userDuke Dariuscancel
branchrust_reboot/main/rust_relay_servercancel

115 Commits over 181 Days - 0.03cph!

35 Days Ago
merge main -> rust_relay_server
2 Months Ago
Resolve ConsoleMessage not being forwarded when FakePlayer is enabled
2 Months Ago
Resolved timeout issue on map upload
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
merge rust_relay_server/remove_serversubscriptions -> rust_relay_server
3 Months Ago
fixed skinned mesh on prefab exporter
3 Months Ago
ensure fake players queue is cleared on shutdown
3 Months Ago
resolved NRE when Server saves before Nav is ready, removed duplicate save before attempt restart
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
added ping to socket to attempt to keep the socket connection alive during low load
3 Months Ago
Added addtional details to RustRelay socket resets
3 Months Ago
Add additional details to websocket connection url
3 Months Ago
removed duplicated startup logic
3 Months Ago
merge main -> rust_relay_server + codegen
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
added RustRelay reconnect feature, tweaked GLB export
3 Months Ago
Added better null checking for safer failover
4 Months Ago
added prefab exporter
4 Months Ago
merge main -> rust_relay_server
4 Months Ago
ensure position updates are networked to fake player
4 Months Ago
HasActiveFakeConnection tweaked order of conditions + added `relay.status` convar
4 Months Ago
merge main -> rust_relay_server
4 Months Ago
ensure fake player exists and is active (not just enabled) in HasSubscribers
4 Months Ago
merge main -> rust_relay_server
4 Months Ago
Ensure FakePlayer at net startup and server occlusion tweak
4 Months Ago
set fake player to default to false
4 Months Ago
merge main -> rust_relay_server
4 Months Ago
fixed another NRE in FakePlayer occlusion
4 Months Ago
resolved NRE in BasePlayer::SendEntityUpdates
4 Months Ago
merge main -> rust_relay_server
4 Months Ago
removed unneeded stuff for FakePlayer
4 Months Ago
fake player improvements
4 Months Ago
merge main -> rust_relay_server
4 Months Ago
FakePlayer tweaks
4 Months Ago
FakePlayer improvements + Test fixes
4 Months Ago
networking tweaks
4 Months Ago
Relay networking tweaks
4 Months Ago
Addressing Rust Relay packet de-duping
4 Months Ago
merge main -> rust_relay_server
4 Months Ago
Added allocation free encryption
4 Months Ago
merge main -> rust_relay_server
4 Months Ago
merge main -> rust_relay_server
4 Months Ago
tweaked relay server restart method
4 Months Ago
merge main -> rust_relay_server
4 Months Ago
made AttemptRestart a little bit more robust
4 Months Ago
merge main -> rust_relay_server
4 Months Ago
ensure sendThread can start up if disabled from start
5 Months Ago
merge main -> rust_relay_server
5 Months Ago
removed dud code, build fix
5 Months Ago
Ensure relay startup values are cached, even if disabled