54 Commits over 153 Days - 0.01cph!
WIP terrain tile set
wip terrain tile set
created duplicate tile set for terrain stuff, added script to automatically swap and reassign tile parameter
cleaning up template tile set, removing unused tile, creating duplicate model set for WIP terrain work
updated HDRP/ASE, rebuilt shader
WIP occlusion cave fading
tweaked camera Y + smoothing based on distance, updated ASE
Merge branch 'master' of BeforeProto
camera zoom setup, adding speed modifier depending on the zoom level
WIP camera following terrain elevation
Merge branch 'master' of BeforeProto
update terrain cave shader system, simplified pieces merge, WIP terrain camera stuff
merge
switch renderer to hdrp, basic material conversion
Merge branch 'master' of BeforeProto
merge
adding ASE, WIP terrain shader
adding missing cave tiles
Merge branch 'master' of BeforeProto
merge
adding thickness to tiles, more change for cave setup
merge
revert shadow distance to 250
Fix tile error, updated tiles
optim/fix normal averaging, tweaked tile merging group
merge
ui update
Merge branch 'master' of BeforeProto
merge UI
adding missing colllision
more river accessibility stuff
switched walkable bool to enum in proto tiles +setup prefab
merge
adding river bridge tiles
WIP cave/river accessibility setup
Merge branch 'master' of BeforeProto
fixed some tile orientation bugs with caves
adding cave/river tiles
Merge branch 'master' of BeforeProto
adding missing tiles / colliders
Merge branch 'master' of BeforeProto
adding triangle tile type, enum pass
Merge branch 'master' of BeforeProto
WIP Cave Tile
reworked how the cave tile are built
wip setup for cave tile+ river
set terrain to avoid broken stuff in the main scene
WIP cave setup
merge
adding collider to water
Merge branch 'master' of BeforeProto
terrain stuff
merge
adding scrollview to debug ui
Merge branch 'master' of BeforeProto
WIP tile accessibility (currently only solving elevation)
Merge branch 'master' of BeforeProto
WIP tile accessibility stuff
Merge branch 'master' of BeforeProto
tweak river path to limit uphill flow
Merge branch 'master' of BeforeProto
adding missing river tile, commenting river gizmo helper
Merge branch 'master' of BeforeProto
river random seed
more river setup
Merge branch 'master' of BeforeProto
updated mountain template piece, tweak river path
Merge branch 'master' of BeforeProto
river tweak, bug fix
Merge branch 'master' of BeforeProto
adding terrain river setup
adding tile type
Merge branch 'master' of BeforeProto
adding terrain mountain setup
Merge branch 'master' of BeforeProto
fix tile rotation
adding tile scale parameter, linking tile data in the main scene
WIP rework terrain tile referencing
terrain stuff, normal seams average
merge
clamped terrain border deformation
fixed nav mesh bug
merge
adding mesh collision to template pieces, combine and deform collider
more terrain stuff (collider/deformer)
hidding cube placeholder in the corner prefab
more terrain stuff
added erosion to heightmap
fixed mesh merge for multiple material
added deformation
Merge branch 'master' of BeforeProto
Adding heighmap generation
Merge branch 'master' of BeforeProto