userElliotHcancel
branchrust_reboot/main/artist_pack_dlccancel

70 Commits over 62 Days - 0.05cph!

8 Months Ago
Refactor Easel LOS checks
8 Months Ago
Shorten time to first LOS check
8 Months Ago
Update to Easel LOS, now checks deployable layer
8 Months Ago
compile fix
8 Months Ago
update easel LOS from shelf
8 Months Ago
Extra LOS checks for easels being blocked by deployables
8 Months Ago
Collider fix for paintable reactive target
8 Months Ago
Fix reactive target being lowered after network range re-enter
8 Months Ago
fix camera not resetting in painting menu
8 Months Ago
fix easel not deployable on rocks, breaking on boats
8 Months Ago
reactive target unstuck-ing force trigger collider
8 Months Ago
Easel code cleanup
8 Months Ago
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
8 Months Ago
fix large ornate frame easel socket again
8 Months Ago
Removed IO hover text for signage, which has no IO connections
8 Months Ago
shutter frame network range fix
8 Months Ago
Update frame IO subent source items
8 Months Ago
Syncvar fix for shutterframes
8 Months Ago
Reduced timer for LOS easel checks, added max distance
8 Months Ago
Add LOS check to sign painting when on an easel, WIP still
8 Months Ago
merge from main -> artist_pack_dlc
8 Months Ago
syncvar partial fix on shutterframes
8 Months Ago
Fix paintable reactive target colliders (ty aron)
8 Months Ago
Fix photoframes not censoring properly
8 Months Ago
Easel extends preventbuilding collider when painting is socketed, to prevent double placements
8 Months Ago
Add small arrow on guide of paintable window to indicate which face is paintable, also match durability reduction on pickup of normal reinforced window
8 Months Ago
Add ItemModChildIO to lightup frames, for power usage in inventory menu
8 Months Ago
fix ornate frame label placement
8 Months Ago
Painting menu now only remembers the exact painting source when loading cached rotations, instead of remembering by same name of prefab
8 Months Ago
Fix window not keeping damage when picked up
8 Months Ago
Fix easel deployOBB, move back camera position, cant place so close to walls
8 Months Ago
Fix all frame items missing ItemModSign and Panel set to SignPanel
8 Months Ago
fix paintable reactive target collider issue
8 Months Ago
Change painting menu rotation caching to only work on the same gameobjects, trying to paint a different type of painting will reset the rotation back to default
8 Months Ago
fix large lightup frame not having interact menu with hammer
8 Months Ago
Ornate frame character limit, fix large frame text behind mesh
8 Months Ago
Fixed Scrap frame IO placements, swapped positions of power in and passthrough for lightup frame, reduced power consumption of shutter frame to 0
8 Months Ago
paintable reactive target health and protection fix, now matches existing reactive target
8 Months Ago
Syncvar saving fixes for frames and easel, fixes to ornate frame configuration menu
8 Months Ago
fix interface compiler defines
8 Months Ago
merge from main
8 Months Ago
Debug mesh finder tool for painting
8 Months Ago
paintable window fixes
8 Months Ago
Easel placement setups for scrap and lightup frames
8 Months Ago
Remove sockets from XL and XXL for easel, comically large and unbalanced
8 Months Ago
painting reactive target IO handles, updated manifest
8 Months Ago
lightup frame correct IO placements
8 Months Ago
Add menu option to toggle shutter of shutter frames (IO takes priority)
8 Months Ago
added params for default tiling and offset for shutters
8 Months Ago
lightup frame scripts integration