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branchrust_reboot/main/render_pipeline_testing/occlusion_cullingcancel

3 Commits over 0 Days - Infinitycph!

20 Days Ago
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
20 Days Ago
Add occlusion culling support for RRP
20 Days Ago
Restore Occlusion Culling via Unity AsyncGPUReadback path for non-DX11 APIs