1,213 Commits over 911 Days - 0.06cph!
fixed raycasting sorting issue on the outcome panel exit button
update temples env
update temple B env
fix raycasting on the global message popup
WIP arena env
update player area disabled useless elements
UI moved tab at the top in the option panel
update icon font
adding icon to version button and option tabs
update league overview UI (set entry to 10)
changed Unit portrait layout in the squad editor to avoid the scroll
fix icon render color space
fixed Career Team unit panel overlay preventing to click on the back button
tweaked option panel backgroup opacity
rerender icons
update menu UI, history/xp bar
update icon font
change currency icon for player
update battle UI player health bar
tweaked emote bubble speech position
fixed menu canvas sorting
added hideable caanvas to battle unit frames
update to 2018.2
switched textmeshpro to the packaged version
fixed more UI raycast sorting issue
adding logo error highlight at the career creation screen
adding fade animation to UI panel
update career logo creation UI
sorted model for the logo by category....for ease of maintenance...
fix match history scrolling
update witch hat, adding textures
update hat icon/reframed some hats
update temple B enironment disabled cast/receive shadow
adding hat /texture/model etc
fixed customisation menu scrollbars
tweaked cat hat
fixed customisation menu display
update WIP avatar texture/material/shader/prefab for skin /face customisation
missing avatar mat, WIP stuff
adding face animation , update anim controller, linked to emote script
update platform glow
tweak avatar anim controller
fixing crowd material
tweak avatar controller animation exit time
update avatar shader
adding face variation mat/texture
remove test avatar from main scene
adding avatar body materials/textures
update lighting setup and glow on the avatar platform prefab
adding avatar layer for elements affected by the light
update rice texture
adding avatar hat /icon
cleaning files
tweak icon render
update WIp avatar plaform/mat/fx/shader
set texture compression
added avatar platform model/texture with variation
added some hat material variation/tweak existing one
update hat material
update customisation UI
adding trophy base /cleanup
update booster prefab
adding booster model/mat/texture/anim etc...
tweak logo creation UI, adding hat to the logo creation
adding booster FX, animation event
missing booster model sources
update trajectory line
adding trajectory shader/ texture
tweak trajectory / tutorial marker
getting latest
tweak trajectory to avoid clipping for straight line
update charger Fx
update igniter attack FX
tweak impact timing on arc projectiles
updated grabber attack, extended the arm and removed the line renderers
updated grabber prefab/model/rig to fix the ghost shader problem with the attack anim
Updated icon render script to render explosion (WIP) icons (explosion FX will need a pass anyway)