1,213 Commits over 911 Days - 0.06cph!
updating loadout panel for options
adding placeholder unit role icons font
update unit orientation on attack
adding healer attack fx stuff
adding healer impact fx
some fx material cleanup
update healer particles
getting last rev
removing left over particles from the main scene
adding placement smoke prefab
tweak temple B floor texture/mat
tweak highlight tile texture
update launcher model, adding mat/texture
update wip portrait
adding launcher WIP animation/controller etc
adding missile FX/texture/mat etc
update BaseAttackViewAnimEvents so that the particle is instanced as child of the root of the unit for the FX orientation
update FX offset in unit
adding WIP fx event to launcher
update FX with destroy script
updating mortar anim/ anim controller/prefab
update wip shooter animation/ controller
update shooter anim/controller
update burner, optimizing skinning, adding move anim, cleaning old anim
adding physic to healer
tweak turn banner timing/effect
replacing slasher , adding model/mat/texture
adding slasher anims/controller
adding WIP slasher attack FX
update dynamic decals
update slash fx
replacing biter(tanker)with placeholder model
replacing charger model with the previous bitter model with anim
adding turn effect on player platform (might need fading to look better)
update dynamic decals to latest version
updated decal related stuff to make it works with the updated version
updated slasher attack FX with decals
update dynamics decal ressources shader
adding what's new screen
squad editor tweak
adding back move stat on the unit panel
updating icon font
updating rtext mesh pro and UI extentions
fixing all the bug that came with that...
update unit panel UI stuff