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40 Commits over 0 Days - Infinitycph!

Yesterday
Fix wrong motion vector results from alpha-clipped materials
Yesterday
Restore TAA history weight attenuation from high velocity
2 Days Ago
Add TAA implementation
3 Days Ago
Hook up motion blur to the UI setting (in the same awful way as before :hide-the-pain-harold:)
3 Days Ago
Remove motion blur volume profile (it's now in the pipeline settings)
3 Days Ago
Add motion blur settings on the pipeline asset and the camera settings
3 Days Ago
Clean up naming of non-C++ camera matrices I have decided that the unity_* prefix should be reserved to properties that Unity sets from C++ code. Therefore, the other matrices now use the same naming that they have in URP/HDRP.
3 Days Ago
Unify motion vector colour format preferences
3 Days Ago
Use AddRasterPass for motion vectors
3 Days Ago
Add new 'Names' class and set camera matrices globally in setup pass
8 Days Ago
Fix last remaining motion blur artifacts by using the original noise function
8 Days Ago
Hook up motion blur settings to the volume component
8 Days Ago
Allow water motion vector pass to be culled
8 Days Ago
Refine motion vector pass dependencies
8 Days Ago
Use a preference list for motion vector texture formats
9 Days Ago
Implement multi-pass motion blur to match BiRP
9 Days Ago
Fix motion vector global texture name to match BiRP
9 Days Ago
Make CopyAttachmentsPass use AddUnsafePass and publish the result as global textures
9 Days Ago
Port viewmodel motion vector pass to RRP
10 Days Ago
Fix crash in DrawProcedural() due to wrong shaderPassId
10 Days Ago
Fix various motion vector issues (override shaders, depth, skinned meshes)
10 Days Ago
Remove custom motion vector pass from standard shader
11 Days Ago
Add volume component for motion blur (2)
11 Days Ago
Add volume component for motion blur
11 Days Ago
Fix motion vectors from skinned meshes
12 Days Ago
Fix foliage rendering with camera motion blur
15 Days Ago
Disable motion blur because it's still a little broken
15 Days Ago
Add a simple motion blur implementation
15 Days Ago
Use the new UnsafePass API for the motion vector pass
16 Days Ago
Set correct motion vector shader in RRP settings
16 Days Ago
Implement camera motion vectors
16 Days Ago
Set up (empty) camera motion vector pass
16 Days Ago
Fix per-object motion vector pass
17 Days Ago
Add basic object motion vector shader (WIP)
17 Days Ago
Prepare camera motion vector pass
18 Days Ago
Remove duplicate line
18 Days Ago
Fix deploy guide not rendering when in a map without water
23 Days Ago
Fill motion vector command buffer
23 Days Ago
Setup motion vector pass (doesn't draw anything yet)
24 Days Ago
Make the RRP toggle a saved ConVar