branchrust_reboot/main/boxes_dlccancel

50 Commits over 61 Days - 0.03cph!

16 Days Ago
metal box texture adjustments
17 Days Ago
metal box wip
17 Days Ago
Added gibs for scrap box
17 Days Ago
Rejigged exlosives box prefab (non-variant, split off matrix displays). Reran manifest.
17 Days Ago
Remade scrap box prefab so not prefab variant. Renamed prefab to remove "wooden". Added scrap box LODs. Adjusted metal/gloss levels on scrap box. Updated manifest and localisation.
17 Days Ago
scrap box - initial prefab setup, item created, placeholder icon created, updated localization, updated manifest, updated icon manifest.
18 Days Ago
Balanced darkness of metals in scrap component box
18 Days Ago
Updated textures and model for scrap component box
18 Days Ago
wood box - prefab tweaks
18 Days Ago
wood box - added greybox model, prefab initialization, item created, temp icon created, manifest updated, icon manifest updated, localization updated.
19 Days Ago
First pass textures and LOD0 of scrap component box (still WIP)
19 Days Ago
food box - updated prefab, updated material
19 Days Ago
food box - added gibs, added transmission
24 Days Ago
food box - game model, texture pass and lod pass, updated icon.
25 Days Ago
missed some bolts
25 Days Ago
LOD0 of scrap component box
26 Days Ago
component armour box
34 Days Ago
WIP scrap box blockout tests (committing as need to move branches)
35 Days Ago
dot matrix - example matrix characters updated
35 Days Ago
Protobuf, codegen
35 Days Ago
Merge from main (will need fixes)
35 Days Ago
food box - manifest updated, localization updated, icon manifest updated
35 Days Ago
food box - greybox model, prefab intialization, icon created
38 Days Ago
ore & explosive - guide meshes added
38 Days Ago
box ore - tweak display anchor location
38 Days Ago
box explosives - updated manifest, updated icon manifest, updated localization.
38 Days Ago
box explosives - updated model and gibs, updated lod geo, setup prefab, icon created, item created.
38 Days Ago
box explosives - updated texture settings
39 Days Ago
box ore - model tweaks
39 Days Ago
box ore - lods, gibs, prefab setup, icon setup, updated manifest and localization, icon manifest updated, updated model with matrix
40 Days Ago
ore box texture pass
41 Days Ago
ore box updated with preliminary material and baked lowpoly geo
48 Days Ago
Moved position of red handle on explosives box to improve clearance with code lock
48 Days Ago
Adding gibs for explosives component box
49 Days Ago
painted + bare metal textue variants for explosives component box, plus LODs
49 Days Ago
ore greybox model
49 Days Ago
updated manifest
49 Days Ago
merge from attachment_reposition
49 Days Ago
merge from main
56 Days Ago
matrix optimized texture rez pass
59 Days Ago
added gib material with emit disabled
59 Days Ago
added matrix lods, gibs, material adjusted and updated prefab
60 Days Ago
matrix textures & updated box prefab with example matrix model
60 Days Ago
First initial test for explosives component box
2 Months Ago
matrix display preview model added with initial textures to check visibility, added to display prefab
2 Months Ago
fix dictionary duplicate entry
2 Months Ago
fix display scaling and random rotation, assign a bunch of item category overrides
2 Months Ago
First WIP prototype for component displaying box skins
2 Months Ago
merge from main -> boxes_dlc
3 Months Ago
conditional art models, textures, material and initial prefabs setup