35,082 Commits over 4,293 Days - 0.34cph!
Merge from artist_pack_dlc
Merge from Reserialize_Prefabs_2
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
Add cannon reload animations to the shared content bundle.
Bump up cannon health by 3x to 1000.
Fix camera clipping while aiming the cannon on a boat.
merge from manifestwarnings_fixes
merge from artist_pack_dlc
merge from artist_pack_dlc
merge from artist_pack_dlc
Merge: from useplayertasks_removegroupocludee_nre
- Bugfix for an edge case of moving players during load of a save
Tests: ran unit tests
Reserialize_Prefabs_2 -> main
mountplayersync_ai_bypass
Merge: from playerinventory_oncycle_optim
- Buildfix for client
Tests: none, trivial change
Merge: from playerinventory_oncycle_optim
- Bugfix for exception of duplicate key when loading container with cookables
Tests: unit tests
Add another query check for native grids. dont set water infos if queries dont find anything
cherrypicking
139699 Mark Box_2, Santa-Hat, snowman fbx's as r/w
merge from sss_profile_cleanup
merge from planner_viewmodel_clipping_fix
merge from adventcalendar_resetstate
merge from rpg_redirect_fix
merge from Youtooz_GroundwatchFix
merge from TechTreeT2_Muzzlebrakefix
merge from BearSkinRug2_Reloaded
merge from Xmas_CollisionMesh_Fix
merge from building_blocks_skin_and_fixes_dec25
merge from YouTooz scientist plushies LOD fix
cherrypicking bamboo_shelve_stacking
upressed SKS skinnable texture submissions to 2k from 1k
Merge from artist_pack_dlc
pt_boat_turret_fixes -> main
merge from artist_pack_dlc -> main
Fix native grid crash with buoyancy batching enabled
Merge: from useplayertasks_removegroupocludee_nre
- Bugfix for player connecting to a sleeper from a save emitting an error
Tests: unit tests + 2p on Craggy
pt_boat_turret_full_reload -> main
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
vedning_machine_vis_fix -> main
mountplayersync_ai_bypass -> main (yolo2)