branchrust_reboot/main/boxes_dlccancel
33 Commits over 61 Days - 0.02cph!
WIP scrap box blockout tests (committing as need to move branches)
dot matrix - example matrix characters updated
Merge from main (will need fixes)
food box - manifest updated, localization updated, icon manifest updated
food box - greybox model, prefab intialization, icon created
ore & explosive - guide meshes added
box ore - tweak display anchor location
box explosives - updated manifest, updated icon manifest, updated localization.
box explosives - updated model and gibs, updated lod geo, setup prefab, icon created, item created.
box explosives - updated texture settings
box ore - lods, gibs, prefab setup, icon setup, updated manifest and localization, icon manifest updated, updated model with matrix
ore box updated with preliminary material and baked lowpoly geo
Moved position of red handle on explosives box to improve clearance with code lock
Adding gibs for explosives component box
painted + bare metal textue variants for explosives component box, plus LODs
merge from attachment_reposition
matrix optimized texture rez pass
added gib material with emit disabled
added matrix lods, gibs, material adjusted and updated prefab
matrix textures & updated box prefab with example matrix model
First initial test for explosives component box
matrix display preview model added with initial textures to check visibility, added to display prefab
fix dictionary duplicate entry
fix display scaling and random rotation, assign a bunch of item category overrides
First WIP prototype for component displaying box skins
merge from main -> boxes_dlc
conditional art models, textures, material and initial prefabs setup