userFelixcancel
branchrust_reboot/main/render_pipeline_testingcancel

73 Commits over 61 Days - 0.05cph!

21 Days Ago
Use a NativeArray for lightShadowData
22 Days Ago
Remove RustRendererFeatureCameraComponentAttribute due to issues with reflection
22 Days Ago
Remove string interpolation from BlurOptimizedPass
22 Days Ago
Avoid delegate allocations in SSAOApplyPass
22 Days Ago
Elimitate GC allocation in terrain depth pre-pass
22 Days Ago
Fix Forward+ error spam
22 Days Ago
Add a null-check for renderer feature component creation
22 Days Ago
Make sure WaterRendererCamera has an explicit constructor (obfuscation problem?)
22 Days Ago
Add more profiler instrumentation
23 Days Ago
Always log render graph exceptions
23 Days Ago
Bind dummy buffers when not using RRP to avoid Unity skipping draw calls due to unbound buffers
23 Days Ago
Add ProfilerMarkers to all built-in RRP passes
23 Days Ago
Add a ProfilerMarker to every custom RustRenderPass
24 Days Ago
Make Rust/Standard SRP-Batcher compatible
24 Days Ago
Remove _RRP multi_compile keyword
24 Days Ago
Re-add _UsingRRP dynamic branch
44 Days Ago
Add an assertion to catch rare error spam from WaterCamera
45 Days Ago
Remove obsolete potato subshaders to reclaim memory
46 Days Ago
Add some profiler intstrumentation
49 Days Ago
Cherry-pick global_mip_bias onto render_pipeline_testing
49 Days Ago
Revert RRP quality level. One cannot simply mix and match pipelines. :cry2:
49 Days Ago
Reorder SubShaders of Standard Refraction such that RRP is first, GrabPass comes last
49 Days Ago
Add an RRP quality level to prevent shader variant stripping
51 Days Ago
Prevent error spam about _EnvVolumeBuffer
51 Days Ago
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
51 Days Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
51 Days Ago
Add _RRP multi_compile to all shaders with a forward pass
51 Days Ago
Remove _UsingRRP dynamic branch
51 Days Ago
Cherry-pick: Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
52 Days Ago
Try to exclude the GrabPass-SubShader of the "Standard Refraction" shader from RRP and causing error spam
2 Months Ago
Hook up FXAA to UI settings
2 Months Ago
Unjitter camera matrix when jittering isn't needed anymore
2 Months Ago
Actually apply jittered projection matrix to camera
2 Months Ago
Fix wrong motion vector results from alpha-clipped materials
2 Months Ago
Restore TAA history weight attenuation from high velocity
2 Months Ago
Add TAA implementation
2 Months Ago
Hook up motion blur to the UI setting (in the same awful way as before :hide-the-pain-harold:)
2 Months Ago
Remove motion blur volume profile (it's now in the pipeline settings)
2 Months Ago
Add motion blur settings on the pipeline asset and the camera settings
2 Months Ago
Clean up naming of non-C++ camera matrices I have decided that the unity_* prefix should be reserved to properties that Unity sets from C++ code. Therefore, the other matrices now use the same naming that they have in URP/HDRP.
2 Months Ago
Unify motion vector colour format preferences
2 Months Ago
Use AddRasterPass for motion vectors
2 Months Ago
Add new 'Names' class and set camera matrices globally in setup pass
2 Months Ago
Fix last remaining motion blur artifacts by using the original noise function
2 Months Ago
Hook up motion blur settings to the volume component
2 Months Ago
Allow water motion vector pass to be culled
2 Months Ago
Refine motion vector pass dependencies
2 Months Ago
Use a preference list for motion vector texture formats
2 Months Ago
Implement multi-pass motion blur to match BiRP
2 Months Ago
Fix motion vector global texture name to match BiRP