1,213 Commits over 911 Days - 0.06cph!
update logo color customisation
adding label to mod inventory
fixed logo background random rotation
fixed squad editor unit mod slots
update logo customisation panel, adding unit preview
updated opportunity panel, reformating outcome
added sucess/fail ui anim
fixed default team name in the logo creation panel
fixed opportunity outcome arrow displaying the wrong outcome and adjusted its animation
set back original opportiunity chance
changed opportunity panel background
adjusted floating cash text sorting/formating
adding career screen
tweak WIP stat UI button
update league entry for long text
added static method for standard text ellispis
update unit card layout
fixed alpha not lerping properly
update mod inventory, WIP drag and drop
update drag and drop mod fixing drag area
put back the back button in the what's new panel
fixed tutorial font outline
aligned tutorial button
fix career week title
tweak logo
update unit panel
fixed blank team logo image when no texture
fix unit panel nickname error in the squad editor
fixed logo opacity
updated unit panel now display proper info when hovering unit squad editor button
fixed wrong mod slot display in squad editor
fixed nickname not always showing on unit panel
add background color to player panel portrait
set default portrait if null
adding particle dissolve shader
adding particle textures
WIP rework mortar impact FX
WIP igniter tile top
updated flipper FX
update/optim burner flame
BaseAttackViewAnimEvent, FX is now parented to world instead of unit to avoid moving FX when moving the unit right after attacking
update mortar impact FX/arc projectile
fixed flipper FX oritentation
rebake workerbot model for igniter, merged texture/mesh, rerender proper portrait, updated prefab
igniter :fix textures / material rig / animations / controller / WIP particle setup
file cleaning
fix unit healthbar portrait animation
rerender igniter portrait with proper idle
tweaked igniter anim
add burning trap model/mat /texture
fixed unit squad button death particle sorting
new biter model/ mat/ textures / portrait
tweak portrait shader
adding substance material to generate psd from bake
adding pulse to the career button
updated help prompt
tweak biter
adding base animations / controller
adding coin model/setup paricle on the prefab
update coin FX/material/texures
update biter unit textures
disabled fog on unit shader (not sure when i activated that....)