branchrust_reboot/main/PlayerMaintainedMonuments/gas_station_maintainablescancel
22 Commits over 30 Days - 0.03cph!
save changes to scene + gas station S2P
fix gas station kill colliders again
adjusted collider positioning and size
now kills any other type of vehicles
- like horses, bikes, and others that could be physics glitched
merge from PlayerMaintainedMonuments
fix car being killed when driving onto ramp
adjust carlift health, re-apply immortal protection properties
merge from PlayerMaintainedMonuments
apply prefab changes to scene + S2P gas station
gas station fixes & updates
- fixed no power using backup generator
- fixed issues with control interactions collider
- fixed(?) cars lerping from underneath the ground when doing the magnet movement
- added colliders to destroy the car if it is being pressed into the ground or ceiling with the lift movement
- manifest
merge from PlayerMaintainedMonuments
fix gas station maintainables being able to picked up
merge from PlayerMaintainedMonuments
merge from PlayerMaintainedMonuments
static small generator prefab, for around back of the gas station
added maintainables to scene + S2P
fixed up gas station car lift
added placeholder sound events
smoothed out movement of lift on clients
dont show "edit car" unless there's a car on it
reworked prefabs after changes, with accurate placements in scene
update gas station maintainable prefabs from new environment
merge from PlayerMaintainedMonuments
merge from PlayerMaintainedMonuments
updates to gas station circuitry/garage door from meeting feedback
maintaining gas station spawns better car parts (w mockup prefab)
gas station maintainable car lift mockup