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137,446 Commits over 4,352 Days - 1.32cph!

53 Minutes Ago
Update: replicate hardcoded network grid logic into data setup of NetworkVisibilityGrid - added PositionToGridInd, but not used/tested Going to add grids visualization next Tests: none
1 Hour Ago
Set correct default colours
1 Hour Ago
merge from furnace_workshop_fx
1 Hour Ago
Add convars. Codegen.
1 Hour Ago
Local chat convar name
1 Hour Ago
ChatEntry.SetMessageText pulls the colour from configs based on channel instead of the current hardcoded. Add local chat colour config.
1 Hour Ago
Camping Cooker LODs
2 Hours Ago
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3 Hours Ago
exported edited salvaged axe refresh viewmodel animations
4 Hours Ago
Set default discord message colour to previous discord colour.
4 Hours Ago
Apply correct channel label colours. Colour external/discord messages correctly.
5 Hours Ago
fixed trim metallics
5 Hours Ago
updated charms ids and updated skins list
5 Hours Ago
second pass kiosk trims
5 Hours Ago
Updating armoured ladder hatch fbx
5 Hours Ago
more charms folder tidy
5 Hours Ago
WIP adding chat channel colour customisation. Added lookup funcs and colour config assets.
5 Hours Ago
Fixes
5 Hours Ago
merge from main
5 Hours Ago
Separated out interior of kiosk E + set dressing within prefab
6 Hours Ago
BunnySuit Texture fixes
Today
Allow Chinese lanterns to be placed on rock ceilings
Rin
Today
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Today
Added a super simple 3rd person rotation component for attachments
Today
Cull the third person attachment at 10m
Today
Convert remaining attachments to prefab variants
Today
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
Today
Remaining lights.
Today
Update DLLs with latest W11 fix
Today
Merge from main
Today
Remove accidental include
Today
Possible fix for deep sea planters erroring when deep sea is closing Force spawn all deep sea static farm planters when deep sea finishes opening, don't allow any respawns while the deep sea manager is busy
Today
Merge from priv_softcore_nre_fix
Today
Possible fix for GetBuildingPrivilege client softcore NRE
Today
Merge from main No conflicts!
Today
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
Today
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Today
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Today
Aniso setting fix
Today
Various light fixture stuff.
Today
Saloon kick updates - Updated player animator with correct anims - Added anim events
Today
Top bleed fix.
Today
Scene backup. Light prefab optimizations and tweaks.
Today
added offsets to the refresh salvaged axe mesh in entity and world model prefabs to match the original
Today
Bunny Suit Texture delete
Today
Bunny Suit Material and Texture Fixes
Today
Lighting stuff.
Added a button to toggle open/closed the command list