branchrust_reboot/main/boxes_dlccancel
143 Commits over 92 Days - 0.06cph!
Charcoal Comp Box - blockout prefab configuration
Charcoal Box - blockout and initial setup
Component Box Ammo - Updated model and placeholder textures, split materials, others
meds box guide mesh and gib surface property on prefab
adaptor position on scrap, stone, ammo, explosive box
sulfur box append to adaptor allow collision group
ran manifest, icon manifest and localization
sulfur box prefab and item setup
corpse tweaks for various boxes
surface material for various boxes
stone box matrix added, icon updated, prefabs updated
scrap box matrix added, updated icon, prefabs updated
appended tools box to the storage adaptor allow collision group list
ran manifest, icon manifest and localization
tools box item created icon created, matrix model added
food box repair and pickup updated
adjusted lod distances on various boxes
metal box matrix setup, updated icon
metal box removing temporary files
Fixed minor zfighting in stone component box and fixed slightly offset origin, refactored explosives component box FBX to separate out glass
param changes to stone component box corpse, reran manifest
stone box gibs corpse WIP
ore box added corpse, split off matrix, lod adjustments, model adjustments
food box prefab tweaks for socket
Update ignore list to include new boxes
Merge from storage_adaptor_box_collisions
Added gibs for stone component box
stone, wood panel title and description updated
scrap box panel title and description updated, ran manifest, loca and icon manifest
food, meds, metal box panel title and description updated
armor box, comps box, explosive box panel title and description updated
updated icons for ammo, comps, stone boxes
ammo box naming fix part 2
ammo box naming fix part 1
meds box ran manifest, localization and icon manifest
meds box item, icon, prefabs. matrix models, setup
Component DLC Ammo Box - Added initial prefab setup, placeholder meshes and files
ran manifest and localization