branchrust_reboot/main/Bikescancel
                         
                     
             
         
     
    
        
455 Commits over 151 Days - 0.13cph!
    
    
    
        
            
            
            
                
                Fixed 'prevExtension' bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Suspension fix, doesn't break snowmobile suspension anymore but still works for bikes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Motorbike suspension work
 
                
                
                
                
                
             
         
        
            
            
            
                
                New sidecar bike entity setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove my old sidecar bike
 
                
                
                
                
                
             
         
        
            
            
            
                
                Motorbike suspension set up, + refactoring, + kickstand
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusting pedal bike physics
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pedal bike bounciness
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pedal bike cogs now rotate appropriately
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                Sprint bar timing works properly, with network sync
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sprint WIP + remove leftover snowmobile mount code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Flag/proto setup and refactoring
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convert some inputs to flags
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix quote mark location in PrintDefinedFlags
 
                
                
                
                
                
             
         
        
            
            
            
                
                Got rid of the bike gears, only one gear now as the model implies
 
                
                
                
                
                
             
         
        
            
            
            
                
                ProgressBar now supports emptying the bar over time instead of filling it, more like a countdown. Use the new system for the stamina bar.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                bicycle skin, LOD setup and rear wheel split for future setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                bicycle LOD0 skining and ik positrion adjustment
 
                
                
                
                
                
             
         
        
            
            
            
                
                Basic sprint progress bar
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Lerp the sprint pose change
 
                
                
                
                
                
             
         
        
            
            
            
                
                New sprint mode pose for bicycle rider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pedal bike setup bits and pieces
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                adding bike_sidecar prefab and WIP bicycle setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oops, revert bootstrap physics tick rate commit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pedal bike more responsive steering etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pedal bike inertia tensor edit. Allow easier x-axis tilt, but being careful not to bring back physics jitter.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pedal bike suspension and max RPM edits
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set waterlogged point for all bike types
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Adjusted motorbike fuel use
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pedal bike being invisible since the LOD model update. Just assigned LOD0 for now, keeping the rest the same
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use drastically less fuel/sec on human-powered bikes. Let's not starve to death from a two minute bike ride
 
                
                
                
                
                
             
         
        
            
            
            
                
                Working human fuel functionality for the pedal bikes. Takes from the driver's food and water instead of low grade fuel in a tank
 
                
                
                
                
                
             
         
        
            
            
            
                
                New human-powered fuel class + more refactoring
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored fuel system to be passing into VehicleEngineController via an interface, so that we can do fuel powered or something-else powered vehicles (e.g. pedal bikes will be human powered)