34,797 Commits over 4,262 Days - 0.34cph!
merge from hbhf_sensor_tests
npc_vendor_accessible_fix -> main
player_head_stuck_fix_2 -> main
merge from lastplayed_sorting_fix
merge from gingerbread_wallpaper_fix
windturbine_lod_fix -> main
mountplayersync_ai_bypass -> main (yolo)
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hot_reload_1.13.13 -> main
network_profiler_improvements -> main
network_profiler_improvements -> main
Fix world model outlines not displaying when using skip domain reload.
Merge from space_station_weapon_skin
merge from cargo_ladder_fix
merge from entity_label_fixes 🏷️
Fix playmode being broken due to outdated protobuf serializer or merge conflict.
Make grid constructor parameters optional to support static field codegen.
notifications_indicator_fix_2 -> main
Merge from space_station_weapon_skin
network_profiler_accumulate_packets -> main
merge boat perf optimizations to main
scientist_boat_work_queue -> main
merge from cargo_cam_rotation_fix
Merge from iconrender_texture_streaming_fix
partyhat_worldmodel_fix -> main
Merge from standardwithdecal_shader_additional_maps
notifications_indicator_fix_2 -> main
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
boat_planner_icon_fix -> main
snapping_corner_nre_fix -> main
merge from settings_fixes
Fix GetUnmountedWaterFactor NRE
Still run UpdateCelestials in headless mode (needed to set IsDay and IsNight on the server which things like solar panels use)
merge from settings_fixes
Merge: from networkcache_stalegroup
- Bugfix for vanishing child entities (l-ike drybox on rhib)
Tests: spawned rhib, teleported far then back after pause, paused again - all parts stayed in place
Fix scientists not moving
Merge from naval_update, re-add new scientists to oilrigs and islands, put scientists to sleep when players are far away
Fix `-nosteam` no longer working in editor. (Preferences -> Facepunch -> Disable platform services editor pref)