userElliotHcancel
branchrust_reboot/main/boxes_dlccancel

24 Commits over 151 Days - 0.01cph!

3 Months Ago
close more edge cases: - placing a lock on a box would show contents to everyone before master code was input - placing a lock on a box and then locking it wasnt hiding contents until next network update
3 Months Ago
merge from boxes_resource_refactor missing commit message: "refactored box resources for better GC and consistency over network save/load"
3 Months Ago
merge from main
3 Months Ago
remove debug logs
3 Months Ago
merge from boxes_open_access
3 Months Ago
merge from boxes_performance_pass
4 Months Ago
NRE fix and move GetPriv to OnDeployed from ServerInit
4 Months Ago
Add RendererBatch to box conditional contents
4 Months Ago
merge from main
4 Months Ago
switch to using DecayEntity.GetPrivilege
4 Months Ago
fixed boat priv issue with boxes, added check for when TC is placed after boxes
4 Months Ago
merge from main
4 Months Ago
lock fix, profiler marks
4 Months Ago
merge from componentbox_authcheck_refactor -> boxes_dlc
4 Months Ago
boxes now register with boats auth for show checks WIP
4 Months Ago
fix boxes not updating on clear authing
4 Months Ago
remove debug logs
4 Months Ago
added flag toggle for hopper on all component boxes
4 Months Ago
Updated conditions for component boxes showing contents, removing competitive disadvantage of raiders seeing box contents. Added flag for hopper on component boxes, to hide some parts of visuals
4 Months Ago
Add poolable component to contional contents, hide/show box contents depending on building privilege
8 Months Ago
fix dictionary duplicate entry
8 Months Ago
fix display scaling and random rotation, assign a bunch of item category overrides
8 Months Ago
First WIP prototype for component displaying box skins
8 Months Ago
merge from main -> boxes_dlc