userFelixcancel
branchrust_reboot/main/indirect_instancing/batch_renderer_groupcancel

22 Commits over 61 Days - 0.02cph!

Today
Don't try to initialise BatchRendererGroup if the ConVar is disabled
2 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Fix compile error (UnityToolbarExtender)
3 Days Ago
Merge from indirect_instancing (main)
4 Days Ago
Add instancing setup calls to forward passes in Rust/Standard
8 Days Ago
Fix shader error
8 Days Ago
Merge from indirect_instancing
8 Days Ago
Merge from std_shader_compat
8 Days Ago
Only initialise BatchRendererGroup if using a render pipeline
18 Days Ago
Use MinimalBatchRendererGroup shader
18 Days Ago
RRP: Add MinimalBatchRendererGroup shader
18 Days Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
22 Days Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
22 Days Ago
Merge from /indirect_instancing
25 Days Ago
Rebase on main
37 Days Ago
Add automatic shader remapping to Indirect Instancing This also properly initialises BatchRendererGroup, but getting the .bufferHandle requires a Unity mod for the time being. (need to migrate ComputeBuffer → GraphicsBuffer first)
37 Days Ago
RRP: Add some DOTS support to Lit vertex shader
37 Days Ago
Clean up InstanceCreationInfo.material
37 Days Ago
Set debug labels for indirect instancing buffers
44 Days Ago
Rebase on /main
2 Months Ago
Set up inputs for new RRP compatible standard shader
2 Months Ago
Create BatchRendererGroup on startup