branchrust_reboot/main/boxes_dlccancel

273 Commits over 151 Days - 0.08cph!

2 Months Ago
close more edge cases: - placing a lock on a box would show contents to everyone before master code was input - placing a lock on a box and then locking it wasnt hiding contents until next network update
2 Months Ago
merge from boxes_resource_refactor missing commit message: "refactored box resources for better GC and consistency over network save/load"
2 Months Ago
merge from main
2 Months Ago
remove debug logs
2 Months Ago
merge from boxes_open_access
2 Months Ago
tweaked lod cull distances on hopper and storage monitor to cull at same distance as everything else (60)
2 Months Ago
added final storage box pack steam item icon, fixed broken lodgroups on scrap box and armor box, tweaked some workshop default camera positions on doors
2 Months Ago
tweaked normals on large wooden box to be same as workshop to fix error implemented some time last year
2 Months Ago
set conditional models of storage boxes mesh cull to 20 from 50
2 Months Ago
merge from boxes_performance_pass
2 Months Ago
final 2 individual square steam images on storage_boxes_pack sitem
2 Months Ago
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
2 Months Ago
merge from main
2 Months Ago
NRE fix and move GetPriv to OnDeployed from ServerInit
2 Months Ago
stone box - matrix lod tweak, prefab updated
2 Months Ago
meds box - meshLod instead of renderLod, updated prefab, created guide prefab
2 Months Ago
prefab updates: - disable r/w on ore gibs - guide mesh corrected on metal box
2 Months Ago
corpse prefabs updated: - removed gib from comps corpse - comps corpse box bounds - metal corpse box bounds - removed deploy volume from stone corpse
2 Months Ago
Add RendererBatch to box conditional contents
2 Months Ago
merge from main
2 Months Ago
clothing box - added matrix model game mesh with its lods, updated prefabs, updated icon
2 Months Ago
merge from main
2 Months Ago
switch to using DecayEntity.GetPrivilege
2 Months Ago
fixed boat priv issue with boxes, added check for when TC is placed after boxes
2 Months Ago
clothing box corpse fix pooled string and manifest updated
2 Months Ago
clothing box corpse
2 Months Ago
clothing box - gibs
2 Months Ago
made new prefab guides for explosives and comps so they have glass in the guide, and hooked up lod0s for guns, metal, scrap and stone instead of lod1 for guidemeshes
2 Months Ago
clothing box - lods
2 Months Ago
merge from main
2 Months Ago
clothing box - texture pass and material updated
2 Months Ago
storage boxes prefab adjustments, disabled LOD3 shadows, cleaned up unused overrides
2 Months Ago
ammo box - fix lod assignment in art prefab, disabled shadows for lod3
2 Months Ago
wood box - unlinking prefab as variant of original box prefab
2 Months Ago
comps box gibs and corpse
2 Months Ago
merge from main
2 Months Ago
lock fix, profiler marks
2 Months Ago
merge from componentbox_authcheck_refactor -> boxes_dlc
2 Months Ago
updated engine.json description for storage box pack
2 Months Ago
renamed to storage_box_pack dlc
2 Months Ago
Boxes DLC - disabled shadows in LOD3s
2 Months Ago
clothing box game model with placeholder baked material
2 Months Ago
boxes now register with boats auth for show checks WIP
2 Months Ago
glass_mat too
2 Months Ago
removed PSD's and saved as TGA, rescaled any 4k textures to 2k, set anything trillinear to billinear
2 Months Ago
fix boxes not updating on clear authing
2 Months Ago
comps box - lod update
2 Months Ago
comps box - added lods, split base and lid for mesh lod, tweaked material values metal box - reduced lod1 distance
2 Months Ago
turned of SRGB on a number of box textures, mostly metal/rough
2 Months Ago
merge from main