userElliotHcancel
branchrust_reboot/main/Livestock_animals/critter_animals/crab_swarmscancel

6 Commits over 0 Days - Infinitycph!

17 Days Ago
compiler fixes, disable debug cube
20 Days Ago
fix pathing, crabs now move as a swarm, with random (size-influenced) speeds for each individual
20 Days Ago
better fleeing/startle mechanics
20 Days Ago
integrate moveToggle so shader movement critters can idle
20 Days Ago
first pass on crab swarms