branchrust_reboot/main/boxes_dlccancel
273 Commits over 151 Days - 0.08cph!
close more edge cases:
- placing a lock on a box would show contents to everyone before master code was input
- placing a lock on a box and then locking it wasnt hiding contents until next network update
merge from boxes_resource_refactor
missing commit message:
"refactored box resources for better GC and consistency over network save/load"
merge from boxes_open_access
tweaked lod cull distances on hopper and storage monitor to cull at same distance as everything else (60)
added final storage box pack steam item icon, fixed broken lodgroups on scrap box and armor box, tweaked some workshop default camera positions on doors
tweaked normals on large wooden box to be same as workshop to fix error implemented some time last year
set conditional models of storage boxes mesh cull to 20 from 50
merge from boxes_performance_pass
final 2 individual square steam images on storage_boxes_pack sitem
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
NRE fix and move GetPriv to OnDeployed from ServerInit
stone box - matrix lod tweak, prefab updated
meds box - meshLod instead of renderLod, updated prefab, created guide prefab
prefab updates:
- disable r/w on ore gibs
- guide mesh corrected on metal box
corpse prefabs updated:
- removed gib from comps corpse
- comps corpse box bounds
- metal corpse box bounds
- removed deploy volume from stone corpse
Add RendererBatch to box conditional contents
clothing box - added matrix model game mesh with its lods, updated prefabs, updated icon
switch to using DecayEntity.GetPrivilege
fixed boat priv issue with boxes, added check for when TC is placed after boxes
clothing box corpse fix pooled string and manifest updated
made new prefab guides for explosives and comps so they have glass in the guide, and hooked up lod0s for guns, metal, scrap and stone instead of lod1 for guidemeshes
clothing box - texture pass and material updated
storage boxes prefab adjustments, disabled LOD3 shadows, cleaned up unused overrides
ammo box - fix lod assignment in art prefab, disabled shadows for lod3
wood box - unlinking prefab as variant of original box prefab
comps box gibs and corpse
merge from componentbox_authcheck_refactor -> boxes_dlc
updated engine.json description for storage box pack
renamed to storage_box_pack dlc
Boxes DLC - disabled shadows in LOD3s
clothing box game model with placeholder baked material
boxes now register with boats auth for show checks WIP
removed PSD's and saved as TGA, rescaled any 4k textures to 2k, set anything trillinear to billinear
fix boxes not updating on clear authing
comps box - added lods, split base and lid for mesh lod, tweaked material values
metal box - reduced lod1 distance
turned of SRGB on a number of box textures, mostly metal/rough