branchrust_reboot/maincancel

36,556 Commits over 4,383 Days - 0.35cph!

1 Hour Ago
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1 Hour Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
2 Hours Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
Today
merge mortar_prototype to main
Today
Fix server compile error from fix_dynamic_occlusion_pausing
Today
merge rust_relay_server -> main
Today
merge rust_relay_server -> main
Today
merge from fix_dynamic_occlusion_pausing -> main
Today
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
Today
Merge from workbench_upgrades
Today
merge from weapon_refresh_salvaged_cleaver
Today
merge from radtown_gate_pink_fix
Today
Merge from workbench_upgrades
Today
Merge from nvidia_options_fix
Today
merge from deepsea_loot_balance
Yesterday
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Yesterday
merge from fix_c4_deployable_damage -> main
Yesterday
merge from dump_prefabpreprocess -> main
Yesterday
merge from fix_dump_dontdestroyonload -> main
Yesterday
Merge: from createcorpse_triggerparent_nre - Bugfix for TriggerParent not cleaning themselves up if a corpse forces it's way just before volume is destroyed Tests: ran auto tests
Yesterday
deployable_snapping_fix_2 -> main
Yesterday
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Yesterday
Minor lens flare tweaks.
Yesterday
Set up sound anim events for binoculars viewmodel, added sounds for deploy
Yesterday
S2P'd some stuff to fix compact ceiling light regression.
Yesterday
Merge from 3p_spectator_improvements
Yesterday
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Yesterday
merge from automated_testing
Yesterday
removed duplicate asmdef refs
Yesterday
merge rust_relay_server -> main
Yesterday
Merge from viewmodel_early_disable_fix
Yesterday
vendingmachine_ui_refresh -> main
Yesterday
Merge from viewmodel_early_disable_fix
Yesterday
vendingmachine_ui_refresh -> main
Yesterday
Add null check to fix a NPCShopKeeper.Greeting NRE
Yesterday
merge from custom_item_fixes
Yesterday
merge from dragbyangle_rebalance2
Yesterday
Merge: from stableobjectarray_remove_dirty - Optim: maintain synchronized order of dependent data as we remove from StableObjectCache Tests: unit tests and a couple 2p sessions on Craggy with disconnects, shooting
Yesterday
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Yesterday
Merge from workbench_upgrades
Yesterday
merge from lightfixture_refresh_recovery
Yesterday
merge from custom_item_fixes
Yesterday
Merge from elevator_fixes_apr_26
Yesterday
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2 Days Ago
Merge from heldentity_preprocess_fix
2 Days Ago
Merge from 3p_spectator_improvements
2 Days Ago
Merge from viewmodel_early_disable_fix
2 Days Ago
merge from efurnace_emission_fix
2 Days Ago
merge from tincanalarm_v2