branchrust_reboot/main/rust_relay_servercancel
115 Commits over 150 Days - 0.03cph!
Resolve ConsoleMessage not being forwarded when FakePlayer is enabled
Resolved timeout issue on map upload
merge main -> rust_relay_server
merge rust_relay_server/remove_serversubscriptions -> rust_relay_server
fixed skinned mesh on prefab exporter
ensure fake players queue is cleared on shutdown
resolved NRE when Server saves before Nav is ready, removed duplicate save before attempt restart
merge main -> rust_relay_server
added ping to socket to attempt to keep the socket connection alive during low load
Added addtional details to RustRelay socket resets
Add additional details to websocket connection url
removed duplicated startup logic
merge main -> rust_relay_server + codegen
merge main -> rust_relay_server
added RustRelay reconnect feature, tweaked GLB export
Added better null checking for safer failover
merge main -> rust_relay_server
ensure position updates are networked to fake player
HasActiveFakeConnection tweaked order of conditions + added `relay.status` convar
merge main -> rust_relay_server
ensure fake player exists and is active (not just enabled) in HasSubscribers
merge main -> rust_relay_server
Ensure FakePlayer at net startup and server occlusion tweak
set fake player to default to false
merge main -> rust_relay_server
fixed another NRE in FakePlayer occlusion
resolved NRE in BasePlayer::SendEntityUpdates
merge main -> rust_relay_server
removed unneeded stuff for FakePlayer
merge main -> rust_relay_server
FakePlayer improvements + Test fixes
Addressing Rust Relay packet de-duping
merge main -> rust_relay_server
Added allocation free encryption
merge main -> rust_relay_server
merge main -> rust_relay_server
tweaked relay server restart method
merge main -> rust_relay_server
made AttemptRestart a little bit more robust
merge main -> rust_relay_server
ensure sendThread can start up if disabled from start
merge main -> rust_relay_server
removed dud code, build fix
Ensure relay startup values are cached, even if disabled
merged main -> rust_relay_server