branchrust_reboot/main/rust_relay_servercancel

117 Commits over 212 Days - 0.02cph!

2 Months Ago
merge main -> rust_relay_server
3 Months Ago
merge main -> rust_relay_server
4 Months Ago
Resolve ConsoleMessage not being forwarded when FakePlayer is enabled
4 Months Ago
Resolved timeout issue on map upload
5 Months Ago
merge main -> rust_relay_server
5 Months Ago
merge rust_relay_server/remove_serversubscriptions -> rust_relay_server
5 Months Ago
fixed skinned mesh on prefab exporter
5 Months Ago
ensure fake players queue is cleared on shutdown
5 Months Ago
resolved NRE when Server saves before Nav is ready, removed duplicate save before attempt restart
5 Months Ago
merge main -> rust_relay_server
5 Months Ago
added ping to socket to attempt to keep the socket connection alive during low load
5 Months Ago
Added addtional details to RustRelay socket resets
5 Months Ago
Add additional details to websocket connection url
5 Months Ago
removed duplicated startup logic
5 Months Ago
merge main -> rust_relay_server + codegen
5 Months Ago
merge main -> rust_relay_server
5 Months Ago
added RustRelay reconnect feature, tweaked GLB export
5 Months Ago
Added better null checking for safer failover
6 Months Ago
added prefab exporter
6 Months Ago
merge main -> rust_relay_server
6 Months Ago
ensure position updates are networked to fake player
6 Months Ago
HasActiveFakeConnection tweaked order of conditions + added `relay.status` convar
6 Months Ago
merge main -> rust_relay_server
6 Months Ago
ensure fake player exists and is active (not just enabled) in HasSubscribers
6 Months Ago
merge main -> rust_relay_server
6 Months Ago
Ensure FakePlayer at net startup and server occlusion tweak
6 Months Ago
set fake player to default to false
6 Months Ago
merge main -> rust_relay_server
6 Months Ago
fixed another NRE in FakePlayer occlusion
6 Months Ago
resolved NRE in BasePlayer::SendEntityUpdates
6 Months Ago
merge main -> rust_relay_server
6 Months Ago
removed unneeded stuff for FakePlayer
6 Months Ago
fake player improvements
6 Months Ago
merge main -> rust_relay_server
6 Months Ago
FakePlayer tweaks
6 Months Ago
FakePlayer improvements + Test fixes
6 Months Ago
networking tweaks
6 Months Ago
Relay networking tweaks
6 Months Ago
Addressing Rust Relay packet de-duping
6 Months Ago
merge main -> rust_relay_server
6 Months Ago
Added allocation free encryption
6 Months Ago
merge main -> rust_relay_server
7 Months Ago
merge main -> rust_relay_server
7 Months Ago
tweaked relay server restart method
7 Months Ago
merge main -> rust_relay_server
7 Months Ago
made AttemptRestart a little bit more robust
7 Months Ago
merge main -> rust_relay_server
7 Months Ago
ensure sendThread can start up if disabled from start
7 Months Ago
merge main -> rust_relay_server
7 Months Ago
removed dud code, build fix