branchrust_reboot/main/PlayerMaintainedMonuments/airfield_maintainable_featurescancel

9 Commits over 0 Days - Infinitycph!

8 Days Ago
add cooldown to activation, replace placeholder models with different placeholders that look more like airfield props
8 Days Ago
merge from PlayerMaintainedMonuments
11 Days Ago
change charge to increase by 1 each tick instead of increasign by power consumed, easier to configure
11 Days Ago
fixes after switching to charge-up IO
13 Days Ago
refactor airfield terminals to use a "charge up" type of powering made general ChargeUpIOEntity to inherit from for this style of behaviour
13 Days Ago
merge from PlayerMaintainedMonuments
19 Days Ago
airfield scene to prefab - added mockup maintanables to monument for playtesting
19 Days Ago
fixes and improvements, created mockup prefab for playtesting
20 Days Ago
First pass on airfield maintainable monument terminals - 1st terminal increases air drop event timer tick rate (2x speed on countdown) - 2nd terminal calls in a chinook to drop a crate at specified drop zone (or redirects if already present) Will hook into power grid, with fuse "puzzle" to choose between terminal options