branchrust_reboot/main/boxes_dlccancel

37 Commits over 61 Days - 0.03cph!

3 Days Ago
food box - game model, texture pass and lod pass, updated icon.
4 Days Ago
missed some bolts
4 Days Ago
LOD0 of scrap component box
5 Days Ago
component armour box
13 Days Ago
WIP scrap box blockout tests (committing as need to move branches)
14 Days Ago
dot matrix - example matrix characters updated
14 Days Ago
Protobuf, codegen
14 Days Ago
Merge from main (will need fixes)
14 Days Ago
food box - manifest updated, localization updated, icon manifest updated
14 Days Ago
food box - greybox model, prefab intialization, icon created
17 Days Ago
ore & explosive - guide meshes added
17 Days Ago
box ore - tweak display anchor location
17 Days Ago
box explosives - updated manifest, updated icon manifest, updated localization.
17 Days Ago
box explosives - updated model and gibs, updated lod geo, setup prefab, icon created, item created.
17 Days Ago
box explosives - updated texture settings
18 Days Ago
box ore - model tweaks
18 Days Ago
box ore - lods, gibs, prefab setup, icon setup, updated manifest and localization, icon manifest updated, updated model with matrix
19 Days Ago
ore box texture pass
20 Days Ago
ore box updated with preliminary material and baked lowpoly geo
27 Days Ago
Moved position of red handle on explosives box to improve clearance with code lock
27 Days Ago
Adding gibs for explosives component box
28 Days Ago
painted + bare metal textue variants for explosives component box, plus LODs
28 Days Ago
ore greybox model
28 Days Ago
updated manifest
28 Days Ago
merge from attachment_reposition
28 Days Ago
merge from main
35 Days Ago
matrix optimized texture rez pass
38 Days Ago
added gib material with emit disabled
38 Days Ago
added matrix lods, gibs, material adjusted and updated prefab
39 Days Ago
matrix textures & updated box prefab with example matrix model
39 Days Ago
First initial test for explosives component box
40 Days Ago
matrix display preview model added with initial textures to check visibility, added to display prefab
45 Days Ago
fix dictionary duplicate entry
45 Days Ago
fix display scaling and random rotation, assign a bunch of item category overrides
46 Days Ago
First WIP prototype for component displaying box skins
47 Days Ago
merge from main -> boxes_dlc
2 Months Ago
conditional art models, textures, material and initial prefabs setup