reporust_rebootcancel

135,319 Commits over 4,324 Days - 1.30cph!

2 Hours Ago
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3 Hours Ago
updated the anim clips of the door closer
3 Hours Ago
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
4 Hours Ago
Various tundra/arctic biome edits and experiments.
4 Hours Ago
Fixed all 3 NREs, finally have both UI panels appearing at once and only one of them is in the wrong position
5 Hours Ago
Fixed print node only printing floats Different styling for exec connection lines
5 Hours Ago
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting
5 Hours Ago
various pot plants and pot colour variants
6 Hours Ago
Player head seed work
Today
Data IO wires can parent to doors
Today
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Today
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Today
added rock golfballs
Today
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
Today
layout and set dressing work on the apartment front yard continued
Today
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Today
Got both panels in the same spot finally but still NREs and also its the wrong spot
Merge from main
Merge from 3p wallpaper animation update
Cleanup old door closer code, open/close anims basic setup
Today
edited pivots of greybox golf clubs and exported test 3p chip swing anims
Today
merge from LNY26
Today
Removed one shot from the horse armor store images
Today
Skin viewer takes priority over the image gallery when clicking items in the store/inventory
Today
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
Today
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
silly horse mask world mdoel variant outline fix
Today
Added simple player course blocks for mini golf
Today
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
Today
Fixed cook mission stage not working Fixed respawn stage not working
Today
Merge from hackweek_local_tutorial/mesh_strip
Today
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
- Swing club mechanics to power up/down shots - Add putter - Better idle head position values - Refactor swing data into a struct since we need to pass it to a few places - Add crappy trail renderer to the ball - Add crappy prediction trail (still needs tweaked)
Today
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method
Today
Custom UI panel for items that need to show both protection properties and the Vessel UI at the same time, WIP
Today
LNY horse armor sounds
Today
Split grid sideblocks to simplify thread to coords
Added crappy path visualisation
WIP: Walkaround - Can mount and walk around the golf ball - Two view modes - single fire attack (for now)
Today
Merge from hackweek_server_mesh_cull, testing out whether this can help
Today
Fixed 200 bugs, UI tweaks and compile fixes
Today
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
Today
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
Today
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Yesterday
fixed Ornate LNY horse mask missing world outline
Yesterday
ran manifest and localization
Yesterday
screen mesh and material setup, updating prefabs and item
Yesterday
io state added to video screen
Yesterday
dialog screen tweaks
Yesterday
add close dialog to ui video screen config