reporust_rebootcancel

135,995 Commits over 4,324 Days - 1.31cph!

36 Minutes Ago
merge from hackweek_more_tests
46 Minutes Ago
Updated wallpaper commands to work with player boats
55 Minutes Ago
merge from /fixes
59 Minutes Ago
More checks in WallpaperPlanner that needed Vehicle_Large
1 Hour Ago
Updated wallpaper inside sockets to include vehicle_large
1 Hour Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
1 Hour Ago
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2 Hours Ago
First pass on paintable rotation helper tool, with toggle to turn it off
2 Hours Ago
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
3 Hours Ago
merge from naval_update/io_boats
3 Hours Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
3 Hours Ago
merge from parent
3 Hours Ago
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
3 Hours Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
3 Hours Ago
Reapply 143563 as editor test Regenerate testlist
3 Hours Ago
merge from main, stomp TestDeployable
3 Hours Ago
Leftover uncommitted code
3 Hours Ago
Merge from skin_access_improvements
3 Hours Ago
Fix compile error
3 Hours Ago
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
4 Hours Ago
Manually merge recast logic with new code
4 Hours Ago
Merge from skin_access_improvements
4 Hours Ago
merge from main
4 Hours Ago
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1
4 Hours Ago
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4 Hours Ago
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5 Hours Ago
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5 Hours Ago
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5 Hours Ago
Try displaying data centre regions instead
5 Hours Ago
Meds Box Textures - push attempt nr 2
5 Hours Ago
Meds Box - updated colour scheme, icon, gibs, LODs
5 Hours Ago
Update rust native dll
5 Hours Ago
Fix bad merge
6 Hours Ago
Merge from naval_update
6 Hours Ago
Merge from naval_missions
6 Hours Ago
Revert change to MissionPoint type position generator for now due to error Fix item already added exception in request missions update
6 Hours Ago
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
6 Hours Ago
Matrix display tweaks.
6 Hours Ago
divesite spawning improvements - forcing topology to exclude lakes/rivers for reducing wasted processing - significantly reduced number of terrain anchors used in divesites d/e/f
6 Hours Ago
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6 Hours Ago
Merge from main
Today
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Today
merge from main
Today
Only use the fallback if the sample radius was large
Today
Remove unecessary trace in SamplePosition fallback
Today
Fix compile error
Today
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
Today
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