34,884 Commits over 4,505 Days - 0.32cph!
fixed muzzle brake flash offset after 3p position corrections for:
SKS, HMsmg, HMlmg, m92, mp5 and m4 shotgun
now matches assault rifle position
merge from io_networkrange
Added a missing stencil block to the Generic shader's deferred pass
Merge from pole_entity_delete
Made the Stone Sculpture shader work with RRP and removed some unnecessary shader passes that would have caused the shader to generate more variants
merge from creative_indicator_fix
Merge from command_buffer_names
merge from static_chair_variant
Merge from powergrid/tentative_recycler_fix
merge from espcanvas_autosize_clan_fix
merge from train_tracks_not_connecting_fix
merge from automated_testing
merge from misc_fixes_aug_26
merge from fix_spectate_chat
merge from kickwallpaper_drop_fix
merge from kickwallpaper_drop_fix
merge from repairbench_backpack_fix
merge from industrialTorch_SFX_fix
merge from torch_3p_sfx_fix
merge from rug_culling_distance_fix
merge from largeplanter_gibs_fix
merge from shippingcontainer_decal_fix
merge from muzzlebrake_pos_fix
Merge from vm_hand_spawn
Only active on building_planner for testing, other vm's are unchanged
Merge: from mt_snapshot_saving
- Bugfix for thread race in Jobs 4 mode when saving BasePlayer
Tests: booted craggyisland_missions, completed a mission
merge from powerplant_wire_fix
merge from shadow_caching_nvg_bug_fix
merge from fix_gasstation_bettercarloot
merge from nvg_trophy_fix
merge from satcom_monumentinfo_removal
merge from PlayerMaintainedMonuments
Merge: from unitask_threadpoolawaitable_fix
- Bugfix for deadlocking when frequently moving tasks to thread pool
Tests: ran unit test - passes
merge from trdesk_snapping_fix
merge from woodarmour_skinnable (wood armour items skinnable setup)
network_range_audit -> main
browser_country_distance_fix -> main
network_range_finder -> main
merge command palette back to main
syncvar_stale_inheritance_fix -> main
Speculative crash fix: Clamp instance index in terrain hole shader
network_profiler_improvements_3 -> main