branchrust_reboot/main/PlayerMaintainedMonuments/airfield_maintainable_featurescancel
13 Commits over 30 Days - 0.02cph!
added maintainables to scene + S2P
fixed up prefabs
moved maintainables into proper place in monument (WIP placement)
merge from PlayerMaintainedMonuments
add cooldown to activation, replace placeholder models with different placeholders that look more like airfield props
merge from PlayerMaintainedMonuments
change charge to increase by 1 each tick instead of increasign by power consumed, easier to configure
fixes after switching to charge-up IO
refactor airfield terminals to use a "charge up" type of powering
made general ChargeUpIOEntity to inherit from for this style of behaviour
merge from PlayerMaintainedMonuments
airfield scene to prefab
- added mockup maintanables to monument for playtesting
fixes and improvements, created mockup prefab for playtesting
First pass on airfield maintainable monument terminals
- 1st terminal increases air drop event timer tick rate (2x speed on countdown)
- 2nd terminal calls in a chinook to drop a crate at specified drop zone (or redirects if already present)
Will hook into power grid, with fuse "puzzle" to choose between terminal options