userElliotHcancel
branchrust_reboot/main/PlayerMaintainedMonuments/airfield_maintainable_featurescancel

13 Commits over 30 Days - 0.02cph!

3 Days Ago
added maintainables to scene + S2P
3 Days Ago
fixed up prefabs moved maintainables into proper place in monument (WIP placement)
3 Days Ago
merge from PlayerMaintainedMonuments
21 Days Ago
add cooldown to activation, replace placeholder models with different placeholders that look more like airfield props
21 Days Ago
merge from PlayerMaintainedMonuments
24 Days Ago
change charge to increase by 1 each tick instead of increasign by power consumed, easier to configure
24 Days Ago
fixes after switching to charge-up IO
26 Days Ago
refactor airfield terminals to use a "charge up" type of powering made general ChargeUpIOEntity to inherit from for this style of behaviour
26 Days Ago
merge from PlayerMaintainedMonuments
32 Days Ago
airfield scene to prefab - added mockup maintanables to monument for playtesting
32 Days Ago
fixes and improvements, created mockup prefab for playtesting
33 Days Ago
First pass on airfield maintainable monument terminals - 1st terminal increases air drop event timer tick rate (2x speed on countdown) - 2nd terminal calls in a chinook to drop a crate at specified drop zone (or redirects if already present) Will hook into power grid, with fuse "puzzle" to choose between terminal options