reporust_rebootcancel

142,033 Commits over 4,413 Days - 1.34cph!

13 Minutes Ago
empty_country_list_fix -> main
14 Minutes Ago
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
17 Minutes Ago
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
21 Minutes Ago
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
44 Minutes Ago
merge from efficiency_desc
45 Minutes Ago
Efficiency upgrade description change, on the right branch this time
55 Minutes Ago
Fixed not being able to connect a wire to a door controller when the door is open
1 Hour Ago
Subtract new navmesh
1 Hour Ago
Readd god rock & anvil rock to craggy
1 Hour Ago
Fixed efficiency description to a generic now that it includes explosives /satchels
1 Hour Ago
Codegen
1 Hour Ago
merge from computer_io_no_passthrough (very minor, parameter change only)
1 Hour Ago
remove computer station passthrough, slightly move input plug to line up better with model
1 Hour Ago
Reapply Antihack.cs #if SERVER changes
1 Hour Ago
merge from main -> fix_foundation_clipping_rocks
2 Hours Ago
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
3 Hours Ago
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
3 Hours Ago
Fixed barrels and shelves showing the new hidden base redirect item in store pages
3 Hours Ago
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
3 Hours Ago
Fixed the mess with ice throne showing as Ice King Pack
3 Hours Ago
merge from storepage_abyss_fix
3 Hours Ago
merge from storepage_frontier_fix
3 Hours Ago
Fixed hazmats named Abyss Pack in the abyss pack store page Added a proper token for Abyss Pack
3 Hours Ago
Various kiosk fixes
3 Hours Ago
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3 Hours Ago
Kiosk lighting
3 Hours Ago
increase max player sprinkle
3 Hours Ago
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
4 Hours Ago
Final volume checks
4 Hours Ago
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4 Hours Ago
allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)
4 Hours Ago
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
4 Hours Ago
Missed one more DigitalClockAlarm pooling issue
4 Hours Ago
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop
4 Hours Ago
Garage door industrial animations
4 Hours Ago
merge from game_room_dlc -> darts_game
4 Hours Ago
merge from main
4 Hours Ago
only show 5 leaderboard spots
4 Hours Ago
merge from fix_storage_adapter_invisible -> main
4 Hours Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
5 Hours Ago
Kiosk lighting WIP.
5 Hours Ago
Fixing chicken suit skeleton skin
5 Hours Ago
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
5 Hours Ago
Compile fix
5 Hours Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
5 Hours Ago
Ninja suit skinning fix
5 Hours Ago
Fixed electric furnace gibs not being skinned
5 Hours Ago
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
5 Hours Ago
Merge from main
5 Hours Ago
Merge from workbench_upgrades