userElliotHcancel
branchrust_reboot/main/boxes_dlccancel

24 Commits over 151 Days - 0.01cph!

29 Days Ago
close more edge cases: - placing a lock on a box would show contents to everyone before master code was input - placing a lock on a box and then locking it wasnt hiding contents until next network update
30 Days Ago
merge from boxes_resource_refactor missing commit message: "refactored box resources for better GC and consistency over network save/load"
30 Days Ago
merge from main
30 Days Ago
remove debug logs
30 Days Ago
merge from boxes_open_access
31 Days Ago
merge from boxes_performance_pass
34 Days Ago
NRE fix and move GetPriv to OnDeployed from ServerInit
35 Days Ago
Add RendererBatch to box conditional contents
35 Days Ago
merge from main
35 Days Ago
switch to using DecayEntity.GetPrivilege
35 Days Ago
fixed boat priv issue with boxes, added check for when TC is placed after boxes
37 Days Ago
merge from main
37 Days Ago
lock fix, profiler marks
37 Days Ago
merge from componentbox_authcheck_refactor -> boxes_dlc
38 Days Ago
boxes now register with boats auth for show checks WIP
38 Days Ago
fix boxes not updating on clear authing
41 Days Ago
remove debug logs
41 Days Ago
added flag toggle for hopper on all component boxes
41 Days Ago
Updated conditions for component boxes showing contents, removing competitive disadvantage of raiders seeing box contents. Added flag for hopper on component boxes, to hide some parts of visuals
41 Days Ago
Add poolable component to contional contents, hide/show box contents depending on building privilege
5 Months Ago
fix dictionary duplicate entry
5 Months Ago
fix display scaling and random rotation, assign a bunch of item category overrides
5 Months Ago
First WIP prototype for component displaying box skins
5 Months Ago
merge from main -> boxes_dlc