branchrust_reboot/main/boxes_dlccancel

273 Commits over 151 Days - 0.08cph!

8 Days Ago
close more edge cases: - placing a lock on a box would show contents to everyone before master code was input - placing a lock on a box and then locking it wasnt hiding contents until next network update
9 Days Ago
merge from boxes_resource_refactor missing commit message: "refactored box resources for better GC and consistency over network save/load"
9 Days Ago
merge from main
9 Days Ago
remove debug logs
9 Days Ago
merge from boxes_open_access
9 Days Ago
tweaked lod cull distances on hopper and storage monitor to cull at same distance as everything else (60)
9 Days Ago
added final storage box pack steam item icon, fixed broken lodgroups on scrap box and armor box, tweaked some workshop default camera positions on doors
10 Days Ago
tweaked normals on large wooden box to be same as workshop to fix error implemented some time last year
10 Days Ago
set conditional models of storage boxes mesh cull to 20 from 50
10 Days Ago
merge from boxes_performance_pass
10 Days Ago
final 2 individual square steam images on storage_boxes_pack sitem
10 Days Ago
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
10 Days Ago
merge from main
13 Days Ago
NRE fix and move GetPriv to OnDeployed from ServerInit
13 Days Ago
stone box - matrix lod tweak, prefab updated
13 Days Ago
meds box - meshLod instead of renderLod, updated prefab, created guide prefab
13 Days Ago
prefab updates: - disable r/w on ore gibs - guide mesh corrected on metal box
13 Days Ago
corpse prefabs updated: - removed gib from comps corpse - comps corpse box bounds - metal corpse box bounds - removed deploy volume from stone corpse
14 Days Ago
Add RendererBatch to box conditional contents
14 Days Ago
merge from main
14 Days Ago
clothing box - added matrix model game mesh with its lods, updated prefabs, updated icon
14 Days Ago
merge from main
14 Days Ago
switch to using DecayEntity.GetPrivilege
14 Days Ago
fixed boat priv issue with boxes, added check for when TC is placed after boxes
14 Days Ago
clothing box corpse fix pooled string and manifest updated
14 Days Ago
clothing box corpse
14 Days Ago
clothing box - gibs
14 Days Ago
made new prefab guides for explosives and comps so they have glass in the guide, and hooked up lod0s for guns, metal, scrap and stone instead of lod1 for guidemeshes
14 Days Ago
clothing box - lods
14 Days Ago
merge from main
15 Days Ago
clothing box - texture pass and material updated
15 Days Ago
storage boxes prefab adjustments, disabled LOD3 shadows, cleaned up unused overrides
15 Days Ago
ammo box - fix lod assignment in art prefab, disabled shadows for lod3
15 Days Ago
wood box - unlinking prefab as variant of original box prefab
15 Days Ago
comps box gibs and corpse
16 Days Ago
merge from main
16 Days Ago
lock fix, profiler marks
16 Days Ago
merge from componentbox_authcheck_refactor -> boxes_dlc
16 Days Ago
updated engine.json description for storage box pack
16 Days Ago
renamed to storage_box_pack dlc
16 Days Ago
Boxes DLC - disabled shadows in LOD3s
16 Days Ago
clothing box game model with placeholder baked material
17 Days Ago
boxes now register with boats auth for show checks WIP
17 Days Ago
glass_mat too
17 Days Ago
removed PSD's and saved as TGA, rescaled any 4k textures to 2k, set anything trillinear to billinear
17 Days Ago
fix boxes not updating on clear authing
17 Days Ago
comps box - lod update
17 Days Ago
comps box - added lods, split base and lid for mesh lod, tweaked material values metal box - reduced lod1 distance
17 Days Ago
turned of SRGB on a number of box textures, mostly metal/rough
17 Days Ago
merge from main