reporust_rebootcancel

137,911 Commits over 4,352 Days - 1.32cph!

17 Minutes Ago
Merge from main
22 Minutes Ago
Merge from tunnet_netgroup_fix/launch_site_hole_carve
45 Minutes Ago
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
53 Minutes Ago
Another partial fix for small hunting trophy
57 Minutes Ago
partial fix for point/spot light biasing inconsistency with BiRP
1 Hour Ago
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1 Hour Ago
Loadout sorting, item count text and added empty item icon background for VirtualItemIcon
1 Hour Ago
Add toast error for looting in safe zones
1 Hour Ago
Fixed FlexVirtualScroll on disabled gameobjects
1 Hour Ago
Fix virtual scroll top and bottom spacers from not being set to the correct height in some instances We werent using min and max height properly
1 Hour Ago
repro
2 Hours Ago
indirect_instancing.buffer_upload_mode NRE fix
2 Hours Ago
merge from main
2 Hours Ago
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3 Hours Ago
m16a2 viewmodel prefab scale edit and anims
3 Hours Ago
merged main -> rust_relay_server
3 Hours Ago
pre merge (resolved packet sending issue)
3 Hours Ago
kiosk b update
3 Hours Ago
fixed check for is in lake
3 Hours Ago
S2P both oil rigs
3 Hours Ago
Exclude particle systems from S2P flattening, breaks sub emitters like the oil rig flame
3 Hours Ago
code clean up and refactor for better ocean/river/lake waterflow calculations
3 Hours Ago
lots more charm attachment points
4 Hours Ago
Loadout widgets show belt and wearables items
4 Hours Ago
merge from reapply_136367
4 Hours Ago
Kitchen Mod Set 1 update
5 Hours Ago
merge from new_console-ui
5 Hours Ago
merge from main
5 Hours Ago
merge from iocounter_resetvalue
5 Hours Ago
Auto clamp the counter reset value when typing in the input field
5 Hours Ago
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
5 Hours Ago
setting up m16a2 prefbabs
5 Hours Ago
merge from iocounter_resetvalue
5 Hours Ago
More IO counter code cleanup
6 Hours Ago
Phrases, fixed conflict in PressButton.cs
6 Hours Ago
Can now change the reset value of IO counters Cleaned up some old code
6 Hours Ago
Various final fixes with console input and autocomplete fuckery
Today
Added salvaged axe, bunny costume and new egg to the skin viewer
Today
Updating female bunny costume prefab with burst cloth and correct mesh
Today
Industrial Auto Turret - Initial prefab setup, added blockout model and materials, added skin support for autoturret, manifest, localization
Today
Reapply 136367
Fix top level padding
Today
merge from Armored_ladder_hatch
Today
Re-made armored ladder hatch icons
Today
Ladder hatch crafting pass and techtree
Fix a bunch of borked server compiles
Fix UI_DeveloperTools and UI_ServerAdminUGCEntryPattern.OnVisible not compiling on SERVER builds
Gracefully close the autocomplete window if we click off the search input field
- Dont use selection colour inside the command list input window - Cleanup various autocomplete bugs (0 result searches, not selecting input field etc
- Swap dropdown to Show Client/Show server buttons - Minor code cleanup - Add Claude/Network profiles to ignore.conf