userFelixcancel
branchrust_reboot/main/render_pipeline_testingcancel

88 Commits over 92 Days - 0.04cph!

Yesterday
Fix mesh painting in RRP (🥚🧥)
2 Days Ago
Fix map layers (like train tunnels) not rendering in RRP
3 Days Ago
Upgrade SMAA in-place to SMAA T2x
7 Days Ago
Re-apply improved hair and beard rendering cleanly
7 Days Ago
Merge from main
7 Days Ago
RRP: Massively improved hair and beard rendering when TAA or DLSS are enabled. All other anti-aliasing modes now use simple cutout to appear less noisy.
7 Days Ago
Merge from blue_noise_dithering
8 Days Ago
Disable per-object culling
8 Days Ago
Rebase on main
8 Days Ago
Implement SMAA 1x in RRP
9 Days Ago
Apply GrabPass fix to 5 more shaders
9 Days Ago
Merge glass AR motion blur fix
14 Days Ago
Add dedicated depth texture for motion vectors
42 Days Ago
Use a NativeArray for lightShadowData
43 Days Ago
Remove RustRendererFeatureCameraComponentAttribute due to issues with reflection
43 Days Ago
Remove string interpolation from BlurOptimizedPass
43 Days Ago
Avoid delegate allocations in SSAOApplyPass
43 Days Ago
Elimitate GC allocation in terrain depth pre-pass
43 Days Ago
Fix Forward+ error spam
43 Days Ago
Add a null-check for renderer feature component creation
43 Days Ago
Make sure WaterRendererCamera has an explicit constructor (obfuscation problem?)
43 Days Ago
Add more profiler instrumentation
44 Days Ago
Always log render graph exceptions
44 Days Ago
Bind dummy buffers when not using RRP to avoid Unity skipping draw calls due to unbound buffers
44 Days Ago
Add ProfilerMarkers to all built-in RRP passes
44 Days Ago
Add a ProfilerMarker to every custom RustRenderPass
44 Days Ago
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45 Days Ago
Make Rust/Standard SRP-Batcher compatible
45 Days Ago
Remove _RRP multi_compile keyword
45 Days Ago
Re-add _UsingRRP dynamic branch
2 Months Ago
Add an assertion to catch rare error spam from WaterCamera
2 Months Ago
Remove obsolete potato subshaders to reclaim memory
2 Months Ago
Add some profiler intstrumentation
2 Months Ago
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2 Months Ago
Cherry-pick global_mip_bias onto render_pipeline_testing
2 Months Ago
Revert RRP quality level. One cannot simply mix and match pipelines. :cry2:
2 Months Ago
Reorder SubShaders of Standard Refraction such that RRP is first, GrabPass comes last
2 Months Ago
Add an RRP quality level to prevent shader variant stripping
2 Months Ago
Prevent error spam about _EnvVolumeBuffer
2 Months Ago
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
2 Months Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
2 Months Ago
Add _RRP multi_compile to all shaders with a forward pass
2 Months Ago
Remove _UsingRRP dynamic branch
2 Months Ago
Cherry-pick: Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
2 Months Ago
Try to exclude the GrabPass-SubShader of the "Standard Refraction" shader from RRP and causing error spam
3 Months Ago
Hook up FXAA to UI settings
3 Months Ago
Unjitter camera matrix when jittering isn't needed anymore
3 Months Ago
Actually apply jittered projection matrix to camera
3 Months Ago
Fix wrong motion vector results from alpha-clipped materials
3 Months Ago
Restore TAA history weight attenuation from high velocity