35,148 Commits over 4,293 Days - 0.34cph!
Fix Party Balloons breaking when deploy&editing boats
merge from artist_pack_dlc
Fix native grid crash from completely broken clamping, add tests for native grid.
Add buoyancy null checks to fix init errors when loading saves
easel_canvas_syncvar_autoload_fix -> main
merge from boat_optim_pass
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proprenderer_print_log_fix -> main
pt_boat_turret_seat_angle_fix -> main
merge from artist_pack_dlc
141826
Prevented NaN propagation within shadow sampling, as there was a case where the perspective divide would divide by zero
Fix crash from unclamped indices when batch fetching flow directions.
Merge: from serverprofiler_codeapi
- New: immediate mode profiling API for capturing specific regions of code. servervars to control it in "profile" group
- Unit tests covering all new logic
Tests: compile test + ran unit tests
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Merge from artist_pack_dlc
Suppress PropRenderer warning in builds
merge from artist_pack_dlc
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Only reset the render queue in RustStandardShaderGUI when the blend mode is set, as if you wanted a custom render queue value, it would reset each time any shader property was changed
reject player boat push from ladder
merge from better_steeringwheel_clipping
- compile fix
merge from better_steeringwheel_clipping
merge from deepsea_heightmap_clearing_fix
Merge from artist_pack_dlc
pt_boat_turret_seat_angle_fix -> main
merge from rug_window_fix
Stop another prop renderer log
Merge from artist_pack_dlc
proprenderer_error_spam_fix -> main
merge from fix_manifest_errors -> main
merge from artist pack dlc
pt_boat_turret_prefabinfo -> main
icon_generator_animation_support
Merge from artist_pack_dlc
force_update_trigger_bypass -> main
force_update_trigger_bypass -> main
merge from steaminventory_scroll_fix
merge from testrunner_window
merge from artist_pack_dlc
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
Merge from artist_pack_dlc
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