reporust_rebootcancel

130,668 Commits over 4,232 Days - 1.29cph!

24 Minutes Ago
Merge from naval_update
25 Minutes Ago
Spotlight to prefab.
33 Minutes Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
34 Minutes Ago
Added an option to the TMP depth offset shader materials for applying scene lighting
36 Minutes Ago
Codegen
38 Minutes Ago
balloon skinviewer 3d model and prefab
40 Minutes Ago
Various PT boat related.
42 Minutes Ago
Merge from boat_deployables_rotation_snap_improvements
44 Minutes Ago
Merge from wheel_fixes_wip
49 Minutes Ago
54 Minutes Ago
Fix waiting for reload bugs
1 Hour Ago
added wallpaper icons
1 Hour Ago
enabled tintbytimeofday on balloons
1 Hour Ago
Changes on the trigger emitter script and change on casino area emitters
1 Hour Ago
merge from main
1 Hour Ago
Sunglasses Blocky reposed
2 Hours Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
2 Hours Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
2 Hours Ago
Reduced boat building UI scale
2 Hours Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
2 Hours Ago
merge from deep_sea
2 Hours Ago
merge from deep_sea
2 Hours Ago
BallistaGun cleanup
2 Hours Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
3 Hours Ago
Optmizied remaining improvised walkway colliders
3 Hours Ago
merge from deep_sea
3 Hours Ago
Removed all the wallpaper sockets from boat building blocks
3 Hours Ago
merge from naval_update
3 Hours Ago
auth_radius and deauth_radius commands work with player boats
3 Hours Ago
Optimized improvised walkway colliders
3 Hours Ago
radtown crates birthday balloons setup
3 Hours Ago
Setup Smoke Grenade and Supply Signal Remake Folders Added Smoke Grenade and Supply Signal Remake Textures, Viewmodel, Worldmodel Setup Smoke Grenade and Supply Signal Remake Materials
3 Hours Ago
Send update immediately for cooldown.
4 Hours Ago
wip wheel fixes
4 Hours Ago
updated skins list
4 Hours Ago
merge from main
4 Hours Ago
merge from main
4 Hours Ago
Updating small engine rig with combined mesh
4 Hours Ago
edited lr300 space vm anims and exported 3p reload/deploy anims and linked to new lr300 holdtype controller
5 Hours Ago
updating single 50cal clips and emtpy ammo pose
5 Hours Ago
Update attack animations on front 50cal
5 Hours Ago
expanded floating cities shore vectors
6 Hours Ago
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6 Hours Ago
fixed some trims on triangle up mesh fixed triangle roof prefab cull distance re-applied roof conditional fix slimmer half wall killed the beautiful window frame depth for embrasures
Today
Merge from parent
Today
Replace range_terrain_mound_a (negative scale) with range_terrain_mound_b and adjust position.
Today
* Fix lights at monuments always visually on * Fix levers not animating properly
Today
Possibly fixed scaling of island map markers in deep sea Fixed markers not working properly after a server restart
Today
Add a check for cannon update parameters errors if the playable graph isn't ready.
- Swapped server IsReload toggle over to a coroutine -- Invoke Handler was waiting double the time on the serverside