reporust_rebootcancel

140,019 Commits over 4,383 Days - 1.33cph!

22 Minutes Ago
Industrial Large Furnace - updated model, textures Updated manifest and localization
52 Minutes Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
54 Minutes Ago
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
1 Hour Ago
Fix smoke grenade manager returns driving me crazy
1 Hour Ago
transformchanged_cleanup -> main
1 Hour Ago
Support food on corpses again
1 Hour Ago
Save a few pennies in SmokeGrenadeManager::Move
1 Hour Ago
main -> vendingmachine_ui_refresh
1 Hour Ago
transformchanged_cleanup -> main
1 Hour Ago
Space
1 Hour Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
1 Hour Ago
Lower mortar deploy angle check to only allow placement on flat ground
1 Hour Ago
Salvaged Icepick inventory sounds and weapon audio polish
1 Hour Ago
Add mortar deployment guide prefab
1 Hour Ago
merge from mortar_prototype
1 Hour Ago
Fix mortar deployment NRE, fix socket mods using the wrong layers
1 Hour Ago
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
1 Hour Ago
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
1 Hour Ago
- Deselect support - Format changes
2 Hours Ago
- Lil pop anim when the search opens up - Dont create a tooltip if text field is empty - Add icon and placeholder text colouring support to input fields
3 Hours Ago
added a little low wall to the penthouse greybox separating kitchen/living
4 Hours Ago
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
4 Hours Ago
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4 Hours Ago
Merge from workbench_upgrades
4 Hours Ago
industrial electric furnace - reduced AO to 512
4 Hours Ago
io workbench visual point setup
4 Hours Ago
industrial electric furnace - game model - updated prefabs - Added stand in textures - Setup IO on off states in prefab - Added off and glass material
4 Hours Ago
Some setup on io.table.deployed
4 Hours Ago
industrial electric furnace - rename material to on state
4 Hours Ago
main -> vendingmachine_ui_refresh
4 Hours Ago
server_browser_row_fix -> main
4 Hours Ago
Fix server browser only showing 4 entries until you scroll or change the page
4 Hours Ago
Removed example charms from accessory manager
4 Hours Ago
Fixed broken materials in backpacks and parental advisory charms Re-cached viewmodel textures, fixing the NRE Resized backpack texture sizes
5 Hours Ago
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.
5 Hours Ago
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5 Hours Ago
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
Merge: from unitask_reliable_taskpool - Optim: UniTask internal pooling now reliably caches items Tests: unit and perf tests, ran around Craggy with Jobs 3
5 Hours Ago
Optim: ensure UniTask.TaskPool reliably caches items - copied from repo at 88737fb5 Original version was written in wait-free fashion which permitted only 1 participant while failing others. Rewritten to be lock-free, which allows to guarantee pooling Tests: ran unit and perf tests. stuck breakpoints to confirm that repeated perf test invocation didn't have allocations. ran around craggy with jobs 3
5 Hours Ago
fixed draw distances on new static door prefabs and layer to world collisions for the apartment complex building
5 Hours Ago
merge mortar_prototype to main
5 Hours Ago
Regenerate protobuf serializers
5 Hours Ago
doubleconnect_eac_fix -> main
5 Hours Ago
Add extra guard rails to quick join so that spamming it wont connect multiple times to the same server. More changes to try and fix the EAC reconnect issue
5 Hours Ago
Fix animals not steering and scientists not facing target in unity nav mode
6 Hours Ago
Cleanup
6 Hours Ago
Merge from npc_gesture_heldentity_fix
6 Hours Ago
Fixed the issue with the near plane being incorrect for the spot light again, and fixed some issues with trying to get an instance from the render texture pool when there are none available