reporust_rebootcancel

140,477 Commits over 4,383 Days - 1.34cph!

22 Minutes Ago
Added optional encryption to Rust Relay
25 Minutes Ago
Fixed final vending entry pushing itself out the screen
35 Minutes Ago
Swap to a string builder to save a few allocations when updating dynamic pricing
46 Minutes Ago
merge from deepsea_navmesh_optims
46 Minutes Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
56 Minutes Ago
Dynamic pricing support (nearly there!)
1 Hour Ago
merge from dragbyangle_rebalance
1 Hour Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
1 Hour Ago
merge from main
1 Hour Ago
merge from deepsea_loot_balance
1 Hour Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
1 Hour Ago
merge from playerboat_player_transfer_fix
1 Hour Ago
replicated previous fix in jobs version of code
1 Hour Ago
merge from playerboat_player_transfer_fix
1 Hour Ago
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1 Hour Ago
merge from main
1 Hour Ago
merge from spraycan_barrels_support
1 Hour Ago
fixed shallow wall shelves skinnable redirect to shallow shelves not half
2 Hours Ago
Prefix nav logs correctly in RustNavmeshAgent
2 Hours Ago
Convert all old scientists to use new navmesh agent
2 Hours Ago
Merge from terrain_renderer
2 Hours Ago
Actually assign culling value in cullingtest
2 Hours Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
2 Hours Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
3 Hours Ago
Check default navmesh is built and log error if not in agent queries
3 Hours Ago
Revert last commit
3 Hours Ago
Merge from terrain_renderer
3 Hours Ago
Merge from main
3 Hours Ago
Change culling test to check using map of device ids
3 Hours Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
3 Hours Ago
build skins for industrial salvaged shelves
3 Hours Ago
industrial electric furnace - item updated - skin
3 Hours Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
4 Hours Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
4 Hours Ago
merge main -> rust_relay_server
4 Hours Ago
industrial auto turret - updated item skin
4 Hours Ago
Resolved stale state issue, tidied bootstrap
4 Hours Ago
some more world layer setup for recent props
4 Hours Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
4 Hours Ago
Updated Foldable Table Prop to World Layer
4 Hours Ago
Updated Firewood and Firewood Holder Prop To World Layer
4 Hours Ago
Updated Makeshift Coffee Table Prop to World Layer
4 Hours Ago
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
4 Hours Ago
merge from tincanalarm_v2
4 Hours Ago
Can add flares inside the tin can alarm
4 Hours Ago
Updated All Kitchen Cupboard and Cabinet Props to World Layer
4 Hours Ago
merge from main
4 Hours Ago
industrial auto turret - fix localization and linked skin to industrial sitem
4 Hours Ago
merge from main
4 Hours Ago
merge from spraycan_barrels_support