reporust_rebootcancel

132,557 Commits over 4,262 Days - 1.30cph!

1 Hour Ago
merge from naval_update
1 Hour Ago
Swap to of the anchor colliders to metal where it makes sense Swap bbs interaction colliders to wood instead of concrete
1 Hour Ago
Sail is now actually cloth instead of wood Made colliders a bit more accurate on the top
1 Hour Ago
Update workshop scene "publish submission" info paragraph
1 Hour Ago
Fix a duplicate bone name on the cannon Swap interaction collider from box to sphere, fits better and stops bullets getting caught on the corners like before Fix incorrect material
1 Hour Ago
1 Hour Ago
Change helicopter repair blocking from "all wheels grounded" to "engine is off"
3 Hours Ago
Collider fixes for plank and ramp, assign wood material
3 Hours Ago
Bugfix: TriggerParentDelayedExit::SupportsTickSkipping was always evaluating to false - switched it to be off by default, as it was likely off during my earlier testing Tests: none, trivial change
3 Hours Ago
Fixed some duplicate collider names on triangle ladder hatch
3 Hours Ago
Merge: from main
3 Hours Ago
changes on the throw icepick sounds
3 Hours Ago
Merge: from triggerparentdelayedexit_teleport_fix - Bugfix: teleporting from a player boat should no longer cause weird parenting issues Tests: built a boat, teleported away - no weird movement afterwards
3 Hours Ago
Bugfix: don't try to delay unparenting when teleporting away from the boat Tests: built a small boat, spawned a player on it, turned on the engine, teleported away - didn't have the weird extra movement
4 Hours Ago
Medical syringe animation updates
4 Hours Ago
exported edited 3p rocket launcher and world model reload anims. set w model reload anim to speed 1 on it's anim controller
4 Hours Ago
disable the begin/endContextRendering hooks on CommandBufferManager
5 Hours Ago
update existing passes for pipeline changes
5 Hours Ago
sync Rust.RenderPipeline changes
5 Hours Ago
merge from workcart_canvas_fix
5 Hours Ago
Removed the rogue canvas on workcart_aboveground prefab
5 Hours Ago
axe throw audio changes
5 Hours Ago
assigned rpg7 anim events to 3p reload anim
6 Hours Ago
added lr300 space gun anim events to 3p reload/deploy anims
Today
M92 textures polish
Today
merge from blackjackmachine_optims
Today
Reduced blackjack machine canvases culling distance
Today
Added CanvasGroupEx (some helper methods to toggle them in one go)
Today
Reworked the blackjack worldspace UI screens to use less canvases, reduced from 172 to 4 Fixes UpdateCanvasRectTransform time blowing up when near a blackjack machine
Today
GetWorldVelocity of the boat once instead of for every block
Today
Only check against other hull blocks, not all blocks. Don't run UpdateSplashFx at all on non hull blocks. 1.85ms to 0.65ms in a quick test with 6 simple boats. Stiil seems to function ok.
Today
setup lr300 space animations for player update
Today
added knife throw movement sounds
Today
Additional profiling for boat water effects
Today
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Today
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Today
Merge: from analytics_std_dev_fix - Bugfix: fix for invalid std_dev calculation Tests: none, trivial change
Today
Update: always record high and low percentile telemetry for non-game mode It's a smidge more data, but makes building dashboards easier Tests: none, trivial change
Today
Bugfix: fix std_dev that could generate NaNs via sqrt of a negative number Tests: none, trivial change
Today
Balanced darkness of metals in scrap component box
Today
Testing re-adding rendererbatch to boat pieces
Today
Merge: from triggerparentdelayedexit_optim - Bugfix: shooting a weapon can cause NREs on the client Tests: shot in the sky with a bunch of bursts - no NREs
Today
Bugfix: VerifyRays - avoid trying to read hit array outside of working area I asssumed we always call it with tightly-sized arrays, but it's not the case on client Tests: shot in the sky with a couple bursts - no NREs
Today
M92 weapon refresh anim updates
Today
Reduced workcart train cockpit canvas LOD distance Also disabled it by default so its not always enabled until someone turn the engine on and off
Today
merge from workcart_canvas_fix
Today
Updated textures and model for scrap component box
Today
merge from shotguntrap_optims/tests
Today
merge from shotguntrap_optims
Today
Fix server build