35,645 Commits over 4,324 Days - 0.34cph!
Fix save corruption issue
merge from indirect_instancing
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merge from ambient_light_fix
menu2_play_warmup_fix -> main
syncvar_traincoupling_fix_2 -> main
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Merge: from tracespheres_optim
- Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128)
Tests: unit tests
Merge: from tracespheres_optim
- Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128)
Tests: unit tests
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
merge from collider_cleanup_feb_26
merge from collider_cleanup_feb_26
Player boat decay changes:
Doubled decay delay from 12 hours to 24 hours.
Reduced decay duration from 18 hours to 12 hours.
Made TriggerBoatMagnet a partial to fix codegen errors.
merge from assetscene_from_clean
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server_browser_ping_removal -> main
procedural_map_custom_save_support -> main
map_creator_lag_fix -> main
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merge buoyancy_fixes to main
merge from searchlight_worlddirection_fix
server_browser_ping_removal -> main
merge from naval_update/io_boats
merge from store_fixes_feb
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editor_map_creator -> main
merge from searchlight_worlddirection_fix
merge from fix_duplicate_ocean_sim_data -> main
Fix trails following cannonballs during reloads and when moving the cannon around.
Fix "navmesh ready" log spam
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merge from store_fixes_feb
merge from naval_update/io_boats