1,332 Commits over 911 Days - 0.06cph!
update lighting setup and glow on the avatar platform prefab
adding avatar layer for elements affected by the light
update rice texture
adding avatar hat /icon
cleaning files
tweak icon render
update WIp avatar plaform/mat/fx/shader
set texture compression
added avatar platform model/texture with variation
added some hat material variation/tweak existing one
update hat material
update customisation UI
adding trophy base /cleanup
update booster prefab
adding booster model/mat/texture/anim etc...
tweak logo creation UI, adding hat to the logo creation
adding booster FX, animation event
missing booster model sources
update trajectory line
adding trajectory shader/ texture
tweak trajectory / tutorial marker
getting latest
tweak trajectory to avoid clipping for straight line
update charger Fx
update igniter attack FX
tweak impact timing on arc projectiles
updated grabber attack, extended the arm and removed the line renderers
updated grabber prefab/model/rig to fix the ghost shader problem with the attack anim
Updated icon render script to render explosion (WIP) icons (explosion FX will need a pass anyway)
update temple map lighting
adding layer to separate lighting element
tweak space environemnt model to avoid UV distortion
tweak post process
avatar face icon renderer stuff
adding face icon
adding icon shader (adding the outline in the shader)
tweak temple environment model to attenuate the bright spot in the middle
cleaned some unused material
tweak temple A flame
update WIP squad editor UI rework
update squad editor UI , adding naviagation arrow
fixed some bug when opening the squad editor after the career mode
tweak unit squad editor, hopefully fixed team color
more UI fix / disabling profile button when the option panel is up
cleanup test prefab in the scene, and fixed background star material
update customisation editor UI
update customization editor UI / test camera
tweak customiztion UI/ camera angles
changed some material/ texture compression
update customization UI adding description
tweak space environment, updated texture compression settings
WIP mission panels
update UI on several window for consistency, added team color to career slot save
update icons
update mission notification /toast UI
update unit animation controller to work better with the jump
jump now set move float to 1 and then back to 0 at the end of the corroutine
update unit jump curve/timing
modify jump tween ease
smoke FX now play at the start of the jump up action
update trajectory shader
adjusted fog distance with new near clip plane
fixed minor UI bug on match intro / fixed player 2 portrait being flipped...again...
update move trajectory offsrt and color
update move trajectory
update smoke texture / particle
fix VS text fading back in on intro anim
updated attack trajectory colors
adding depth map shader / world space space background shader
updating sky model
update board child prefab
update highlight tile texture (removing the path stuff)
adding WIP jump pad model
updated sky shader, adding simple cloud texture
adding temp cloud texture
updated temple A/B fog/light settings
updated skybox shaders
added background element on temple A environment (on separated layer to render on dynamic cam to setup later) + tweak
getting latest
tweak env and player platform texture
wip jump pad/ animation controller
fixed disabled game object on jump pad prefab