branchrust_reboot/maincancel

35,645 Commits over 4,324 Days - 0.34cph!

1 Hour Ago
Server compile fix
1 Hour Ago
Fix save corruption issue
1 Hour Ago
merge from boxes_dlc
3 Hours Ago
merge from indirect_instancing
4 Hours Ago
Merge from naval_update
5 Hours Ago
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5 Hours Ago
merge from ambient_light_fix
5 Hours Ago
menu2_play_warmup_fix -> main
syncvar_traincoupling_fix_2 -> main
Today
Merge from static_bbs
Today
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Today
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
Today
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
Today
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
Today
Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
Today
merge from collider_cleanup_feb_26
Today
merge from collider_cleanup_feb_26
Today
Player boat decay changes: Doubled decay delay from 12 hours to 24 hours. Reduced decay duration from 18 hours to 12 hours.
Today
Made TriggerBoatMagnet a partial to fix codegen errors.
Today
merge from assetscene_from_clean
Today
merge from deepsea_fixes
Today
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server_browser_ping_removal -> main
procedural_map_custom_save_support -> main
map_creator_lag_fix -> main
Today
merge from deepsea_fixes
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Today
merge buoyancy_fixes to main
Today
merge from boxes_dlc
Today
merge from deepsea_fixes
Today
merge from deepsea_fixes
Today
merge from searchlight_worlddirection_fix
Today
Merge from static_bbs
server_browser_ping_removal -> main
Today
merge from naval_update/io_boats
Today
merge from store_fixes_feb
Yesterday
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Yesterday
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Yesterday
merge from deepsea_fixes
Yesterday
editor_map_creator -> main
Yesterday
merge from searchlight_worlddirection_fix
Yesterday
merge from boxes_dlc
Yesterday
merge from fix_duplicate_ocean_sim_data -> main
Yesterday
Fix trails following cannonballs during reloads and when moving the cannon around.
Yesterday
Fix "navmesh ready" log spam
Yesterday
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Yesterday
merge from store_fixes_feb
Yesterday
merge from naval_update/io_boats