reporust_rebootcancel

137,745 Commits over 4,352 Days - 1.32cph!

5 Minutes Ago
Hooked up needle LODS to calc. Invert calc and change axis to work with art.
7 Minutes Ago
merge from easter2026_dlc - bunny costume, rustige egg, 2 wallpapers
8 Minutes Ago
Fix potential nullref in SetDestination Fix updateRotation not being used properly Use private members instead of getters internally, to avoid unwanted redirection Fixe Move not using correct navarea for raycast and sample
17 Minutes Ago
Merge from main
17 Minutes Ago
Better keep state of unity navmesh agent and custom navmesh agent in sync, fix offset being applied twice
27 Minutes Ago
Fix set path earlying out incorrectly when called from SetDestination
29 Minutes Ago
Use cleaner getter for agent
29 Minutes Ago
Fix path follower ticking twice per frame in editor
30 Minutes Ago
hab altimeter worldmodel lods, materials and textures
36 Minutes Ago
edited motor/pedal bikes ik hand/feet positions
38 Minutes Ago
Update: basic FPTask + dumb single task scheduler This gives us 1 alloc/40bytes per task baseline, but with a bit of hacking I think can bring it to 0 Tests: ran unit test
38 Minutes Ago
set up salvaged axe skinnable and tested on workshop
42 Minutes Ago
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43 Minutes Ago
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55 Minutes Ago
Updating mortar biped rig
1 Hour Ago
Ensure added bones in NVGM scientist prefab are restored before pooling, fixes NRE when downed
1 Hour Ago
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1 Hour Ago
progress on vpaint, facade set dressing
1 Hour Ago
Added Salvaged Axe Workshop Source OBJ
1 Hour Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
1 Hour Ago
Prevent path leaking when agent is destroyed
1 Hour Ago
merge main -> rust_server_relay
2 Hours Ago
Update: more research - looks like we do need our own task type Tests: uni tests
2 Hours Ago
Compile fix
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
homing missile launcher, hmlmg, handmade smg, hcr, hunting bow, ice assault rifle, krieg shotgun, l96
3 Hours Ago
Merge from cargo_player_boats
3 Hours Ago
Merge from main
3 Hours Ago
Fix convar behaviour
3 Hours Ago
Rapido underwear fix attempt
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Add TriggerDestroyPlayerBoats.Activer servervar.
3 Hours Ago
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3 Hours Ago
Fixed tank top model clipping with swimsuit
3 Hours Ago
merge from shield_idle_collider
3 Hours Ago
Fix a logic issue causing the colliders to be enabled while the shield is not deployed
3 Hours Ago
Fix the wooden and reinforced shield colliders not working at all
3 Hours Ago
exported updated 3p generic sit idle anim and updated prefab ik positions for motorbike seat ,its sidecar seat and trike passenger seat
3 Hours Ago
Update: initial investigation trying to reduce async-await gc overhead Goal is to find better alternative to custom async states I've been handwriting, as they still require an alloc per task Tests: ran unit test
3 Hours Ago
Merge from main
4 Hours Ago
Fix metal shield new collider exclude layers
4 Hours Ago
fixed skeleton issues in all cocoknight prefabs
4 Hours Ago
armoured hatch and triangle hatch building guide mesh
4 Hours Ago
Add a client-only player boat trigger to cargo ship that displays a toast warning that cargo destroys player boats
4 Hours Ago
Updated eye controller fudge rotations to account for eyetransform changes
4 Hours Ago
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
4 Hours Ago
Krieg backpack skin fix
4 Hours Ago
Cargoship kills colliding player boats. Added cargoship.kill_player_boats convar to toggle it. Codegen