reporust_rebootcancel

137,809 Commits over 4,352 Days - 1.32cph!

10 Minutes Ago
Setup a material and colour mask
45 Minutes Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
49 Minutes Ago
Merge form armoured_ladder_hatch
51 Minutes Ago
Add door controller sockets to both hatches
1 Hour Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
1 Hour Ago
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
4 Hours Ago
reapply WaterCamera change in RRP
4 Hours Ago
merge from main
4 Hours Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
4 Hours Ago
Remove unneeded prefabs
4 Hours Ago
Disable armored hatch placment on boats as they don't have convex colliders
4 Hours Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
5 Hours Ago
Update hatch item names and descriptions Fix pickup and repair targets
5 Hours Ago
Disabled read/write on models conflicting in last merge
6 Hours Ago
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
Change the button colour in command list if its been changed from the default value
Setup correct anchors for console output
Setup tooltips for each of the commands
- Include server admin commands in client autocomplete/command list - Can run server commands without sv (they will be added automatically) for server commands - Fix virtual scroll bugging on out the new command list
Today
Tweaks. Scene backup.
Today
SimpleLight consistency fixes & improvements.
Today
Consistency fixes.
Today
Spotlights
Today
Office lights. Anisotropic texture tweaks.
Yesterday
merge from water_ssr_taa_flicker_fix
Yesterday
merge from water_reflection_probe_seam_fix
Yesterday
merge from vclouds_macos_reflection_fix
Yesterday
Fixed rogue materials drawing hair cap textures over face
Yesterday
Fix player seed with broken eyes
2 Days Ago
jungle rock offset fix
2 Days Ago
binoculars offset fix
2 Days Ago
fixed medieval/abyss/jungle ak holster and backpack positions
2 Days Ago
Fixed 3p flashbang player offset
2 Days Ago
a lot more weapons charm setup
2 Days Ago
fixed 3p skull player offset
2 Days Ago
merge from path_preview
2 Days Ago
Fix "Unlocked" button appearing clickable
2 Days Ago
fix missing shader referene
2 Days Ago
Clean up and format the whole file a bit, it was a mess No functional changes
2 Days Ago
Set up small hunting trophy with updated rig (still not working though)
2 Days Ago
easier deployment on sloped river banks, improve river checking
2 Days Ago
Office light file tweaks & setup.
2 Days Ago
fixed 3p cake offset
2 Days Ago
▋ ▅█▄ ▆▋▆▊▊▄▄ ▉▋▌▅▅ ▄▆▊▊▇█▊▍▆ █▌▅▄▊ █▇▇▆ ▇▄█ ▋▌ ▉█▊ ▅▍▉▆
2 Days Ago
Optim: FPTask.Run is now 0 allocs Using reflection, manually invoke internals while sneaking in our cached callback Tests: ran unit test
2 Days Ago
2 Days Ago
Merge from improved_network_groups/variable_cell_size
2 Days Ago
▊ ▍▊▆█▆█▉ ▅▊▄ █▍▋▇▊▇ ▋▉▄▋█▍▉▌ ▌█▋ ▍█▍▆▋▅▍ ▌▅▄▅▆▇▉ ▍▉█▋▆ ▉▅▊
2 Days Ago
Work scene backup
2 Days Ago