branchrust_reboot/main/Bikescancel

455 Commits over 151 Days - 0.13cph!

9 Months Ago
Fix temp setting
9 Months Ago
Improved sidecar jitter. Use the full interpolation time for the sidecar angle.
9 Months Ago
Merge main -> Bikes
9 Months Ago
Fixed bike roll not applying while reversing, plus other adjustments to improve the feel of reverse in all bikes
9 Months Ago
Bikes steer less when reversing. The highly-forward steering bias makes them not steer too logically in reverse otherwise
9 Months Ago
Reduced pitch stab factor slightly
9 Months Ago
Was a little bit extreme. Made it 33% faster instead of 50%
9 Months Ago
Ground vehicle steering now returns 50% faster if the new target steer angle is opposite to the current steer angle. That is to say, if you're just releasing the turn key, it'll lerp back as before. If you're switching from turning left to turning right, or vice versa, it'll lerp 50% faster
9 Months Ago
Merge main -> Bikes
9 Months Ago
rebuilt trike lods, flipped normals and duplicated on lod3 wheels, reskined, moved lod3 distance to 5% (was 10%)
10 Months Ago
trike wheels lod3 normal fix
10 Months Ago
Minor spelling edit
10 Months Ago
Threshold edit
10 Months Ago
less smoke
10 Months Ago
moar smoke
10 Months Ago
Increased visual threshold for bike wheelspin FX
10 Months Ago
Added wheel slip skid sounds for bikes. Reusing modular car content - some of this code could be de-duplicated in the future, with more time available.
10 Months Ago
- Pedal bikes now use the horse stamina bar to visually show sprint remaining - Send sprint info over the network again - Rearranged the Rust HUD to be able to show vehicle health and stamina bar at the same time - Horses now show their health in the HUD, mainly just so there isn't a hap in the stamina bars
10 Months Ago
Force multiplier 1.25
10 Months Ago
Changed how the force on self from hurt triggers is calculated + code formatting
10 Months Ago
Halved hurt trigger NPC damage for bikes
10 Months Ago
Fixed anemic bike pushing force
10 Months Ago
Increase bike return lerp speed
10 Months Ago
Increased bike steer return speeds
10 Months Ago
Preserve old steering behaviour on older vehicles. Enable new retainLerpSpeed option only for bikes
10 Months Ago
Apart from water, don't play trail FX until a set minimum speed is reached
10 Months Ago
bike gear click fall off range tweak
10 Months Ago
Merge main -> bikes
10 Months Ago
Fix incorrect spatialization setting on pedal bike coasting gear clicks
10 Months Ago
Shrunk motorbike gibs to not overlap
10 Months Ago
Enabled gib destroy sound for Motorbike, Motorbike_Sidecar, PedalBike, PedalTrike, all modular car chassis, Tugboat, and Attack Helicopter
10 Months Ago
Test map prefab fix
10 Months Ago
Manifest, fix missing content
10 Months Ago
Merge main -> Bikes
10 Months Ago
Increased bike player death thresholds
10 Months Ago
toned trike AO down
10 Months Ago
Fix trike rear section not being in the LOD Group and therefore showing all LOD levels at once
10 Months Ago
Bigger colliders, don't clip into walls
10 Months Ago
Fixed bike spawn points at mining outpost, power substation, supermarket
10 Months Ago
Prevent bikes rolling far away after a player jumps off, add drag
10 Months Ago
Fixed several issues that were impacting motorbike spawns in monuments: -Fixed spawn points in junkyard, water treatment, airfield and trainyard being too close to colliders and being unable to spawn bikes -Added a gizmo to the VehicleSpawnPoint that shows the entity bounds of the vehicle being spawned and will display as red if it is intersecting colliders in the World layer, should fix the above issue in future -Fixed VehicleSpawnPoint using a static list of spawn points instead of a list per population type (this was causing pedal bikes to spawn in places motorbikes should spawn and would likely have caused issues with tugboats) S2P junkyard, water treatment, airfield and trainyard
10 Months Ago
Adjusted driver eye pos
10 Months Ago
Same fix for snowmobiles
10 Months Ago
Fixed some things like the dive suit clipping in first-person view
10 Months Ago
Have bikes use half the usual amount of position interpolation, and send their steering etc update 10 times a second instead of 6.67 times. Reduces visible input delay
10 Months Ago
Max bike fuel gauge out at 100 instead of 500, like we do with helicopters.
10 Months Ago
Merge main -> Bikes
10 Months Ago
Increased pedal bike sprint time from 4s to 5s
10 Months Ago
Adjusted pedal bike world collider
10 Months Ago
Tuned down and clamped crash ragdoll force