134,757 Commits over 4,324 Days - 1.30cph!
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Adding burst cloth to horse mask
WIP blockout for rentable shop kiosk variant D
Updating entity labels (probably does nothing but PaintableReactiveTarget no longer exists)
allow a BaseEntity to refuse gib parenting, only setting for JunkPileWater at the moment as its frequent transform updates causes gibs to fall in slow motion on the client
Signal flare piggyback's off of the strobe light, and fires once when the computer is active.
Updated video, added shutter frame media
merge from artistpack_storepage
added kinematic body to ghostships, allows us to use MovePosition/MoveRotation for better physics behaviour
updated 3p shield anims exported
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Cannon is no longer a IBoatBuildingPiece
- Setup leg animator for the new player rig
- FInd and assign new masks
turret_hotfix_networkrange_fix -> main
turret_rear_turret_aiming_fix -> main
Merge from naval_missions
Add some extra guards and server error logs if saved missions objective count is wrong
Remove client error logs regarding mission objectives count being wrong
Will still get logged on the server if it's still a problem. If it's wrong on either the client or server, it'll be wrong on both
mortar ammunition
lods and materials
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apartments greybox progress, early facade mockup test
Rework multiple boat station warning message display.
Paddle animation updates for in kayak and using paddle as weapon
Remove hold to place timer on boat building station
merge from artist_pack_dlc
Disabled Tug boat spawns - they were the test bed which led to player built boats. Will explore reintroducing in future
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Add sidechecks to cannons to fix being able to rotate into no longer mountable spots.
Fixed incorrect settings on TC skins and xmas sled, doesn't look like it was breaking anything in game though
Added tests for checking common issues on redirects (item rarity, craftable, researchable, etc)
Default buoyancy batching to on.
Fix cannon handle spinning with buoyancy.
Fixed not able to skin space LR back into the default LR
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
Fix new scientists not working with hunting trophies
Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
Applied same logic to eat and clear options