reporust_rebootcancel

138,880 Commits over 4,352 Days - 1.33cph!

Just Now
merge from fix_network_profiling_broadcast -> main
4 Minutes Ago
Add toast message is area is overfished
5 Minutes Ago
Merge from monument_notification_sounds
7 Minutes Ago
Fix network profiling not counting how many packets are queued on main thread vs broadcast to multiple players
24 Minutes Ago
Changes to server gameplay event notifications: - All gameplay events now run through the WorldNotificationConfig asset. Events without sounds will always display UI toast messages, as before - Cleaned up how the monument notifications worked, now go through the player like toast messages do. Was able to get rid of the entity on oil rigs used just for sending the event notification. S2P both oil rigs - Player and event must both be inside/outside the deep sea for the player to be notified of that event - Removed ServerVar 'global.legacymonumentnotifications' and ClientVar 'ui.monumentnotificationtoasts'. Replaced with ClientVar 'ui.worldnotifications' and an option under game settings->UI->misc to set prefer sounds/sounds+toast/toast only - Corrected the AI generated convar description for 'graphics.compass'. Doing my part in the machine war
33 Minutes Ago
merge from deep_sea_sleeping_bag -> main
34 Minutes Ago
Codegen
34 Minutes Ago
Window atlas update
37 Minutes Ago
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40 Minutes Ago
merge from main -> deep_sea_sleeping_bag
46 Minutes Ago
Merge from main
46 Minutes Ago
Fix spacing of sleeping bag separator
48 Minutes Ago
Include hidden redirect items in the tests for inventory sounds
1 Hour Ago
Split off interior of rentable shop A (wip)
1 Hour Ago
Bowless Crossbow - missing changes
1 Hour Ago
Bowless Crossbow - updated viewmodel, WIP textures
1 Hour Ago
fix bounds after downscale + snapping changes
1 Hour Ago
merge from waterwheel_downscale_option
1 Hour Ago
Codegen
1 Hour Ago
Add achievements for: - Entering deep sea - Building a boat - Hitting a boat with a cannon
1 Hour Ago
Merge from main
1 Hour Ago
fixed up medical syringe, updated 3p anims, added anim events
1 Hour Ago
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1 Hour Ago
Fix a couple of wrapping issues
1 Hour Ago
FX WIP.
1 Hour Ago
Merge from Main
2 Hours Ago
Merge: from reorganize_unit_tests - Buildfix Tests: switched through all modes
2 Hours Ago
Window atlas
2 Hours Ago
Buildfix(tests): add a missing SERVER macro guard Tests: clicked through all modes - all compile
2 Hours Ago
merge from main
2 Hours Ago
Fix some compile errors, delete copy of unitask
2 Hours Ago
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2 Hours Ago
merge from main
2 Hours Ago
Codegen
2 Hours Ago
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2 Hours Ago
Merge from main
3 Hours Ago
Merge from item_mod_radial_rename
3 Hours Ago
merge from waterwheel_deployable
3 Hours Ago
Added a tooltip for light toggle radial, to appear in the settings UI.
3 Hours Ago
Rename again to avoid bind conflicts due to binds using .contain Update UI bind.
3 Hours Ago
enable snapping, fix bounds
3 Hours Ago
Merge: from reorganize_unit_tests - Clean(tests): reorganize unit test structure - all test classes are either in Tests.Unit or Tests.Perf or both namespaces - Bugfix(tests): patch up a bunch of test classes so that they work properly Tests: ran all unit tests. some spurriously fail as part of big batch, but individual test classes pass.
3 Hours Ago
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
3 Hours Ago
Merge: from main
3 Hours Ago
Bugfix(tests): patch up ServerOcclusionTests - replace out-of-date occlusion cache with a new one based on Craggy - update CanSee and CantSee chunk pairs - add missing initialization Tests: ran ServerOcclusion unit tests - they pass
3 Hours Ago
Fix buoyancy batching leak warnings in the editor
4 Hours Ago
fix sound occlusion
4 Hours Ago
merge from useplayerupdatejobs3
4 Hours Ago
Fix for ocean topology missing around certain rivers
4 Hours Ago
Bugfix(tests): CompanionServerTests - switch to persistent ClanManager - ClanManagedDB now also lives in a temp folder for tests - some tests now drain any backlogged traffic on the test socket Tests: all CompanionServerTests unit tests pass consistently (finally)