branchrust_reboot/prerelease_xpcancel
358 Commits over 213 Days - 0.07cph!
railroad tracks models/LODs/Textures and dungeons update
fixed railroad tracks objects interupting procmap loading
road_decal textures
road asphalt textures
sidewalk textures
final road models (still needs a LOD pass)
dungeons tweaks/updates for roads
RUST-449 - Fixed broken path to pipe colliders
Updating greybox meshes to have proper ground UVs
train wagon greybox UV update
Prefab scenes update
Roads dont cast shadows
new building parts current files progress
New Building frames prefabs setup WIP
Animations and additional files
wall.frame linking and collisions paths
building parts use atlased material and Renderer LOD
Added wall.frame to planner
Added wall.frame icon
Prepare prefabs
Forgot icons
back up
added frames test scene
Added tags to wall.frame prefab (though these are optional... I think)
Added frame construction socket type
Updated wall frame / double door prefab sockets
Fixed prefab ID on metal double door
merging dungeons LODing and rocks optims / mesh compression to pre-release
all building frame blocks working
building frame blocks icons
frame building blocks models adjustments (lower lips biting into floor for some)
Added floor frame socket type
Removed pillar and block sockets from floor frame building block
Value noise decor placement parameters are now exposed in the inspector
Tweaked distribution of rocks and bushes
pre-release branch uses 5.4