branchrust_reboot/main/boxes_dlccancel
50 Commits over 61 Days - 0.03cph!
metal box texture adjustments
Rejigged exlosives box prefab (non-variant, split off matrix displays). Reran manifest.
Remade scrap box prefab so not prefab variant. Renamed prefab to remove "wooden". Added scrap box LODs. Adjusted metal/gloss levels on scrap box. Updated manifest and localisation.
scrap box - initial prefab setup, item created, placeholder icon created, updated localization, updated manifest, updated icon manifest.
Balanced darkness of metals in scrap component box
Updated textures and model for scrap component box
wood box - added greybox model, prefab initialization, item created, temp icon created, manifest updated, icon manifest updated, localization updated.
First pass textures and LOD0 of scrap component box (still WIP)
food box - updated prefab, updated material
food box - added gibs, added transmission
food box - game model, texture pass and lod pass, updated icon.
LOD0 of scrap component box
WIP scrap box blockout tests (committing as need to move branches)
dot matrix - example matrix characters updated
Merge from main (will need fixes)
food box - manifest updated, localization updated, icon manifest updated
food box - greybox model, prefab intialization, icon created
ore & explosive - guide meshes added
box ore - tweak display anchor location
box explosives - updated manifest, updated icon manifest, updated localization.
box explosives - updated model and gibs, updated lod geo, setup prefab, icon created, item created.
box explosives - updated texture settings
box ore - lods, gibs, prefab setup, icon setup, updated manifest and localization, icon manifest updated, updated model with matrix
ore box updated with preliminary material and baked lowpoly geo
Moved position of red handle on explosives box to improve clearance with code lock
Adding gibs for explosives component box
painted + bare metal textue variants for explosives component box, plus LODs
merge from attachment_reposition
matrix optimized texture rez pass
added gib material with emit disabled
added matrix lods, gibs, material adjusted and updated prefab
matrix textures & updated box prefab with example matrix model
First initial test for explosives component box
matrix display preview model added with initial textures to check visibility, added to display prefab
fix dictionary duplicate entry
fix display scaling and random rotation, assign a bunch of item category overrides
First WIP prototype for component displaying box skins
merge from main -> boxes_dlc
conditional art models, textures, material and initial prefabs setup