Years Ago
Fixed protocol
8 Years Ago
Merge from main
8 Years Ago
Cleaned up a few prefabs Added item names to related debug output
8 Years Ago
Fixed client compilation Fixed a few prefabs
8 Years Ago
Renamed Internal-PrePassCollectShadows to Internal-ScreenSpaceShadows to match built-in change Fixed revz screen-space shadows
8 Years Ago
Minor shader fixes Merged in revz dx9 player preview fix
8 Years Ago
Attempting merge fix
8 Years Ago
Merge related shader fixes Merged b17 changes
8 Years Ago
Merged-in water changes and optimizations from main
8 Years Ago
Updated backend shader code to b14 (tiny changes) Merged-in shader changes from main Removed emission from rust/terrainblend to fit sampler limit Shuffled terrain pvt fetch code to fit within temp register limit
8 Years Ago
Workaround for shader compiler bug misreporting interpolator usage count Touched all rust/standard shaders
8 Years Ago
Tiny b10 shader update
8 Years Ago
Merged-in fixes from main; closer shader parity with 5.3
8 Years Ago
General shader cleanup
8 Years Ago
Fixed errors when running out of temp registers in d3d9; disabled far terrain splats for this target unless PVT is active Removed forward path from shaders using the terrain layer
8 Years Ago
Fixed errors when running out of texture samplers; disabled light probe proxy volumes