branchrust_reboot/main/PlayerMaintainedMonuments/airfield_maintainable_featurescancel
9 Commits over 0 Days - Infinitycph!
add cooldown to activation, replace placeholder models with different placeholders that look more like airfield props
merge from PlayerMaintainedMonuments
change charge to increase by 1 each tick instead of increasign by power consumed, easier to configure
fixes after switching to charge-up IO
refactor airfield terminals to use a "charge up" type of powering
made general ChargeUpIOEntity to inherit from for this style of behaviour
merge from PlayerMaintainedMonuments
airfield scene to prefab
- added mockup maintanables to monument for playtesting
fixes and improvements, created mockup prefab for playtesting
First pass on airfield maintainable monument terminals
- 1st terminal increases air drop event timer tick rate (2x speed on countdown)
- 2nd terminal calls in a chinook to drop a crate at specified drop zone (or redirects if already present)
Will hook into power grid, with fuse "puzzle" to choose between terminal options