userElliotHcancel
branchrust_reboot/main/hotbar_food_eatingcancel

14 Commits over 30 Days - 0.02cph!

11 Months Ago
Remove inventory eat button and hotbar select from example item (apple) and template
11 Months Ago
add animator live-updating, refactor some code placement that didnt make sense
11 Months Ago
merge from main -> hotbar_food_eating
1 Year Ago
switch from using string path to GameObjectRef
1 Year Ago
update manifest for client testing projectiles
1 Year Ago
remove generic projectiles, disable first-person visuals for entity
1 Year Ago
update manifest for projectile error
1 Year Ago
fix HoldTypeAnimationOverride, setup for client testing
1 Year Ago
pooled visuals, projectile throwing support, animator fixes, fix entity visual spawning
1 Year Ago
hook into animator and animation events, use per-entity animation parameters
1 Year Ago
WIP on injection of food item data to "snackhub" generic entity and generic viewmodel
1 Year Ago
merge from throwable_eggs
1 Year Ago
merge from hackweek_food_viewmodels
1 Year Ago
init branch for merging