branchrust_reboot/maincancel

35,769 Commits over 4,352 Days - 0.34cph!

Today
Lighting prefab.
Today
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
Today
Lighthouse lighting prefab V2 (not applied)
Yesterday
merge from deepsea_fixes
Yesterday
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
Yesterday
server_browser_phrase_fix -> main
Yesterday
merge from deepsea_fixes
Yesterday
merge cannon_fuseburn to main
Yesterday
merge from deepsea_fixes
Yesterday
Fix cannon aim jitter on high ping when reloading and lighting the fuse
Yesterday
boat_highspeed_parenting_fix -> main
Yesterday
merge from /indirect_instancing
Yesterday
Merge from turret_paintball_fixes
Yesterday
Added two console commands clearcontainer and clearcontainer_radius.
Yesterday
Fix naval scientist laser sight not being on during the day
Yesterday
delay_browser_changes -> main
Yesterday
Fix FSMTransitionBase.get_Senses NRE
Yesterday
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
Yesterday
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
2 Days Ago
Scene2prefab
2 Days Ago
Scene2prefab
2 Days Ago
Scene2prefab
2 Days Ago
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2 Days Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
2 Days Ago
merge from boxes_dlc
2 Days Ago
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2 Days Ago
Merge from shipping container optimizations
2 Days Ago
Committed missing collider mesh for deep sea signal computer
2 Days Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
2 Days Ago
merge from deepsea_fixes
2 Days Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
2 Days Ago
merge from wire_shader_pixel_scaling
2 Days Ago
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2 Days Ago
Fix PartialMobileStaticGrid NRE on startup
2 Days Ago
Fixed store skin tile header text wrapping issue
2 Days Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
2 Days Ago
Merge from bushfix
2 Days Ago
Merge from boxes_dlc
2 Days Ago
Merge from signalcomputercollider
2 Days Ago
Merge from mobile_grid_fixes
3 Days Ago
merge from deepsea_fixes
3 Days Ago
merge from deepsea_fixes
3 Days Ago
Merge from tunnet_netgroup_fix
3 Days Ago
merge from deepsea_fixes
3 Days Ago
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3 Days Ago
Fixed negative scale objects in junkyard and launchsite that didn't work with instancing. Created proper mirrored variants
3 Days Ago
Merge: from optim_jobs2_builddepchains - Optim: UsePlayerUpdateJobs2 - BuildDependencyChains is now 40%+ faster and scales better Tests: unit tests, loaded into Craggy, loaded into 2.5k procgen
3 Days Ago
Fix ghostship d still spawning 100% of the crates when the deep sea opens
3 Days Ago
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3 Days Ago
merge from indirect_instancing