branchrust_reboot/main/Livestock_animals/critter_animals/crab_swarmscancel
6 Commits over 0 Days - Infinitycph!
compiler fixes, disable debug cube
fix pathing, crabs now move as a swarm, with random (size-influenced) speeds for each individual
better fleeing/startle mechanics
integrate moveToggle so shader movement critters can idle
first pass on crab swarms