userFelixcancel
branchrust_reboot/main/render_pipeline_testingcancel

105 Commits over 122 Days - 0.04cph!

Yesterday
Add a proper motion vector pass to the deploy guide
17 Days Ago
Fix motion vector pass being culled when ocean is present
17 Days Ago
Merge from main
20 Days Ago
Merge from occlusion_culling
20 Days Ago
Fix motion vector setting on leashes of horses, sheep, and cows
22 Days Ago
Merge from wind_motion_vectors
23 Days Ago
Convert SkyboxPass to a RasterRenderPass
23 Days Ago
Fix background not rendering through glass in skin viewer with RRP enabled
27 Days Ago
Fix view model being blurred with the background after disconnect/reconnect
29 Days Ago
Merge from main
29 Days Ago
Fix global mip bias not being applied on startup, causing blurry foliage textures
29 Days Ago
Merge from main
29 Days Ago
Merge from blur_artifacts
34 Days Ago
Add "Rust Render Pipeline" UI toggle under experimental
34 Days Ago
Fix broken motion vectors of skinned meshes when their material has instancing enabled
34 Days Ago
Fix vertex shader precision discrepancy causing artifacts in certain view models with TAA or motion blur enabled
34 Days Ago
New detailed frame timing in the F8 performance overlay. https://files.facepunch.com/fell/2026/September/FRAME_TIMING.png
43 Days Ago
Fix mesh painting in RRP (🥚🧥)
43 Days Ago
Fix map layers (like train tunnels) not rendering in RRP
44 Days Ago
Upgrade SMAA in-place to SMAA T2x
48 Days Ago
Re-apply improved hair and beard rendering cleanly
48 Days Ago
Merge from main
48 Days Ago
RRP: Massively improved hair and beard rendering when TAA or DLSS are enabled. All other anti-aliasing modes now use simple cutout to appear less noisy.
49 Days Ago
Merge from blue_noise_dithering
49 Days Ago
Disable per-object culling
49 Days Ago
Rebase on main
49 Days Ago
Implement SMAA 1x in RRP
50 Days Ago
Apply GrabPass fix to 5 more shaders
50 Days Ago
Merge glass AR motion blur fix
55 Days Ago
Add dedicated depth texture for motion vectors
3 Months Ago
Use a NativeArray for lightShadowData
3 Months Ago
Remove RustRendererFeatureCameraComponentAttribute due to issues with reflection
3 Months Ago
Remove string interpolation from BlurOptimizedPass
3 Months Ago
Avoid delegate allocations in SSAOApplyPass
3 Months Ago
Elimitate GC allocation in terrain depth pre-pass
3 Months Ago
Fix Forward+ error spam
3 Months Ago
Add a null-check for renderer feature component creation
3 Months Ago
Make sure WaterRendererCamera has an explicit constructor (obfuscation problem?)
3 Months Ago
Add more profiler instrumentation
3 Months Ago
Always log render graph exceptions
3 Months Ago
Bind dummy buffers when not using RRP to avoid Unity skipping draw calls due to unbound buffers
3 Months Ago
Add ProfilerMarkers to all built-in RRP passes
3 Months Ago
Add a ProfilerMarker to every custom RustRenderPass
3 Months Ago
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3 Months Ago
Make Rust/Standard SRP-Batcher compatible
3 Months Ago
Remove _RRP multi_compile keyword
3 Months Ago
Re-add _UsingRRP dynamic branch
4 Months Ago
Add an assertion to catch rare error spam from WaterCamera
4 Months Ago
Remove obsolete potato subshaders to reclaim memory
4 Months Ago
Add some profiler intstrumentation