35,430 Commits over 4,324 Days - 0.34cph!
Fixed some broken rock formations in NMS (scene only)
Merge from windturbine_deploy_sfx
Merge from improved_embrasures_colliders
Merge from ambient_light_lod_fix
Merge from 20mindayextension
Merge from hackweek_meshlod_qol
merge from workshop_animator_controls -> main
merge from skinviewer_cleanup
merge from skinviewer_cleanup
merge from harbor_container_ladder_fix
merge from bbb_entkill_fix
Added an if CLIENT wrapper around the UI_SettingsTweakShadowPreset's OnConVarChanged override method
merge from health_display_immortal_check -> main
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Remove leftover AI debug stuff from craggy
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Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
Merge from shadow_presets
merge from health_display_immoirtal_check
merge from boat_sails_fixes
merge from health_display_immoirtal_check -> main
Removed shader debug symbols from various shaders that had them left on
Merge from shader_variant_cleanup
merge from fix_submerged_states
merge from deep_sea_network_range
Fix boat related client/server field mismatches.
merge from boat_socketparent_fix
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scientist_spawner_new_boats
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
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scientist_spawner_new_ai -> main
Merge from improve_sail_deploy
Merge from wearable_icons_fix
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merge from skinviewer_cleanup
kill_scientist_boat_fix -> main
merge from skinviewer_cleanup
Merge from hackweek_meshlod_qol
merge from tropicalprefabs_warning_fix
merge from safezonewarning_fix
Merge from kapok_branch_col_optim
merge from hackweek_more_tests