branchrust_reboot/maincancel

38,984 Commits over 4,536 Days - 0.36cph!

39 Minutes Ago
Added destroy sounds to sandbag barricades
50 Minutes Ago
merge from biofuel branch with stirring idle anim update
Rin
1 Hour Ago
merge from sandbagbarricade_monument_fix
2 Hours Ago
merge from skinviewer_ladderhatches
3 Hours Ago
Merge: from poolanalyzer_ifempty_support - Bugfix for analysis NREs in editor - Allows to write "if(isEmpty) free" patterns Tests: removed workaround, editor code compiles
4 Hours Ago
Merge from livestock_animals (new icons)
4 Hours Ago
biofuel_generator_sounds_fix -> main
5 Hours Ago
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Rin
5 Hours Ago
merge from Crossbow_Arrow_Fix
Rin
5 Hours Ago
merge from PregnantUI
Rin
5 Hours Ago
merge from pickupnotices_flex
Rin
5 Hours Ago
merge from cold_overlay_lingering_fix
Rin
5 Hours Ago
merge from Machete peg adjust
6 Hours Ago
merge from Livestock_animals
6 Hours Ago
merge from skinnable_ladder_hatch
Today
Merge from livestock_animals
Today
Merge from livestock_animals
Today
Merge from livestock_animals
Today
Reapply modified armoured hatch bounds (affects square and triangle versions)
Rin
Today
merge from Livestock_animals
Yesterday
country_selection_streamer_mode -> main
Rin
Yesterday
Sandbag Barricade HP Stage 1 - 200 > 150 Stage 2 - 300 > 200 Stage 3 - 400 > 250 Stage 4 - 500 > 300
Yesterday
Phrase update
Rin
Yesterday
merge from biofuel_generator
Rin
Yesterday
merge from AnimalTechTreeFix
Rin
Yesterday
merge from Plague_Hazmat
3 Days Ago
Merge from livestock_animals
3 Days Ago
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
3 Days Ago
Merge from Livestock_animals
3 Days Ago
Fixed duplicate states in floor.ladder.hatch RendererLOD components it was confusing RendererLOD.OnValidate and kept reserializing the prefab
3 Days Ago
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
3 Days Ago
Fix corrupt scientist2 prefab
3 Days Ago
Added monument tests checking the prefabs are healthy
3 Days Ago
merge from texture_optimisations_2026/harbor_fix3
3 Days Ago
Fix benchmarks not bypassing fps.limitInBackground Fix never removing anything added to TriggerBase._allTriggerBase Fix Rust.Registry.Entity._dict leak when switching scenes (disconnecting from server etc) Add BaseEntityChild to player_collision.prefab so its transform is removed from the registry when destroyed
3 Days Ago
merge from optimize_blueprint_button -> main
3 Days Ago
merge from automated_testing
3 Days Ago
merge from render_pipeline_testing
3 Days Ago
Merge from livestock_wool_conversation_fix
3 Days Ago
merge from Livestock_animals
3 Days Ago
melee fixes from 3p_melee_animsystem_updates branch
3 Days Ago
merge from base_occlusion -> main
3 Days Ago
merge from Livestock_animals
3 Days Ago
Merge from livestock_deathfx_fix
3 Days Ago
Merge from livestock_deathfx_fix
3 Days Ago
merge from Livestock_animals
3 Days Ago
merge from powergrid_loot_fixes
3 Days Ago
Fixed GUI errors when using the test runner window causing tests to fail
3 Days Ago
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
3 Days Ago
Merge: from mt_snapshot_saving - Clean: removal of old MutexPool, hasn't been in use for 2months Tests: booted craggy, ran print_memory